Marvel VS Capcom
(LAST UPDATE: 7/7/09)
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Developer(s): Capcom
Publisher(s): Capcom / Virgin Interactive
Platform(s): Arcade, Dreamcast, Playstation
Release: January 12th 1998 (JP Arcade), January 23rd 1998 (NA Arcade), March 25th 1999 (JP Dreamcast), September 30th 1999 (NA Dreamcast), November 11th 1999 (JP PS1), January 31st 2000 (NA PS1)
Characters: Ryu, Chun-Li, Zangief, Morrigan, Captain Commando, Mega Man, Strider Hiryu, Spider-man, Jin Saotome, Captain America, Venom, Hulk, Gambit, War Machine, Wolverine, Roll, Onslaught, Shadow Lady
Related Games: X-men: Children of the Atom, Marvel Super Heroes, X-men VS Street Fighter, Marvel Super Heroes VS Street Fighter, Marvel VS Capcom 2, Tatsunoko VS Capcom
Review: Capcom's third installment to the VS series pits some of Capcom's most classic characters into the ring against some of Marvel's most popular heroes and villains. The Capcom character roster has decreased a bit, but isn't only made up of Street Fighter characters this time around, as "heroes" from classic games also make their fighting game debuts, such as: Strider Hiryu, Megaman, & Captain Commando. Unlike Marvel Super Heroes VS Street Fighter, this sequel feels like a completely new entity; featuring all new backgrounds, BGMs, and gameplay!
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The popular tag-team gameplay is back, but brings along some welcomed enhancements. New to the gameplay is the Duo Team Attack, where both of your fighters can come into the battle at once, launching unlimited super moves for a limited time (depending on what level your super meter is)! It can get quite crazy at times, but it's also a really fun and satisfying gameplay element in casual play. However, there are some cheap "chip damage" tactics that can be used which do slightly "break" the game in high level play. Certain character super moves can chip (block damage) you to death, and when certain combinations pair up and continuously launch their super moves while the opponent is forced to block; the end result can suck away about half life, even though you were blocking.
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Each team receives one "assist" character selected before the match, which can help you achieve victory by linking them together with combos and super moves. The assist characters are an obscure bunch of classic characters that range from Anita from Darkstalkers, to Arthur from Ghosts & Goblins, to Thor and Jubilee on the Marvel side... The extra characters add some "awe" value to the game, and make for an even broader view of the Capcom and Marvel universes colliding... If only all of those characters were actually playable, right? Heh.
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- Review is for Arcade version of Marvel VS Capcom -
Gameplay Engine 8.5 / 10 Story / Theme 9 / 10 Overall Graphics 9 / 10 Animation 9 / 10 Music / Sound Effects 8.5 / 10 Innovation 9.5 / 10 Customization 7 / 10 Options / Extras 8.5 / 10 Intro / Presentation 9 / 10 Replayability / Fun 9.5 / 10 "Ouch" Factor 9 / 10 Characters 9 / 10 BOTTOM LINE 9 / 10
Closing Comment: At the time of it's debut, Marvel VS Capcom was THE ultimate cross over game... Although it would have been cool if a few more characters were playable. The presentation if the original Marvel VS Capcom actually succeeds Marvel VS Capcom 2 in many ways. For example, who can forget the great soundtracks for each character and the memorable backgrounds. This game is also much more balanced than MvC2, even with the chip damage tactics (that can be beat)! Pretty much every character can hold their own in this game, and overall, it's one of those games that I would still go back in play 10 years later. ~F.Yagami, Webmaster of TFG
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