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Developer(s): SNK
Playmore
Publisher(s): SNK Playmore
Platforms: Arcade,
Playstation 3, Xbox 360
Release: April 10th 2009 (JP Arcade), Late July 2009 (Worldwide PS3/360)
Characters:
Kyo,
Iori,
Terry,
Andy,
Joe,
Ryo,
Kim,
Benimaru,
Robert,
Ralf,
Clark,
Athena,
Ash,
Duo
Lon,
Shen Woo, Leona,
Raiden,
Kensou,
Chin,
Goro,
Elizabeth
(Home version exclusive), Mature (Home
version exclusive)
Related Games:
King
of Fighters 94, King of Fighters 94: Re-bout,
King
of Fighters 95,
King of Fighters 96, King
of Fighters 97, King of Fighters 98, King
of Fighters 98 Ultimate Match, King of Fighters
99, King of Fighters 2000, King
of Fighters 2001,
King of Fighters 2001,
King
of Fighters 2002, King of Fighters 2003,
King
of Fighters XI, King of Fighters:
Maximum Impact, King of Fighters:
Maximum Impact MANIAX, King of Fighters:
Maximum Impact 2, KOF: Maximum Impact
Regulation A, King of Fighters: Neowave, King of Fighters EX Neo Blood,
King
of Fighters EX2 Howling Blood,
King of Fighters
R1, King of Fighters R2, King
of Fighters Collection: Orochi Saga
General: SNK has abandoned the Atomiswave system and moved the KOF series to the Taito Type X2 arcade system, which allows for a true next gen graphical makeover. The completely re-drawn 2D sprites are much bigger and bolder than their predecessors, and will also be animated smoother than ever before. Each animation on average has about 30 frames, with each character having about 400-600 frames of animation in total...10 people were involved with creating any given character, with one person taking 16 to 17 months to completely draw one character.
Details so
far: No story mode, so no special endings... Since they're concentrating
on balance, gameplay depth, and the graphics. There will be at least 4
alternate colors per character, and 2 BGMs per stage... There will be no
SDMs, with DMs being the most powerful attacks you have. There will be
no "default teams," just 20 edit characters to create a team of 3, and
no "EX" characters... Several characters have all new costumes and will
most likely have a handful of new moves. The console version will feature
online play and at least 2 exclusive characters!
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Closing Comment:
After years and years of using the same style of 2D sprites, SNK
has finally given the series a completely new look (not by going 3D) and
has given fans a new reason to get excited about KOF... The next generation
of the KOF series will be in HD, and will sporting incredibly large sprites
with smooth animation to boot! This is definitely the direction I've been
wanting the series to go for years now, and KOF XII looks to satisfy visually...
but how will it play? I, like many other KOF and 2D fighting game fans,
anxiously await. ~F.Yagami,
Webmaster
of TFG
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Page 2 of Screenshots