The King of Fighters: Maximum Impact Maniax
Last Updated: 6/25/2010 Developer(s): SNK Playmore Publisher(s): SNK Neo Geo Artwork by: Falcoon (initial design only, not CG renders) Platform(s): Xbox Release Date(s): June 28th, 2005 Characters: Alba, Lien, Soiree, Chae Lim, Mignon, Kyo, Iori, Terry, Ryo, Ralf, Clark, Yuri, Athena, K', Maxima, Rock, Leona, Seth, Duke
Related Games: King of Fighters '94, King of Fighters '94: Re-bout, King of Fighters '95, King of Fighters '96, King of Fighters '97, King of Fighters '98, King of Fighters '98 Ultimate Match, King of Fighters '99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2002, King of Fighters 2002 Unlimited Match, King of Fighters 2003, King of Fighters XI, King of Fighters XII, King of Fighters XIII, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga, Street Fighter EX, Fatal Fury: Wild Ambition, Final Fight: Revenge
Gameplay Engine 5 / 10 Story / Theme 5 / 10 Overall Graphics 7 / 10 Animation 6.5 / 10 Music / Sound Effects 7.5 / 10 Innovation 5 / 10 Art Direction 5 / 10 Customization 6.5 / 10 Options / Extras 6.5 / 10 Intro / Presentation 5.5 / 10 Replayability / Fun 5.5 / 10 "Ouch" Factor 6 / 10 Characters 4.5 / 10 BOTTOM LINE
5.8 / 10
MANIAX is definitely a better version than the original, but that's really not saying much. The roster is still uninspiring, along with the gameplay... you'd think they'd add an extra character or two for this "updated" version.... Nope! The sequel, Maximum Impact 2 ended up being a more complete game. ~TFG Webmaster
STORY: Addis was the most powerful gang in Southtown. Its leader, a man known only as Fate, was considered a modern-day Robin Hood to the poor and downtrodden. He himself had adopted two twin brothers, Alba and Soiree Meira, and trained them to be successors to his legacy. Six months before the in-game events, Fate is killed by Duke, the leader of the up-and-coming Mephistopheles gang. Duke then proceeds to exploit the poor to serve his own twisted thirst for power.
In the present day, the Mephistopheles Fighting Tournament is beginning, with the venue being all of Southtown. The participants ( Minus the Meira Brothers and Lien.) believe that the tournament is being sponsored by a charity organization known as the Metatron Foundation, but they soon learn that its true sponsor is the Mephistopheles gang. However for Alba Soiree and Lien they are contacted directly by Hyena so they know Metatron has nothing to do with this.
They changed up the selection screen... looks alright.
REVIEW: Last time I checked, MANIAX is not a word... not a good start guys. I'm guessing SNK was thinking something along the lines of "WE were MANIA(CS) for giving the characters in KOF: Maximum Impact English voices." Thus, the Xbox version of Maximum Impact fixed the terrible English voices that cursed the PS2 version, and put them back the way they should be... Japanese. Thankfully, the characters sound like themselves again. Now, Maximum Impact at least seems like it's a "3D KOF game," instead of something from the twilight zone.
Lien's about to do a nasty wall combo.
The Xbox version has slightly better graphics than the PS2 original, and also supports online play (for the 5 people in the world who actually want to play this game online). It might be entertaining to try out your favorite KOF characters in 3D for a little while, but the gameplay of Maximum Impact seems to be lost somewhere "in-between" 2D and 3D. After playing this, it kind of amde me want to play either a traditional 2D fighting game or a (real) 3D fighting game.
The core gameplay is all about combos and juggles, and maybe some projectile wars for fun... but that's about it. You can also sidestep, though it's not very useful. MANIAX also has an exclusive mode that lets you pause the game and rotate the camera around the action. You can even snap a picture of the action, and the in-game effects actually look relatively cool when paused. It's possibly the most fun part about the entire damn game, and that's pretty sad.