Street Fighter III: 2nd Impact
 
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REVIEWFollowing Capcom's tradition with the Street Fighter series, Street Fighter III receives its first fan-anticipated update! SFIII: 2nd Impact adds 3 new characters: Hugo, Akuma, and Urien... Yang also received a brand new moveset (instead of simply being a copy of Yun), technically making him the 4th new character in the game.

The most notable new addition to SF3's line-up is the massive pro-wrestler, Hugo... or "Andore" as old school Capcom fans knew him from Capcom's classic arcade hit, Final Fight. It should be noted that SF3: New Generation didn't really have a "big" guy besides Alex, so Hugo definitely filled the role as the new BIG guy in Street Fighter... and damn is he big. Hugo also shows off some impressively smooth animation for such a big character sprite.
 

If you're looking for Akuma... he's above Sean (hidden). ;)

With a more well rounded roster, the gameplay of SF3 has become more fun and even slightly more technical thanks to some new gameplay enhancements. "EX Specials" have been added in, which allow players to use their Super Gauge energy to make character's special moves faster and/or more powerful. Players still select from 3 Super Arts, but now have the choice of using their Super Art, or using EX Specials to mix things up.

EX Specials help speed up the overall gameplay, which was an issue that many fans had about New Generation. On a side note, 2nd Impact's "EX Specials" would later carry on to many other fighting games for decades to come. The parrying system was also tweaked in 2nd Impact, and turned out to be more solid and more challenging than in the original.
 

Hugo is tired of being just a random Final Fight baddie.

Graphically, 2nd Impact is just as superb as the prequel. The character artwork was borrowed from the first game (which is badass enough to be re-used), and of course the new characters were drawn in the same awesome "sketchy" style, which really sets the series apart from others from an artistic point of view. 2nd Impact presents a variety of brand new, hand-drawn stages, and some of the classic returning backgrounds feature new visual elements (and catchy new BGMs).

Although Akuma & Urien are "sprite clones", they still have a handful of unique moves and animate with incredible fluidity. Hugo is the only 100% "new" 2D sprite in the game, and honestly, I don't think I've ever seen such a alrge 2D character move quite so fluidly (even though he fights in a rather sloppy manner). I mean give it up for Hugo's animation, he even sticks his tongue out and licks the ground when he takes a fall... gotta love those details.
 

New York rooftop battle... epic stage & BGM!

 

 
Last Updated: 2/6/2012
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Tomoshi Sadamoto (producer), Hidetoshi Ishizawa (planner), Akiman (character design), Yasuhiro Seto, Tomonori Ohmura, Obata Shinichiro, Halachie du Harais
Artwork by: Kinu Nishimura, Akiman, Bengus, Daigo Ikeno, Shoei
Platform(s): Arcade, Dreamcast (as SF3: Double Impact)
Release Date(s): October 30th, 1997
Characters Ryu, Ken, Dudley, Alex, Yun, Yang, Ibuki, Necro, Sean, Oro, Elena, Hugo, Urien, Akuma, Gill, Shin Akuma

sf3-second.jpg (38822 bytes)

Featured Video:

Related Games: Street Fighter 3: New Generation, Street Fighter 3: 3rd Strike, Street Fighter 3: 3rd Strike Online Edition, Street Fighter, Street Fighter 2, Street Fighter 2 Champion Edition, Street Fighter 2 Turbo, Super Street Fighter 2, Super Street Fighter 2 Turbo, Super Street Fighter 2 Turbo: Revival, Super Street Fighter 2 Turbo HD Remix, Street Fighter 4, Super Street Fighter 4, Super Street Fighter 4: 3D Edition, Super Street Fighter 4: Arcade Edition, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter Alpha 3 Upper, Street Fighter Alpha 3 Max, Street Fighter Alpha: Anthology, Street Fighter Anniversary Collection, Street Fighter EX, Street Fighter EX 2, Street Fighter EX 3, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, Super Puzzle Fighter 2 Turbo HD Remix, Pocket Fighter

Gameplay Engine
 9.5 / 10
Story / Theme
 9 / 10
Overall Graphics
 10 / 10
Animation
 10 / 10
Music / Sound Effects
 10 / 10
Innovation
 9.5 / 10
Art Direction
 9.5 / 10
Customization
 8.5 / 10
Options / Extras
 8.5 / 10
Intro / Presentation
 8.5 / 10
Replayability / Fun
 9.5 / 10
"Ouch" Factor
 10 / 10
Characters
 9.5 / 10
BOTTOM LINE

9.6 / 10

 Review based on Arcade / Dreamcast version
Final Words:

Of course it's not a completely new game, but it's still Street Fighter, one of the defining "traditional" 2D fighting games and arguably still the absolute best. 2nd Impact's new characters, new gameplay enhancements, and bigger movelists make for a better game in all areas. I loved the original Street Fighter III, and quickly fell in love with 2nd Impact

2nd Impact
is still one of my favorite 2D fighters of all time, and on that note, I actually prefer the music & voice acting in 2nd Impact over the sequel (3rd Strike)... but of course, 3rd Strike is where it's at when it comes to the character roster & gameplay. Still, 2nd Impact will always have a special place in my heart. 
~TFG Webmaster