The King of Fighters XII
(LAST UPDATE: 6/28/09)

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Developer(s): SNK Playmore
Publisher(s): SNK Playmore
Platforms: Arcade, Playstation 3, Xbox 360
Release: April 10th 2009 (JP Arcade), Late July 2009 (Worldwide PS3/360)
Characters: Kyo, Iori, Terry, Andy, Joe, Ryo, Kim, Benimaru, Robert, Ralf, Clark, Athena, Ash, Duo Lon, Shen Woo, Leona, Raiden, Kensou, Chin, Goro, Elizabeth (Home version exclusive), Mature (Home version exclusive)
Related Games: King of Fighters 94, King of Fighters 94: Re-bout, King of Fighters 95, King of Fighters 96, King of Fighters 97, King of Fighters 98, King of Fighters 98 Ultimate Match, King of Fighters 99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2001, King of Fighters 2002, King of Fighters 2003, King of Fighters XI, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact MANIAX, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters: Neowave, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga

General: SNK has abandoned the Atomiswave system and moved the KOF series to the Taito Type X2 arcade system, which allows for a true next gen graphical makeover. The completely re-drawn 2D sprites are much bigger and bolder than their predecessors, and will also be animated smoother than ever before. Each animation on average has about 30 frames, with each character having about 400-600 frames of animation in total...10 people were involved with creating any given character, with one person taking 16 to 17 months to completely draw one character.

   Details so far: No story mode, so no special endings... Since they're concentrating on balance, gameplay depth, and the graphics. There will be at least 4 alternate colors per character, and 2 BGMs per stage... There will be no SDMs, with DMs being the most powerful attacks you have. There will be no "default teams," just 20 edit characters to create a team of 3, and no "EX" characters... Several characters have all new costumes and will most likely have a handful of new moves. The console version will feature online play and at least 2 exclusive characters!
 
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Innovation
 
Customization
 
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Characters
 
OVERALL SCORE
Not Yet Rated

Closing Comment: After years and years of using the same style of 2D sprites, SNK has finally given the series a completely new look (not by going 3D) and has given fans a new reason to get excited about KOF... The next generation of the KOF series will be in HD, and will sporting incredibly large sprites with smooth animation to boot! This is definitely the direction I've been wanting the series to go for years now, and KOF XII looks to satisfy visually... but how will it play? I, like many other KOF and 2D fighting game fans, anxiously await. ~F.Yagami, Webmaster of TFG
 




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