The King of Fighters '98: Dream Match Never Ends

 
Page Updated: February 17th, 2014
Developer(s): SNK
Publisher(s): SNK
Artwork by: Shinkiro
Platform(s): Neo Geo, Dreamcast, Playstation, Dreamcast, XBLA
Release Date(s): July 23rd, 1998 ( Arcade)
September 23rd, 1998 ( Neo Geo)
December 23rd, 1998 ( Neo Geo CD)
March 25th, 1999 ( PS1)
June 24th, 1999 ( Dreamcast)
September 9th, 1999 ( Dreamcast)
Characters Kyo, Benimaru, Daimon, Andy, Terry, Joe, Ryo, Robert, Mai, King, Yuri, Ralf, Leona, Clark, Athena, Kensou, Chin, Chizuru, Yashiro, Shermie, Chris, Mature, Vice, Iori, Chang, Kim, Choi, Yamazaki, Blue Mary, Billy Kane, Heidern, Takuma, Saisyu, Heavy D, Lucky, Brian, Shingo, Rugal, Omega Rugal

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Featured Video:

Related Games: King of Fighters '94, King of Fighters '94: Re-bout, King of Fighters '95, King of Fighters '96, King of Fighters '97, King of Fighters '98 Ultimate Match, King of Fighters '99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2002, King of Fighters 2002 Unlimited Match, King of Fighters 2003, King of Fighters XI, King of Fighters XII, King of Fighters XIII, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact MANIAX, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters: Neowave, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga

Gameplay Engine
 8 / 10
Story / Theme
 8 / 10
Overall Graphics
 7.5 / 10
Animation
 7 / 10
Music / Sound Effects
 7.5 / 10
Innovation
 8.5 / 10
Art Direction
 9 / 10
Customization
 8.5 / 10
Options / Extras
 8 / 10
Intro / Presentation
 8.5 / 10
Replayability / Fun
 8.5 / 10
"Ouch" Factor
 7.5 / 10
Characters
 8.5 / 10
BOTTOM LINE

8.6 / 10

 Review based on Arcade version
Final Words:

KOF '98 is the game that really made me "a fan" of the King of Fighters series. What got my attention was the huge character roster, the fun 3-VS-3 team battles, and of course some of the "coolest" and most stylish fighting game characters around. The series had surely come a long way in only a few years... and KOF '98 was one of the most definitive versions of KOF. ~TFG Webmaster  

  
               
 
               
 
 



  
STORY:  In terms of plot, KOF '98 does not have a story and was developed as a "dream match" with characters from all previous installments of King of Fighters.
 

Incredibly memorable stages, music, and characters.

 
REVIEW
The fifth installment of the King of Fighters series featured an unprecedented 38 selectable characters with fully customizable 3-man teams. Like the prequel KOF '98 offered two styles of play after you've picked your team: Advanced & Extra.
 

Terry: *whistles* Over here meathead!

 
The main gameplay enhancement of KOF '98 is the new advantage system. Now when you lose a round/character, you gain an advantage during the next round depending on your play mode. In Advanced, you get one more power stock, and in Extra the gauge size decreases. Like with past installments, many characters' fighting styles were slightly tweaked, and most returning characters acquired some new moves. A variety of characters even had alternate "EX" versions which featured entirely different move-sets!
 

That probably hurt a little.

 
KOF '98
was no doubt the best the series had to offer when it debuted, and even after sequels to KOF '98 were released, many fans were still playing this version. The large and (mostly) balanced character roster, along with the refined gameplay, made KOF '98 a fan favorite SNK fighting game for many years. King of Fighters '98 Ultimate Match, a remake featuring new characters and stages, was released ten years after the original release of the game.
 

 

Epic curb stomp!

 

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