Killer Instinct 2
(LAST UPDATE: 6/30/2009)
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Developer(s): Rareware
Publisher(s): Midway, Nintendo
Designer(s): Chris Tilston, Kevin Bayliss, Mark Betteridge
Platform(s): Arcade, Nintendo 64 (As Killer Instinct Gold)
Release Date(s): 1995
Characters: Orchid, Jago, Combo, Glacius, Maya, Tusk, Kim Wu, Sabrewulf, Fulgore, Spinal, Gargos
Related Games: Killer Instinct, Killer Instinct Gold
Story: Eyedol's death at the hands of Orchid in the previous game accidentally set off a time warp sending everyone back 2000 years and allowed Gargos to escape from Limbo. Now, 2000 years in the past, warriors that survived Killer Instinct (1) and several new faces fight for the right to face the Demon Lord Gargos in combat. Some, like T.J. Combo, just want to get home. Others, like Tusk, want to bring an end to Gargos and his reign of evil. This time there is no tournament or prize money, just a fight to the finish with the fate of the future hanging in the balance.
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Review: Killer Instinct 2 was the surprise sequel to the obscure sleeper arcade hit, Killer Instinct. All the character sprites, animations and stages were re-done and looked completely different from the first game. Stage backgrounds were done using "scaling" FMV graphics, and had set animations as characters moved back and forth. It was a much different look than the first KI, and perhaps didn't quite look as good as the original... Especially since there were no stages which offered cool camera angles when a fighter was knocked up into the air, which was an awesome effect from the first game.
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The game engine underwent quite a few changes. Throws were added to the system, to remedy players who over-used blocking in the first game. Normal special moves no longer are judged on priority, but instead follow a three tiered "rock, paper, scissors" system in which certain special moves will always break another special moves... Though the system was considered flawed in high level play. A new super meter was added to store energy for super moves and super linkers. On top of the gameplay tweaks, many new moves and changes were made to the returning characters, but unfortunately Chief Thunder, Riptor, and Cinder did not return... Possibly Killer Instinct 2's BIGGEST flaw.
They were staple characters!!! How could they?
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Gameplay Engine 7 / 10 Story / Theme 7 / 10 Overall Graphics 7.5 / 10 Animation 8 / 10 Music / Sound Effects 9.5 / 10 Innovation 6.5 / 10 Customization 7.5 / 10 Options / Extras 5 / 10 Intro / Presentation 7.5 / 10 Replayability / Fun 7.5 / 10 "Ouch" Factor 8 / 10 Characters 7 / 10 BOTTOM LINE 7.5 / 10
Closing Comment: Although the sequel didn't come close to living up to the original's success or hype, KI2 was a decent arcade fighter... It was ported over to the Nintendo 64 under the title Killer Instinct Gold. ~F.Yagami, Webmaster of TFG