The King of Fighters 2001
(LAST UPDATE: 7/2/2009)
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Developer(s): Breezzasoft
Publisher(s): Playmore/Eolith
Platform(s): Neo Geo, Dreamcast, Playstation 2
Release Date(s): November 15th 2001 (Arcade)
Characters: Kyo, Benimaru, Daimon, Andy, Terry, Joe, K', Maxima, Whip, Bao, Xiangfei, Ryo, Robert, Hinako, Vanessa, Ramon, Seth, Lin, Mai, King, Yuri, Ralf, Leona, Clark, Heidern, Athena, Kensou, Chin, Iori, Chang, Kim, Choi, Blue Mary, Takuma, Shingo, K9999, Angel, Foxy, Kula, May Lee, Ignis, Original Zero
Related Games: King of Fighters 94, King of Fighters 94: Re-bout, King of Fighters 95, King of Fighters 96, King of Fighters 97, King of Fighters 98, King of Fighters 98 Ultimate Match, King of Fighters 99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2002, King of Fighters 2003, King of Fighters XI, King of Fighters XII, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact MANIAX, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters: Neowave, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga
Story: Time has passed since an entire city was decimated by the now-destroyed Zero Cannon. Another KOF tournament is held and this its hosted by the NESTS organization, the organization behind the events of the previous two games. K' and Maxima return to put an end to NESTS once and for all.
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Review: The eighth installment to the King of Fighters series was the first of it's kind to be produced following the closure of the original SNK. The game was produced by the Korean-based company Eolith and developed by BreezzaSoft, made up of former SNK employees.
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Like in the prequel, KOF2001 lets players choose a team of 4. Instead of a "three fighters and one striker" format, this installment introduces the Tactical Order System, which allows the player to select which characters will they control in combat and which characters will serve as strikers before each match. For example, the player has the choice to form a team of four fighters and no strikers, or even one fighter and three strikers. The number of strikers on the players team will also affect the length and number of stocks of the their Power Gauge.
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Gameplay Engine 7.5 / 10 Story / Theme 8 / 10 Overall Graphics 8 / 10 Animation 7.5 / 10 Music / Sound Effects 8 / 10 Innovation 7.5 / 10 Customization 8 / 10 Options / Extras 7.5 / 10 Intro / Presentation 8.5 / 10 Replayability / Fun 7 / 10 "Ouch" Factor 8 / 10 Characters 8 / 10 BOTTOM LINE 7.5 / 10
Closing Comment: I was slightly disappointed with 2001, and still highly preferred KOF2000 over this version, primarily because of the new Tactical Order System, which I was not a fan of. The new characters and overall presentation was decent though. ~F.Yagami, Webmaster of TFG
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