The King of Fighters XI
(LAST UPDATE: 7/3/09)



Developer(s): SNK Playmore
Publisher(s): SNK Playmore
Platform(s): Arcade, Playstation 2
Release: October 26th 2005 (JP Arcade), December 2005 (NA Arcade), June 22nd 2006 (JP PS2), November 13th 2007 (NA PS2)
Characters: Kyo, Ash Crimson, K', Kula, Maxima, Terry, Duck King, Kim, Shen Woo, Oswald, Gato, Mary, Ramon, Kasumi, Vanessa, Ralf, Whip, Hayate, Clark, Ryo, King, Athena, Yuri, Malin, Duo Lon, Iori, B. Jenet, Tizoc, Shingo, Benimaru, Elizabeth, Momoko, Eiji, Adelheid, Gai, Magaki, Shion, Silber, Jyazu, Mr. Big (Home), Geese Howard (Home), Tung Fu Rue (Home), Robert Garcia (Home), Hotaru Futaba (Home), Mai Shiranui (Home)
Related Games: King of Fighters 94, King of Fighters 94: Re-bout, King of Fighters 95, King of Fighters 96, King of Fighters 97, King of Fighters 98, King of Fighters 98 Ultimate Match, King of Fighters 99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2001, King of Fighters 2002, King of Fighters 2003, King of Fighters XII, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact MANIAX, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters: Neowave, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga

Story: Mukai, a member of a mysterious group known as "Those from the Distant Land", stole the Orochi seal in the last tournament and broke it, causing confusion and destruction to happen from within sight. Taking advantage of the situation at hand, Ash Crimson attacked Chizuru Kagura in her weakened state and stole the Yata Mirror from her while draining her powers from within the process.

...

Review
: The 11th installment of the classic 2D series brings back the 3-on-3 tag team gameplay and Tactical Shift system from the prequel. This version introduces an enhanced "tag combo" system, canceling system, and counter system. Gameplay innovations include the quick shift (switch character during combo), saving shift (tag out a character while he or she is being hit), and dream cancels (which allows players to use stocks to interrupt a move in the midst of its execution with a more powerful move, allowing for devastating combos).

   The home version includes a classic 3- on- 3 team mode (if tag just isn't your thing) and even a traditional 1- on- 1 mode. The home version also features the most characters ever in a KOF game to date... And included several home version exclusive characters which were taken straight from Neo Geo Battle Coliseum (Mr. Big, Geese Howard, Tung Fu Rue, Robert Garcia, Hotaru Futaba, Mai Shiranui and EX Kyo Kusanagi). The home version also includes playable boss characters, a great color edit mode, four new stages, and ten new BGMs. The intro isn't as flashy or as exciting as one might hope, and the end boss of the game is really REALLY cheap; but those flaws are easily overlooked, because the VS mode is where it's at, as usual.

   Overall, the gameplay experience is faster and smoother than ever... The new characters add some nice variety to the roster, and most of which are unquestionably cool and fun to use as well! The important thing is, it still feels like KOF, and whether you're a long time fan of the series or just a fan of 2D fighting games in general, you'll definitely find something to enjoy about this installment. The animation and graphics impress for a KOF title... The 2D sprites still look dated, but are presented on top of some very sharp backgrounds. Some backdrops are done in high-res 2D, others in 3D, and the 2D sprites look decent in either situation. The home version also has several graphical options, including different levels of "sprite blurring" to best suit your TV and screen size.

   The extras & options in the home version of KOF XI are easily the best in console KOF game to date. There's a nice selection artwork and endings to unlock, as well as the secret Battle Coliseum characters, and about 50 or so "challenges" to take on. There are a ton of options, and the new color edit mode is loads of fun if you're a 2D sprite fanatic like myself. Not only can you change your characters colors to your artistic liking, but you can actually change their "fire" or "effect" colors... Which makes for literally endless possibilities. Want a K' in all black, with black hair, and have him use black flames? I did... so I made him. He's awesome I tell you!!!
 
Gameplay Engine
 9 / 10
Story / Theme
 8 / 10
Overall Graphics
 8 / 10
Animation
 8 / 10
Music / Sound Effects
 8 / 10
Innovation
 8 / 10
Customization
 9 / 10
Options / Extras
 9.5 / 10
Intro / Presentation
 6.5 / 10
Replayability / Fun
 8.5 / 10
"Ouch" Factor
 8.5 / 10
Characters
 9.5 / 10
OVERALL SCORE

8.5 / 10

Closing Comment: I really enjoyed 2000 and 2003, but now I have a new favorite... I really fancy this edition's roster (even though Yamazaki is on vacation this year). The color edit mode is a toy in itself to me, and I think I may actually play with the color edit mode more than the game itself... but yeah, the game is pretty fun too. I'd have to recommend this one to anyone who still enjoys 2D fighting games... Not only KOF fans! ~F.Yagami, Webmaster of TFG
 

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