After stealing the Jin Scrolls of Immortality, Geese
Howard takes control of South Town once again. He hosts a new King of Fighters
tournament and invites his arch-nemesis Terry Bogard, to settle their fight once
and for all!
Those character images
could use borders... lol.
Real Bout Fatal Fury is a fresh new take
on SNK's flagship fighter. Real Bout brings back many series veterans and introduces
some newcomers as well. Real
Bout retains the core roster from Fatal Fury 3, with the boss
characters (Ryuji Yamazaki, Chonrei & Chonshu) now part of the default
lineup. Classic characters, like: Duck King, Billy Kane & Kim Kaphwan also
make their return, complete with new character sprites. Boss of the original
game, Geese Howard also returns as the final boss.
Terry & Geese fight it
out, yet again.
Real Bout's controls have slightly changed from the
previous Fatal Fury games. Now instead of four attack buttons, there are
only three: Punch, Kick, and a "Strong Attack" which is either a stronger
kick or punch attack (depends on the character). Real Bout retains the
three-plane "oversway" system introduced in Fatal Fury 3, which
features a main plane for fighting, with foreground and background planes used
to avoid attacks or leap towards the opponent. A dedicated button is now used to
make an "oversway" (or change plane) towards the background or
Real Bout introduces stages featuring ring outs or "Out of Bounds," a gameplay
feature previously seen in Virtua Fighter (and also used in Soul Edge -
released the same year as Real Bout). If the player performs certain
attacks on their opponent while next to the boundaries, the character will
eventually destroy the barrier. If a character walks off the edge or gets
knocked into the area where the wall was standing, they will lose a round. Real Bout also introduces a Power Gauge which fills up as player performs normal or special
techniques against their opponent or defend themselves. The power gauge allows fighters to
perform "Guard Cancels" or a "Super Special Move" depending
of the level of the Power Gauge.
Old favorites return.
Overall, Real Bout Fatal Fury was
the best looking Fatal Fury title to date. The character sprites are
large, colorful, and decently animated. The hand-drawn backgrounds also
looked pretty good, creating some interesting settings for the game (although
they don't really come together in any particular form or fashion). In
comparison to some other 2D fighters of the time, Real Bout was still a
bit "rough around the edges" visually. It wasn't one of the prettiest
2D fighters... and not even one of SNK's best-looking games. Real Bout's soundtrack & sound
effects do their job, but some of the tracks are a bit bland and pretty
Neo Geo, Neo Geo CD, Sega Saturn, Windows
Geo, Neo Geo CD, Sega Saturn, Playstation, PS2, PSN, PS4
Real Bout was a decent facelift for series, but
"average" fighting game when compared to many others from the era. The character
roster isn't bad, but some of the newcomers just don't have much charisma or
spark, and seem pretty bland on all levels. Even if you disagree, you'd have to
admit that these characters were easily outshined by
many other fighting game characters from the time period. That says it all.
The good news is, the character roster, the gameplay, and the visuals improved
very significantly in the sequels: Real Bout
Special, Real Bout Special: Dominated Mind, and Real Bout 2.
In the sequel, many character sprites were redrawn - featuring better animation,
and the gameplay is more responsive and enjoyable. ~TFG