The King of Fighters '95
Last Updated: 1/8/2011 Developer(s): SNK Publisher(s): SNK Artwork by: Shinkiro Platform(s): Neo Geo, Neo Geo CD, Playstation, Sega Saturn, Game Boy Release Date(s): July 25th, 1995 ( Arcade)
September 1st, 1995 ( Neo Geo)
September 29th, 1995 ( Neo Geo CD)
Characters: Iori, Kyo, Benimaru, Daimon, Andy, Terry, Joe, Ryo, Robert, Takuma, Mai, King, Yuri, Ralf, Heidern, Clark, Athena, Kensou, Chin, Billy Kane, Eiji, Chang, Kim, Choi, Saisyu, Rugal
Related Games: King of Fighters '94, King of Fighters '94: Re-bout, King of Fighters '96, King of Fighters '97, King of Fighters '98, King of Fighters '98 Ultimate Match, King of Fighters '99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2002, King of Fighters 2002 Unlimited Match, King of Fighters 2003, King of Fighters XI, King of Fighters XII, King of Fighters XIII, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact MANIAX, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters: Neowave, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga, Darkstalkers 2, Fatal Fury 3, Real Bout Fatal Fury, Street Fighter Alpha, Marvel Super Heroes, Mortal Kombat 3, Killer Instinct 2, Samurai Shodown 3
Gameplay Engine 7 / 10 Story / Theme 8 / 10 Overall Graphics 7.5 / 10 Animation 6.5 / 10 Music / Sound Effects 7 / 10 Innovation 8.5 / 10 Art Direction 8 / 10 Customization 8 / 10 Options / Extras 6 / 10 Intro / Presentation 7 / 10 Replayability / Fun 6.5 / 10 "Ouch" Factor 7.5 / 10 Characters 7.5 / 10 BOTTOM LINE
7.8 / 10
Review based on Arcade version Final Words:
KOF '95 wasn't an entirely different gameplay experience from the first game (which isn't necessarily a bad thing), but the fact players could customize their own team adds endless replay value to those who enjoyed the original.
While not quite as solid as other 2D fighting games around in 1995, the KOF series still offered a new spin to the 2D fighting game blueprint. Not to mention, KOF '95 also hosts the debut of Iori Yagami, who would soon become an SNK icon. ~TFG Webmaster
STORY: It's the year of our Lord, 1995. Once again invitations to the King of Fighters tournament have found their ways to the world's most powerful fighters. And their author is none other than the mysterious "R!" Could the "R" be that of Rugal, who supposedly blew himself up on his aircraft carrier a year ago?
Among the contestants for this year's tournament is the newly selected team of Billy, Yagami, and Kisaragi, who sent the American Team packing. But what in the end is Billy's scheme? What ambitions does Kisaragi cradle? And what evil designs for his old foe Kyo Kusanagi spur Iori Yagami on? These new challengers join all of the previous tournament's contestants-except the American Team, of course-both in battle and the all-consuming intrigue that forms the core of King of Fighters '95."
YAY! Custom teams!
REVIEW: The King of Fighters '95 reunites all of the fighterss from KOF' 94, with the exception of the USA Sports Team, which was replaced by the new Rival Team consisting of newcomers: Iori Yagami, Eiji Kisaragi, and Billy Kane.
Flying back strike! Damn... nice move!
The most notable gameplay enhancement of KOF '95 is the option to "edit" your team (which became a staple of the series after this installment). Now players can team-up any of the 24 characters to make up their own unique team... a novel idea that hasn't been done in the fighting genre. A few new moves and animations were added for returning characters, however; the gameplay was practically unchanged from KOF '94. Visually, KOF '95 also looks very much like its predecessor, but features a variety of brand new hand-drawn 2D environments to fight in (including the legendary Neo Geo Land)!
Joe: Wanna just play darts instead?
The debut of Iori Yagami. Too epic.