The King of Fighters: Neowave
(LAST UPDATE: 7/4/2009)




Developer(s): SNK Playmore
Publisher(s): SNK Playmore
Platform(s): Arcade, PS2, Xbox
Release Date(s): July 21st 2005 ( PS2), March 30th 2006 ( Xbox), April 18th 2006 ( Xbox), October 13th 2006 ( PS2)
Characters: Kyo, Benimaru, Daimon, Terry, Andy, Joe, Leona, Ralf, Clark, Chang, Choi, Jhun, Ryo, Robert, Takuma, Athena, Kensou, Chin, Mai, Yuri, Iori, Mature, Vice, Yamazaki, Mary, Billy, Yashiro, Shermie, Chris, K', Maxima, Whip, Ramon, Kula, Saisyu, Shingo, Geese, Vanessa, Seth, May Lee (PS2 exclusive), Angel (PS2 exclusive)
Related Games: King of Fighters 94, King of Fighters 94: Re-bout, King of Fighters 95, King of Fighters 96, King of Fighters 97, King of Fighters 98, King of Fighters 98 Ultimate Match, King of Fighters 99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2001, King of Fighters 2002, King of Fighters 2003, King of Fighters XI, King of Fighters XII, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact MANIAX, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga

Review: SNK Playmore's first Atomiswave.net (AW-NET) fighting game, KOF: NeoWave reverts back to the classic 3-on-3 gameplay, ignoring the newest gameplay features such as the tag system and strikers. Neowave isn't counted in the numeral progression established in the following game in the series... Like KOF '98 and KOF 2002, Neowave has no actual storyline, but is instead a "Dream Match" which gathers numerous characters from various past KOF games, regardless of their status in the storyline.



   
In addition to the standard 4-button layout, a fifth command button has been added which activates the new "Heat Mode" (which sacrifices life for attack power). Players can select their own playing style similar to KOF '97 and KOF '98, from three different styles (Super Cancel Mode, Guard Break Mode, and MAX2 mode), which affects the techniques available to the player and the length of their Power Gauge.

   KOF definitely looks sharper on Sammy's Atomiswave hardware... Neowave features some cool backgrounds, less "jaggy" character sprites, and better quality hit effects. The character roster is great this time around, a good mix of old & new. The home version features bonus characters such as: Kusanagi (clone), Seth, and Omega Rugal; and the PS2 version included 2 more bonus characters not found in the arcade or Xbox version (Angel & May Lee). Neowave gives KOF players a chance to use some of the newer KOF characters in the "old style" gameplay, which makes it an interesting title for fans of the series.


  
Gameplay Engine
 7.5 / 10
Story / Theme
 7 / 10
Overall Graphics
 8.5 / 10
Animation
 7 / 10
Music / Sound Effects
 7.5 / 10
Innovation
 7 / 10
Customization
 8.5 / 10
Options / Extras
 8 / 10
Intro / Presentation
 8 / 10
Replayability / Fun
 8 / 10
"Ouch" Factor
 7 / 10
Characters
 8.5 / 10
BOTTOM LINE

7.5 / 10

Closing Comment: KOF Neowave is a solid 2D fighter that stays close to it's roots, but doesn't really offer much new... The traditional 1 on 1 gameplay is a bit old fashioned, as KOF has incorporated tag team fights in the past, which I personally think is more fun... But if you're an old time KOF fan, and want to try out some of the newer KOF characters with "old style" gameplay, this title was made for you. ~F.Yagami, Webmaster of TFG
  


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