The King of Fighters '99
Page Updated: May 18th, 2014 Developer(s): SNK Publisher(s): SNK Artwork by: Shinkiro, Hiroaki Platform(s): Neo Geo, Neo Geo CD, PC, Dreamcast, Playstation, PSN Release Date(s): July 22nd, 1999 (Arcade)
December 12, 2000 ( Dreamcast - as KOF '99: Evolution)
Characters: Kyo, Benimaru, Andy, Terry, Joe, K', Maxima, Whip, Bao, Kasumi, Xiangfei, Jhun, Ryo, Robert, Mai, King, Yuri, Ralf, Leona, Clark, Athena, Kensou, Chin, Iori, Chang, Kim, Choi, Blue Mary, Takuma, Shingo, Krizalid
Related Games: King of Fighters '94, King of Fighters '94: Re-bout, King of Fighters '95, King of Fighters '96, King of Fighters '97, King of Fighters '98, King of Fighters '98 Ultimate Match, King of Fighters 2000, King of Fighters 2001, King of Fighters 2001, King of Fighters 2002, King of Fighters 2002 Unlimited Match, King of Fighters 2003, King of Fighters XI, King of Fighters XII, King of Fighters XIII, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact MANIAX, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters: Neowave, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga
Gameplay Engine 8 / 10 Story / Theme 8 / 10 Overall Graphics 7.5 / 10 Animation 7.5 / 10 Music / Sound Effects 8.5 / 10 Innovation 7.5 / 10 Art Direction 9.5 / 10 Customization 7.5 / 10 Options / Extras 7.5 / 10 Intro / Presentation 8.5 / 10 Replayability / Fun 6.5 / 10 "Ouch" Factor 8 / 10 Characters 8.5 / 10 BOTTOM LINE
8.3 / 10
Review based on Arcade version Final Words:
KOF '99 introduced some cool new characters to the franchise, and presented enough "new content" to be a quality sequel to KOF '98 (and those are indeed big shoes to fill). While not perfect, I found KOF '99 to be the best looking and most stylish KOF presentation to date.
In high level gameplay, a few gameplay bugs and nasty death combos rear their ugly heads... but that doesn't hurt the game for the casual player. KOF '99 is still a classic and unique KOF installment that should not be missed! ~TFG Webmaster
STORY: "You are cordially invited to this year's King of Fighters." The invitation is sent to fighters all over the world. The King of Fighters will take place again this year! But the circumstances this time around are different. There is not a hint of the hoopla surrounding the entrants like that of the previous tournament which thrilled the whole world. For the skeptical fighters, even the new tournament rules for battles bode ill...
"The method of combat will be 3-on-3 battles. The adoption of Striker Matches, however, has been decided for this tournament...." "Striker Matches?!" The fighters cannot hide their surprise at this unfamiliar mode of battle. Meanwhile, Heidern, who sees through the suspicious tournament, dispatches Ralf and Clark to investigate the truth behind this tournament.
Benimaru Nikaido, as well, receives an invitation to KOF and to join the Special Team consisting of other carefully selected fighters. Among the pre-selected teammates listed appear two names: K' (K-Dash) and Maxima. Benimaru is confused-he's never seen these names listed at any other fighting events; regardless.... Benimaru heads toward the tournament venue, clearly unsettled by the circumstances, and the other entrants are soon to follow. WHAT IS THE STRIKER MATCH? What is behind this year's tournament? With its myriad of mysteries, the King of Fighters gets ready to begin!
K' is KOF's new cover boy.
REVIEW: The sixth installment of the KOF series introduces a new anti-hero known as K' (pronounced K-dash). Joining him are a handful of newcomers, such as: Maxima, Whip, Bao, and Xiangfei. The classic 3-on-3 battles are back once again, but a fourth "assist" character (AKA the striker) is now selectable. The striker can jump into battle for an assist attack to help extend combos or pressure the opponent.
Some of the best hand-drawn backgrounds to date.
After many years traditional battles, KOF '99's striker/assist system is a nice change of pace to the gameplay, which is something the series needed if you ask me... (although I'm sure some "hardcore" KOF players would beg to differ, since a handful of bugs and balance issues came with the new striker system). I say to them: those flaws are only seen in high level play, and assist attacks are fun, dammit!
Other new additions to the gameplay include the Counter Mode & Armor Mode systems. Counter Mode increases the player's offensive strength and allows the player to use their character's Super Special Move infinitely, as well as combo a Special Moves into a Super Special Moves by using a "Super Cancellation Attack" or a "Moving Attack". The other powered up mode is Armor Mode, which increases the character's defensive strength, allowing the character to take more damage from the opponent. However the player cannot use Super Special Moves during Armor Mode.
Joe loves his uppaaahs.
KOF '99's new gameplay mechanics breathe new life into the series, but at its core, the game still feels like classic KOF. Graphically, the game has also improved. There are a ton of new hand-drawn backgrounds that look great, and even a few character sprites have been redefined. Also enhancing the overall presentation is an all new soundtrack, along with fresh hit sparks and super move effects.