The King of Fighters: Maximum Impact 2 / King of Fighters 2006
Last Updated: 12/1/2012 Developer(s): SNK Playmore Publisher(s): SNK Playmore, Ignition Entertainment Platform(s): Playstation 2 Release Date(s): April 2006 ()
September 2006 ()
Characters: Alba, Lien, Soiree, Nagase, Luise, Chae Lim, Mignon, Kyo, Iori, Terry, Ryo, Ralf, Clark, Yuri, Athena, K', Kula, Kim, Mai, Maxima, Rock, Leona, Seth, Billy Kane, B. Jenet, Duke, Wild Wolf, Nightmare Geese, Ninon, Richard Meyer, Hyena, Lily Kane, Mr. Karate, Armor Ralf, Jivatma, Hattori Hanzo, Fio, Classic Kyo
Related Games: King of Fighters: Maximum Impact, King of Fighters: Maximum Impact MANIAX, KOF: Maximum Impact Regulation A, King of Fighters '94, King of Fighters '94: Re-bout, King of Fighters '95, King of Fighters '96, King of Fighters '97, King of Fighters '98, King of Fighters '98 Ultimate Match, King of Fighters '99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2002, King of Fighters 2002 Unlimited Match, King of Fighters 2003, King of Fighters XI, King of Fighters XII, King of Fighters XIII, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga , Street Fighter EX, Fatal Fury: Wild Ambition, Final Fight: Revenge
Gameplay Engine 8 / 10 Story / Theme 7.5 / 10 Overall Graphics 7.5 / 10 Animation 7.5 / 10 Music / Sound Effects 8 / 10 Innovation 7 / 10 Art Direction 8 / 10 Customization 8 / 10 Options / Extras 7.5 / 10 Intro / Presentation 9 / 10 Replayability / Fun 7 / 10 "Ouch" Factor 7.5 / 10 Characters 8 / 10 BOTTOM LINE
7.9 / 10
Review based on PS2 version Final Words:
The first question I always ask myself when rating a KOF game is: "Did they get Iori's laugh right?" Well, good news is they actually did get it right in KOF 2006. This time around, the cool personalities (and voices) of all returning KOF characters were captured correctly (which is no doubt a must if you're remaking a classic 2D series into 3D game). They messed it up big time in the first game, but have redeemed themselves in this version.
Gameplay flaws? Despite a few over-powered characters, there's not much wrong with the gameplay... it's a simple system and it's pretty fun once you get the hang of it. There is some slowdown during gameplay, but honestly it looks kinda cool sometimes... lol. A personal favorite slowdown moment of mine comes during a 20-hit Iori combo, causing lots of slow-mo in the right places, making the combo hurt that much more... Good stuff.
A larger, more diverse character roster and less silly outfits would've made this game even better, but all in all, no one that calls themselves a KOF fan should miss this one. ~TFG Webmaster
STORY: Many contended that the illegal fighting tournament in Southtown was sponsored by the gangland syndicate "Mephistopheles" to achieve the annihilation of their rivals and procure some operating capital. After its "King," Duke, suffered defeat at the hands of Alba Meira in the finals, he and his organization vanished from Southtown. Meanwhile, the media, firmly under Duke's control, released a fusillade of sensational exposes based on information from confidential sources regarding their former oppressors. In spite of this new torrent of "information," almost no one knew that an even larger entity had been pulling Mephistopheles' puppet strings.
The truth behind the Addes organization name was only known throughout the dark recesses of the underworld. No one really had an inkling as to what this organization truly entailed. Now, another of Addes was to reveal a new battle royale. Invitations in white envelopes were sent to the world's mightiest, who will find the call to the battle by Addes irresistible. As stated in Alba Meira's private novel by Akihiko Ureshino on the official KOF Maximum Impact 2 site (which serves as an official follow up to the story of KOF Maximum Impact 2) Alba was in fact the one who defeated Jivatma and Luise. Soiree was kidnapped as a result of that and Alba has not seen him since then.
Female Heidern VS Galford?! Whoa.
REVIEW: Known as King of Fighters: Maximum Impact 2 (in Japan), The King of Fighters 2006 features 24 initially playable characters, as well as an impressive 14 unlockable ones (including the final boss) for a grand total of 40 playable characters. Along with a much improtved characte roster, KOF 2006 shows off improved animation, graphics, gameplay mechanics, and presentation. SNK, known primarily for their 2D titles, delivers their best 3D fighter to date.
KOF 2006 features a great line-up of SNK characters, each with a robust (and sometimes, humorously confusing) moveset. Characters retain most of their attacks from their most recent movesets, and were even given some brand new ones. Many of the new moves (and super moves) look badass to say the least, and are presented quite nicely thanks to the smooth animation (which can be fully appreciated during a KO, as the camera slows down during the last strike of the match). The camera also does an epic 360 around the final attack if you finish with a "Super Special Move"... nice touch. The moves are done with justice for the most part, and look as painful as they should. The translation of animation from 2D to 3D was done much better this time around than in the original Maximum Impact.
KOF like you've never seen it.
Like in the first game, the gameplay's pace is definitely fast and takes some getting used to. If you've ever put any time into a 2D version of KOF, you'll most likely feel right at home playing KOF2006 due to the speed of the game. The core gameplay is all about cancels... you can cancel normal moves into special moves, special moves into other special moves, and then into super moves. The system is intuitive and it's rather easy to start creating some cool-looking combos.
With the addition of a fairly decent "Counter" system and a tweaked wall game, the gameplay should not only please veteran KOF fans, but perhaps even attract some new fans to the series as well. The thing that killed the PS2 version of the first Maximum Impact was definitely the horrible English voices... and yes, they are back by default. But rejoice KOF fans, you can now turn the dialogue to back to Japanese... and hear the KOF fighters as they're supposed to be heard. When the Japanese dialogue is turned on, the characters of KOF 2006 scream their special moves with emotion and enthusiasm... hell yes.
Epic Burning Knuckle!!!!
KOF2006 also features buckets and buckets full of unlockables... notably, TONS of costumes (possibly the most unlockable costumes in any fighting game to date). On the downside, some costumes are quite ugly, absurd, completely unnecessary, borderline disturbing, and in many cases have terrible color schemes. Others are pretty decent though, and the "cosplay" alternate outfits based on other SNK characters are quite entertaining. You can also unlock some cool new stages, mini games, and missions. It'll keep any console fighting game fan busy for a while busy... and you should enjoy the trip, because KOF 2006 is a pretty fun game to play
Dueling the classic SNK fighters against each other in 3D, with a solid gameplay system (for the first time) is definitely satisfying for the old school fans. However, the character selection is a mixed bag. In my opinion, the veteran KOF'ers like Kyo Kusanagi, Terry Bogard, Rock Howard, or Billy Kane are all incredibly fun to use (for those of us who know their moves by heart). However, some of the newcomers just don't live up to the veterans, both in terms of personality and fighting style. Although the newbs aren't all that bad, I would rather have had the chance to use some of my old favorites like Vanessa, Yamazaki, Joe, or Gato for example.