The King of Fighters 99
(LAST UPDATE: 7/2/09)Developer(s): SNK
Publisher(s): SNK
Platforms: Neo Geo, Neo Geo CD, PC, Dreamcast, Playstation, PSN
Release: July 22nd 1999 (Arcade), 2009 (PSN)
Characters: Kyo, Benimaru, Andy, Terry, Joe, K', Maxima, Whip, Bao, Kasumi, Xiangfei, Jhun, Ryo, Robert, Mai, King, Yuri, Ralf, Leona, Clark, Athena, Kensou, Chin, Iori, Chang, Kim, Choi, Blue Mary, Takuma, Shingo, Krizalid
Related Games: King of Fighters 94, King of Fighters 94: Re-bout, King of Fighters 95, King of Fighters 96, King of Fighters 97, King of Fighters 98, King of Fighters 98 Ultimate Match, King of Fighters 2000, King of Fighters 2001, King of Fighters 2001, King of Fighters 2002, King of Fighters 2003, King of Fighters XI, King of Fighters XII, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact MANIAX, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters: Neowave, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga
Story: A long time has passed since the last King Of Fighters tournament and no-one has seen Kyo Kusanagi or Iori Yagami since they defeated Orochi at the climax of that tournament. But out of the blue new invitations are sent out to characters inviting them to a brand new tournament returning to the King Of Fighters roots as an underground secretive affair far from the mass media and big business of the tournaments from previous years
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Review: The sixth installment of the KOF series adds a new anti-hero, K', along with several other new faces to the franchise. The classic 3-on-3 battles are back once again, but now with the inclusion of a fourth "assist" character, AKA the striker, whom can assist during gameplay with a unique special attack depending on the character.
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The striker/assist system is a nice change to the gameplay, adding something the series needed in my opinion... Although I'm sure many traditionalist KOF players would beg to differ. Especially since a handful of bugs and balance issues came with the new striker system, but naturally those flaws are only seen in high level play. Overall, KOF99 is a solid 2D fighter, and it still feels like good old 2D KOF... Graphically, the game has also improved as several character sprites have been redrawn, along with cool new backgrounds/BGMS and even hit effects.
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Also new to the gameplay are the counter mode & armor mode systems. Counter Mode increases the player's offensive strength and allows the player to use their character's Super Special Move infinitely, as well as combo a Special Moves into a Super Special Moves by using a "Super Cancellation Attack" or a "Moving Attack". The other powered up mode is Armor Mode, which increases the character's defensive strength, allowing the character to take more damage from the opponent. However the player cannot use Super Special Moves during Armor Mode..
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Gameplay Engine 8 / 10 Story / Theme 8 / 10 Overall Graphics 7.5 / 10 Animation 7.5 / 10 Music / Sound Effects 8.5 / 10 Innovation 7.5 / 10 Customization 7.5 / 10 Options / Extras 7.5 / 10 Intro / Presentation 8.5 / 10 Replayability / Fun 6.5 / 10 "Ouch" Factor 8 / 10 Characters 8.5 / 10 BOTTOM LINE 8 / 10
Closing Comment: KOF '99 introduced some cool new (and soon to become) staple characters to the franchise, and was also the best looking and most stylish KOF presentation to date. Too bad about those gameplay bugs and nasty death combos, but once again, only apparent (very) high level play... Still a classic and unique KOF installment, not to be missed! ~F.Yagami, Webmaster of TFG