Savage
Reign

STORY:
Savage Reign is set in the first
half of the 21st century in the fictional city of South Town (the same city used
in the Fatal Fury and Art of Fighting series), which has now been
upgraded and renamed as Jipang City. A mysterious legendary fighter known only
as King Leo has risen up from the shadows of secrecy and issued a challenge on
television for the strongest of fighters to battle against him in a fighting
tournament known as the Battle of the Beast God. He promises immense wealth
beyond anyone's dreams and legendary fame beyond imagination. Nine fighters have
come to the tournament, each with their own sole purpose and reason for battling
against King Leo.
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Savage
Reign character selection screen.
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REVIEW:
By 1995, SNK had
established an impressive variety of solid and growingly popular fighting game franchises.
However, there were a variety of fighting games showing up on those NeoGeo
cabinets (and elsewhere) that were very commonly being dubbed as "Street
Fighter II clones". With so many mid 90s "me too" fighting games
joining the bandwagon (too many for a normal person to count), being lead by games like Fighters History
and World Heroes, it's
understandable if you've never even heard of Savage Reign (until visiting
this website?). It was a rare fighting games that not many overseas arcades had, in my
experience at least!
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Hayate is your
shoto-type
character... with a boomerang.
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While offering new types of character concepts for
a 2D fighting game, the idea didn't really pan out in the long run. Savage
Reign ended up being a very obscure and rare fighting game to see at arcades
and never received a proper console release until decades later. Most
NeoGeo cabinets featured games from the more-popular SNK series, like: Fatal
Fury, Samurai
Shodown and The King of Fighters, which
fans were drawing to and most arcade owners were also comfortable taking a chance with.
While there was never a Savage Reign 2, the game evolved into a tag-team
fighting game released in 1996: Kizuna
Encounter: Super Tag Battle. The sequel offered greater character
variety and more enthralling gameplay.
In typical mid-90s "me
too" fighting game fashion, the character designs of Savage Reign
take obvious cues from a variety of already existing fighting game characters,
and then some (for better or worse).
The cast of Savage Reign is definitely what you'd
call obscure, off-the-wall, and just downright strange. The weird
characters attempt, but don't really succeed at bringing out the loose
"futuristic" theme of Savage
Reign, and don't really have the lasting appeal of
other fighters out there. On a more positive note, the characters do have a
certain charming Japanese anime aesthetic that seems to work. I've definitely
come to appreciate the roster more with time.
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No,
not that Joker. . . The other clown named Joker.
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Savage Reign's large
sprites and colorful character sprites are reminiscent of those seen in Art of
Fighting, but the animation was rather uninspiring if you ask me. Clearly, SNK tried to
make Savage Reign stand out by adding a variety gameplay and graphical
trademarks from several of their more famous
franchises such as Fatal Fury, Art of Fighting, and Samurai
Shodown. (However, all of those games were clearly much better than this
game. A lot better, in fact.)
To its credit, Savage Reign's hand-drawn character sprites and stages are
nice on the eyes for the most part. Just like Terry Bogard over in Fatal Fury,
the savage fighters of Savage Reign can jump in and out of the background. Besides that, your staple punching, kicking, and weapon attacks
make up a pretty straight-forward 2D gameplay system.
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| Page Updated: |
October
11th, 2025 |
| Developer(s): |
SNK |
| Publisher(s): |
SNK |
| Platform(s): |
NeoGeo,
PlayStation 2, PlayStation 4
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| Release Date(s): |
Apr. 25th, 1995
May 25th, 1995 
June 21st, 2007
in Fu'un Super Combo -
PS2
Dec. 20th, 2016
in Fu'un Super Combo -
PS4 |
| Characters: |
Sho
Hayate, Max Eagle, Carol
Stanzack,
Gordon Bowman,
Chung Paifu,
Gozu,
Mezu,
Joker, Nicola
Zaza,
King
Lion |
| News
Links: |
Oct.
2025: Kizuna Encounter Now Available on Steam with Rollback |
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Featured Video:
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| Related Games: |
Kizuna
Encounter, Art of Fighting 2, Fatal
Fury 3, Real Bout Fatal Fury, NEOGEO
Battle Coliseum, Card Fighters Clash,
Card Fighters Clash 2, Double
Dragon, Fighter's History, World
Heroes Perfect, Aggressors of Dark Kombat, Samurai
Shodown 3, Mortal Kombat 3, Darkstalkers
2, Killer Instinct 2, Street
Fighter Alpha, Marvel Super Heroes, Cyberbots,
TEKKEN 2, The King of Fighters '95,
Golden Axe: The Duel, Galaxy
Fight, Urban Reign |
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Gameplay
Engine
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6.0 / 10
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Story
/ Theme
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3.5 / 10
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Overall
Graphics
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7.0 / 10
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Animation
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7.0 / 10
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Music
/ Sound Effects
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5.5 / 10
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Innovation
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3.5 / 10
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Art Direction
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6.0 / 10
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Customization
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4.0 / 10
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Options / Extras
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4.0 / 10
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Intro / Presentation
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5.0 / 10
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Replayability / Fun
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3.5 / 10
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"Ouch" Factor
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5.0 / 10
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Characters
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3.0 / 10
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BOTTOM LINE
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5.3 /
10
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Review based on Arcade
version
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| Final
Words: |
I only played Savage Reign once or
twice... and that was more than I ever wanted to play this game.
There's not much to the gameplay or graphics that hasn't already been done in
1995... and Savage Reign's characters just seem to be trying too hard to distinguish
themselves.
Old school, nostalgic SNK fans might be able to appreciate Savage Reign
in some way, but there's no arguing that there were tons of better fighting
games to be spending your quarters on in 1995 arcades. Seriously,
"most" of the other new fighting games in 1995 just made Savage
Reign look silly.
I'll admit that the
"tribute" artwork SNK released around 15 years after the original
release (which you can find below) was pretty cool.
The sequel to Savage Reign, Kizuna Encounter, ended up being a slightly
better game (keyword = slightly).
~TFG
Webmaster | @Fighters_Gen
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