The King of Fighters 94
(LAST UPDATE: 6/30/2009)

..

Publisher(s): SNK
Developer(s): SNK
Platform(s): Neo Geo, Neo Geo CD, Playstation
Release Date(s): August 25th 1994 ( Arcade), October 1st 1994 ( Neo Geo), November 2nd 1994 ( Neo Geo CD)
Characters: Kyo, Benimaru, Daimon, Andy, Terry, Joe, Ryo, Robert, Takuma, Mai, King, Yuri, Ralf, Heidern, Clark, Athena, Kensou, Chin, Lucky, Heavy D, Brian, Chang, Kim, Choi, Rugal
Related Games: King of Fighters 94: Re-bout, King of Fighters 95, King of Fighters 96, King of Fighters 97, King of Fighters 98, King of Fighters 98 Ultimate Match, King of Fighters 99, King of Fighters 2000, King of Fighters 2001, King of Fighters 2001, King of Fighters 2002, King of Fighters 2003, King of Fighters XI, King of Fighters XII, King of Fighters: Maximum Impact, King of Fighters: Maximum Impact MANIAX, King of Fighters: Maximum Impact 2, KOF: Maximum Impact Regulation A, King of Fighters: Neowave, King of Fighters EX Neo Blood, King of Fighters EX2 Howling Blood, King of Fighters R1, King of Fighters R2, King of Fighters Collection: Orochi Saga



Story: Rugal Bernstein s an incredibly rich and notorious arms and drugs trafficker, as well as an incredibly skilled and ruthless fighter. Having become bored with the lack of competition, Rugal decides to host a new King of Fighters tournament. Rugal has his secretary travel to eight destinations around the world and invite fighters to his new tournament.

....

Review: The King of Fighters 94, the first of the series, was a cross-over of several of SNK's most well known fighting game properties like Fatal Fury & Art of Fighting, as well as revamped versions of characters from classic Neo Geo games like Psycho Soldier and Ikari Warriors. Players can choose from one of eight teams, each consisting of 3 members and representing a different country.

.

   The game uses a simple 4-button control scheme with your staple punches & kicks. KOF 94's most unique gameplay features were evading, bop attacks, and super-meter charging. The gameplay didn't feel as smooth as many other 2D fighters out there, nor did the game look as good as other top fighters that came out in 94' (and earlier) but KOF 94 still offered some unique (non tag) 3 on 3 gameplay, and some recognizable SNK fighting game characters, as well as some brand new ones introduced to the fighting game world for the first time.

 
Gameplay Engine
 6 / 10
Story / Theme
 8.5 / 10
Overall Graphics
 7.5 / 10
Animation
 6.5 / 10
Music / Sound Effects
 7 / 10
Innovation
 7.5 / 10
Customization
 3 / 10
Options / Extras
 3 / 10
Intro / Presentation
 7 / 10
Replayability / Fun
 6 / 10
"Ouch" Factor
 7 / 10
Characters
 8 / 10
BOTTOM LINE

7 / 10

Closing Comment: The 3-on-3 style of gameplay was innovative for the time, but the sluggish and slightly "stiff" gameplay was no doubt the main flaw... The KOF series introduced an interesting new "cross-over"  idea into the fighting game universe, but had some improving to do, especially if SNK wanted to complete with the latest of Capcom's Street Fighter series. ~F.Yagami, Webmaster of TFG