The King of Fighters: Maximum Impact
Last Updated: 11/30/2012 Developer(s): SNK Playmore Publisher(s): SNK Neo Geo Artwork by: Falcoon (initial design only, not CG renders) Platform(s): Playstation 2, Xbox (As KOF: Maximum Impact MANIAX) Release Date(s): August 12th, 2004 ()
October 12th, 2004 ()
March 4th, 2005 ()
Characters: Alba, Lien, Soiree, Chae Lim, Mignon, Kyo, Iori, Terry, Ryo, Ralf, Clark, Yuri, Athena, K', Mai, Maxima, Rock, Leona, Seth, Duke
Related Games: King of Fighters: Maximum Impact MANIAX, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters '94, King of Fighters '94: Re-bout, King of Fighters '95, King of Fighters '96, King of Fighters '97, King of Fighters '98, King of Fighters '98 Ultimate Match, King of Fighters '99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2002, King of Fighters 2002 Unlimited Match, King of Fighters 2003, King of Fighters XI, King of Fighters XII, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga , Street Fighter EX, Fatal Fury: Wild Ambition, Final Fight: Revenge
Gameplay Engine 5 / 10 Story / Theme 5 / 10 Overall Graphics 6 / 10 Animation 6.5 / 10 Music / Sound Effects 3.5 / 10 Innovation 4 / 10 Art Direction 5 / 10 Customization 6.5 / 10 Options / Extras 6 / 10 Intro / Presentation 5.5 / 10 Replayability / Fun 4.5 / 10 "Ouch" Factor 6 / 10 Characters 5 / 10 BOTTOM LINE
5.2 / 10
Review based on PS2 version Final Words:
While some fans might find something to enjoy about Maximum Impact, let's face it... Maximum Impact fails as a 3D fighting game and doesn't nearly live up to the 2D KOF games.
An enhanced version of the game, strangely entitled "KOF: Maximum Impact MANIAX" came out for the Xbox about a year after the PS2 version. MANIAX added Japanese voices to the game and online play. Thankfully, the true sequel King of Fighters: Maximum Impact 2, was a significant improvement over this disappointment. ~TFG Webmaster
STORY: Addis was the most powerful gang in Southtown. Its leader, a man known only as Fate, was considered a modern-day Robin Hood to the poor and downtrodden. He himself had adopted two twin brothers, Alba and Soiree Meira, and trained them to be successors to his legacy. Six months before the in-game events, Fate is killed by Duke, the leader of the up-and-coming Mephistopheles gang. Duke then proceeds to exploit the poor to serve his own twisted thirst for power.
In the present day, the Mephistopheles Fighting Tournament is beginning, with the venue being all of Southtown. The participants ( Minus the Meira Brothers and Lien.) believe that the tournament is being sponsored by a charity organization known as the Metatron Foundation, but they soon learn that its true sponsor is the Mephistopheles gang. However for Alba Soiree and Lien they are contacted directly by Hyena so they know Metatron has nothing to do with this.
Alba & Soiree are the new... heroes? :/
REVIEW: King of Fighters: Maximum Impact is the first game in the long-running KOF series to go "3D". While it's a somewhat refreshing visual overhaul for the series, overall, the game was a pretty big disappointment. So let's start there... For starters, in the original PS2 version, the character voices are dubbed in English, with no Japanese dialogue option. (That right there killed the entire game for me). To make matters worse, the characters sound nothing like their original Japanese voice actors... a terrible terrible mistake, one which really put a damper on the game for actual fans of the series.
Maximum Impact has some cool moments... but only some.
Maximum Impact's gameplay actually does feel somewhat like the KOF we know and love, mainly due to the fast pace of the gameplay. Returning characters retain most of their classic moves (and frame counts for some moves), but animations in general appear stiff rendered in 3D. While those frame counts might have worked in a 2D fighting game, that's not to say they'll work the same in 3D. Some moves simply look horrible, but other classic attacks are animated fairly well and look like they hurt when they connect (particularly the super moves). The combo system is pretty simple... and there are plenty of cheap "pick up" combos in the game, such as Terry Bogard's Power Dunk, or K's uppercut (which can be done 3 times in a row and hit a grounded opponent... guaranteed I believe. It's good for a laugh at least.)
Now that's a fireball.
As a 3D fighting game, Maximum Impact doesn't do much right, and doesn't bring out what the KOF series is respected for. The character roster is really small when compared to nearly all of the prequels, another big flaw. The Story Mode is borderline retarded... due to the fact that a weird, no-name freak in a lime green suit (Hyena) orders you around and tells you who to fight next. Did that ever happen in a previous KOF game? No. The new character designs introduced are a mixed bag, but aren't that great (and don't succeed the classics that are severely missing from the game). Furthermore, the lack of many fan-favorite classics leaves so much to be desired.
SNK threw in a few extras besides your staple Arcade & Versus Modes, such as: Mission Mode, which is a challenge at least. There's even a sort of poor man's customize mode, where you can select a "Rigging Model" for each character... WTF is a rigging model anyway? *In best Bill O'Reily voice* I don't even know what that means!!! Is this a 3D model-making software? No... it's not. Anyway, this "rigging model" changes your characters appearance by adding a few silly items to their outfit and/or changing it all together... most of which, either look awkward or are completely stupid. The alternate and bonus costumes for classic characters are worth a look, but still doesn't give any sort of reason to play this game.