The King of Fighters: Maximum Impact: Maniax
(LAST UPDATE: 7/3/2009)

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Developer(s): SNK Playmore
Publisher(s): SNK Neo Geo
Platform(s): Xbox
Release Date(s): 2005
Characters: Alba, Lien, Soiree, Chae Lim, Mignon, Kyo, Iori, Terry, Ryo, Ralf, Clark, Yuri, Athena, K', Maxima, Rock, Leona, Seth, Duke
Related Games: King of Fighters 94, King of Fighters 94: Re-bout, King of Fighters 95, King of Fighters 96, King of Fighters 97, King of Fighters 98, King of Fighters 98 Ultimate Match, King of Fighters 99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2001, King of Fighters 2002, King of Fighters 2003, King of Fighters XI, King of Fighters XII, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga




Story: Addis was the most powerful gang in Southtown. Its leader, a man known only as Fate, was considered a modern-day Robin Hood to the poor and downtrodden. He himself had adopted two twin brothers, Alba and Soiree Meira, and trained them to be successors to his legacy. Six months before the in-game events, Fate is killed by Duke, the leader of the up-and-coming Mephistopheles gang. Duke then proceeds to exploit the poor to serve his own twisted thirst for power.

In the present day, the Mephistopheles Fighting Tournament is beginning, with the venue being all of Southtown. The participants ( Minus the Meira Brothers and Lien.) believe that the tournament is being sponsored by a charity organization known as the Metatron Foundation, but they soon learn that its true sponsor is the Mephistopheles gang. However for Alba Soiree and Lien they are contacted directly by Hyena so they know Metatron has nothing to do with this.

Review: Last time I checked, MANIAX is not a word... Not a good start. I suppose SNK was thinking something along the lines of "WE were MANIA(CS) for giving the characters in King of Fighters: Maximum Impact English voices." Thus, the Xbox version of KOF: Maximum Impact fixed the terrible English voices found in the PS2, and put them back the way they should be... Japanese. At least characters sound like themselves again, and now the game seems like it's a 3D KOF game at least, instead of seeming like something from the twilight zone... Although those rigging models might make you think different.

   The Xbox version has slightly better graphics than the PS2 original, and also supports online play for people who actually want to play this game... And I don't know too many personally, because it's still the same lackluster gameplay. It's fun to try out your favorite KOF characters in 3D for a little while, but the gameplay in Maximum Impact seems to be lost "in-between" 2D and 3D. It kind of makes you want to play either a traditional 2D fighting game or a (real) 3D fighting game. The core gameplay is all about combos and juggles, and maybe some projectile wars for fun... but that's about it. You can also sidestep, though it's not all that useful.  The Xbox version also has an exclusive mode that lets you pause the game, and rotate the camera around the action. You can even snap a picture of the drama, and the effects come out looking relatively cool when paused.


 
Gameplay Engine
 5 / 10
Story / Theme
 5 / 10
Overall Graphics
 7 / 10
Animation
 6.5 / 10
Music / Sound Effects
 7.5 / 10
Innovation
 5 / 10
Customization
 6.5 / 10
Options / Extras
 6.5 / 10
Intro / Presentation
 5.5 / 10
Replayability / Fun
 5.5 / 10
"Ouch" Factor
 6 / 10
Characters
 4.5 / 10
BOTTOM LINE

5.5 / 10

Closing Comment: MANIAX is definitely a better version than the original, but that's really not saying much for a 2005 3D fighting game... The roster and overall game is still uninspiring, you'd think maybe they'd throw in a bonus character or two for the new version? Ahh well, if you have to play Maximum Impact, at least play this version. ~F.Yagami, Webmaster of TFG