After stealing the Jin Scrolls of Immortality, Geese
Howard takes control of South Town once again. He hosts a new King of Fighters
tournament and invites his arch-nemesis Terry Bogard, to settle their fight once
and for all!
Those character images
could use borders... lol.
installment of the Fatal Fury series, Real Bout
brings back many series veterans and introduces some newcomers as well. Real
Bout retains the core roster from Fatal Fury 3, with the boss
characters (Ryuji Yamazaki, Chonrei & Chonshu) now part of the default
lineup. Classic characters, like: Duck King, Billy Kane & Kim Kaphwan also
make their return, complete with new character sprites. Boss of the original
game, Geese Howard also returns as the final boss of Real Bout.
Terry & Geese fight it
out, yet again.
Real Bout's controls have slightly changed from the
previous Fatal Fury games. Now instead of four attack buttons, there are
only three: Punch, Kick, and a "Strong Attack" which is either a stronger
kick or punch attack (depends on the character). Real Bout retains the
three-plane "oversway" system introduced in Fatal Fury 3, which
features a main plane for fighting, with foreground and background planes used
to avoid attacks or leap towards the opponent. A dedicated button is now used to
make an "oversway" (or change plane) towards the background or
Real Bout also introduces stages featuring "ring-outs," a gameplay
feature previous seen in Virtua Fighter. If the player performs certain
attacks on their opponent while next to the boundaries, the character will
eventually destroy the barrier keeping the opponent in the ring and be able to
knock them out of the stage for an easy win. Real Bout also introduces a Power Gauge which fills up as player performs normal or special
techniques against their opponent or defend themselves. The power gauge allows fighters to
perform "Guard Cancels" or a "Super Special Move" depending
of the level of the Power Gauge.
Old favorites return.
Overall, Real Bout Fatal Fury was
the best looking Fatal Fury title to date. The character sprites are
large, colorful, and decently animated. The hand-drawn backgrounds also
looked great, adding a solid atmosphere to the title. The soundtrack & sound
effects do their job, but could've been better. Even as an SNK fan, I have to
say that I highly preferred many other SNK (and Capcom) fighting games in
1995-1996 over Real Bout. If you ask me, Real Bout just wasn't as
fun or as solid as other games of the era, and the character roster also leaves
something to be desired.
Neo Geo, Neo Geo CD, Sega Saturn, Windows
Geo, Neo Geo CD, Sega Saturn, Playstation, Playstation 2, PSN
Real Bout was a decent update to the Fatal Fury series, but
"average" fighting game when compared to many others from the time
period. The overall character
roster isn't terrible, but some of the "newer" Fatal Fury
designs just don't have that "spark"... and are easily outshined by
many other fighting game characters.
The classic Fatal Fury characters are definitely the best
designs in the game, and unfortunately, there aren't that many of them.
Thankfully, the character roster was improved in the sequels, Real Bout
Special and Real Bout 2. ~TFG