The King of Fighters 96
(LAST UPDATE: 7/1/2009)

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Developer(s): SNK
Publisher(s): SNK
Platform(s): Neo Geo, Neo Geo CD, Sega Saturn, Playstation, Game Boy
Release Date(s): July 30th 1996 ( Arcade)
Characters: Kyo, Benimaru, Daimon, Andy, Terry, Joe, Ryo, Robert, Mai, King, Yuri, Ralf, Leona, Clark, Athena, Kensou, Chin, Geese, Chizuru, Goenitz, Mr. Big, Krauser, Kasumi, Mature, Vice, Iori, Chang, Kim, Choi
Related Games: King of Fighters 94, King of Fighters 94: Re-bout, King of Fighters 95, King of Fighters 96, King of Fighters 97, King of Fighters 98, King of Fighters 98 Ultimate Match, King of Fighters 99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2001, King of Fighters 2002, King of Fighters 2003, King of Fighters XI, King of Fighters XII, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact MANIAX, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters: Neowave, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga

Review: KOF96 introduced several new faces to the series, growing the roster to an impressive 27 combatants. Classic characters were updated visually with re-drawn sprites, and all new stages were also drawn for this installment.

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   The same core gameplay mechanics as the two previous installments, but there were some decent new features this time around. The "dodge" technique from the previous two game is replaced with the "emergency evasion", which allows fighters to "roll" away or towards the opponent. Players could also perform "small jumps" as well as high jumps to mix up the gameplay. Returning characters received some new moves, and commands for several classic special and super moves were also changed for many characters. Along with the classic super moves, characters could now perform a more powerful version of their regular super move if the character has low energy and Maximum level power gauge.

 
Gameplay Engine
 7 / 10
Story / Theme
 8 / 10
Overall Graphics
 7.5 / 10
Animation
 6.5 / 10
Music / Sound Effects
 6.5 / 10
Innovation
 7.5 / 10
Customization
 7 / 10
Options / Extras
 6.5 / 10
Intro / Presentation
 7 / 10
Replayability / Fun
 7.5 / 10
"Ouch" Factor
 6.5 / 10
Characters
 8 / 10
BOTTOM LINE

7 / 10

Closing Comment: Now with a bigger character roster and more refined gameplay, the KOF series saw it's best installment yet. Though new gameplay elements were introduced, the gameplay still felt very much the same... Still a bit slow and stiff, but some progress was clearly made. ~F.Yagami, Webmaster of TFG

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