The King of Fighters EX: Neoblood brings SNK's trademark series
to Nintendo's Gameboy Advance. Neo Blood introduces
a new story scenario that takes place between the Orochi Chapter and Nests Chapter
of the series. 18 characters, 2 bosses, and 10 strikers make up the total
roster... pretty impressive for a handheld fighter in 2002. A newcomer, Moe
Habana, also makes her first appearance in the franchise. NeoBlood features
a decent mode selection as well, including: Team, Single, Survival, and Practice.
You can also challenge
a friend in VS mode via GBA link cable.
character selection to KOF '99.
nice to see a traditional KOF game make an appearance on the Gamboy
Advance and translate
fairly well visually, the controls are on the stiff side of things. It's
playable, but more than likely you'll be whiffing moves that you tend to pull
off a lot easier using a regular controller or arcade stick. NeoBlood
features a striker system based on KOF '99, making the gameplay a bit
more dynamic than the standard 2D fighter. However, the overall gameplay just
isn't quite as sharp as it is on the NeoGeo (or other consoles). There are also a few weird glitches and infinites.
Visually, as one might expect, NeoBlood
doesn't offer anything groundbreaking on the GBA, but the 2D sprites translated
fairly well to Nintendo's small screen. While the sprites look decent,
unfortunately, they missing quite a few animations. The drop in animation
quality is easy for any returning KOF player to see, and is one of this
version's most noticeable flaws.
The first "authentic" release of a King of Fighters title on to a handheld platform didn't
turn out too bad, but there was certainly a lot of room for improvement. SNK built upon
their GBA series with the sequel to NeoBlood, King of Fighters
EX2 Howling Blood.