The King of Fighters 2003
(LAST UPDATE: 7/2/2009)
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Developer(s): SNK NeoGeo
Publisher(s): SNK Playmore
Platform(s): Neo Geo, Playstation 2, Xbox
Release Date(s): December 12th 2003 (Arcade)
Characters: Kyo, Benimaru, Daimon, Terry, Tizoc, Gato, Joe, Leona, Ralf, Clark, Kim, Chang, Ryo, Robert, Athena, Mai, Yuri, Malin, Ash Crimson, Duo Lon, Shen Woo, King, Iori, Yamazaki, Mary, Billy, Shingo, K', Maxima, Whip, Jhun, Chizuru, Hinako, Adelheid, Mukai
Related Games: King of Fighters 94, King of Fighters 94: Re-bout, King of Fighters 95, King of Fighters 96, King of Fighters 97, King of Fighters 98, King of Fighters 98 Ultimate Match, King of Fighters 99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2001, King of Fighters 2002, King of Fighters XI, King of Fighters XII, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact MANIAX, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters: Neowave, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga
Story: KOF 2003 begins a new story arc following the conclusion of the NESTS arc in KOF 2001. This story arc centers around a new lead character named Ash Crimson. Unlike the previous protagonists of the series, Kyo Kusanagi and K', Ash is a villainous character with a self-serving agenda, seeking to steal the powers of the Three Divine Vessels for himself.
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Review: The tenth of the series, KOF2003 redefined the game's gameplay with the new "Multi-Shift" feature, AKA 3-on-3 tag team gameplay! Along with the dramatic change in gameplay comes a nice selection of new characters to the series, including a few welcomed crossovers from one of SNK's deepest 2D fighting games, Garou Mark of the Wolves!
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Along with being able to quickly "tag out", characters can also perform "switch-off attacks" which requires one super bar, but allows for a tag-team-style combo possibility! '03 also features the "Tactical Leader System" which simply means players assign one "leader" to their team of 3, allowing the main character to perform the giving the Leader Super Special Move, yes... the most powerful move in the game, as it sounds.
The gameplay as a whole feels noticeably smoother than earlier installments.
The graphics have undergone a slight, yet significant improvement... First off, the backgrounds are designed very nicely, some of the best looking of the series. The super move effects have also been revamped, and look more painful than ever. Several classic characters have also been given new animations, stances, & new even outfits this time around (like Terry). Even with the staple "dated look" that return casual players might expect, KOF2003 at least pulls off looking like new game. Although the animation still isn't nearly the most impressive we've seen in recent times, but SNK's classic yet new character art & animations are more than enough to refer to '03 as a worthy sequel.
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- Review is for PS2 version of KOF 2003 -
Gameplay Engine 9 / 10 Story / Theme 8.5 / 10 Overall Graphics 8 / 10 Animation 8 / 10 Music / Sound Effects 7.5 / 10 Innovation 8 / 10 Customization 8 / 10 Options / Extras 8 / 10 Intro / Presentation 8.5 / 10 Replayability / Fun 9 / 10 "Ouch" Factor 8.5 / 10 Characters 9 / 10 BOTTOM LINE 9 / 10
Closing Comment: The new team-team gameplay system gave the series the "push" it needed. It offered a new way to play the game for casual fans, but kept the core gameplay intact to please fans of the previous installments. ~F.Yagami, Webmaster of TFG