Guilty Gear
(LAST UPDATE: 6/28/2009)



Developer(s): Arc System Works
Publisher(s): Arc System Works, Sammy Studios, Atlus (NA)
Designer(s): Daisuke Ishiwatari
Platform(s): Playstation
Release Date(s): May 14th 1998 (), October 21st 2008 ()
Characters: Sol Badguy, Ky Kiske, Testament, Potemkin, Chipp, Eddie, Dr. Baldhead, May, Axl Low, Millia, Justice
Related Games: Guilty Gear X, Guilty Gear X Advance, Guilty Gear XX, Guilty Gear X2 #Reload, Guilty Gear XX Slash, Guilty Gear Isuka, Guilty Gear Judgement, Guilty Gear XX Accent Core, Guilty Gear XX Accent Core Plus, Blazblue, Hokuto No Ken, Sengoku Basara X

Story: The Guilty Gear series takes place around the year 2180, in a chaotic, mystical future world. In 2010, mankind discovered an unlimited energy source of incredible power, which was labeled Magic. Despite providing a solution for world energy crisis, wars continued. The power of Magic was combined with humans and other creatures creating living weapons known as Gears. Eventually the Gears turned on the human race, beginning a century-long global war known as the Crusades where the Sacred Order of Holy Knights (Seikishidan being the Japanese name), defeated Justice, leader of the Gears. Justice having been locked away in a dimensional prison, all other Gears seemingly ceased to function, bringing end to an age of conflict. Five years after the war's end a Gear called Testament planned to free the leader Justice. In response the United Nations heralded a tournament of fighters capable of defeating the resurgent enemies Testament and Justice. Ultimately, a bounty hunter named Sol Badguy defeated Justice, giving way to another uneasy peace.

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Review: Guilty Gear presents 10 new stylish combatants, each possessing at least a half-dozen special moves. The 6 button layout is something different than what most 2D fighting gamers are used to. Instead of 3 punches and 3 kicks, the 6 buttons are: Punch, Kick, Slash, H-Slash, Dust and Respect. The dynamic (and slightly odd) characters could pull off air combos, chaos attacks (super moves), and destroy attacks which are "instant kill" moves. 

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   Guilty Gear's graphics & animation wasn't bad for the time, and had somewhat of an anime flavor to it... The first game of the series wasn't exactly groundbreaking in gameplay or graphics, but did attract a fan base as a Playstation exclusive 2D fighter. The gameplay was fast and rewarding to those that got into it, even though the gameplay had much room to grow. The sequel, Guilty Gear X series re-defined the gameplay, graphics, and took the Guilty Gear series to the mainstream.

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Gameplay Engine
 6.5 / 10
Story / Theme
 7.5 / 10
Overall Graphics
 8 / 10
Animation
 7 / 10
Music / Sound Effects
 8 / 10
Innovation
 7.5 / 10
Customization
 7 / 10
Options / Extras
 6 / 10
Intro / Presentation
 7.5 / 10
Replayability / Fun
 6 / 10
"Ouch" Factor
 6 / 10
Characters
 7.5 / 10
BOTTOM LINE

7 / 10

Closing Comment: Guilty Gear was no doubt one of the fastest and most obscure 2D fighters at the time of it's debut, and was the spark of what later became one of the flashiest 2D fighting game franchises out there. ~F.Yagami, Webmaster of TFG

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