Street Fighter III: 3rd Strike ![]()
Last Updated: 4/28/2011 Developer(s): Capcom Publisher(s): Capcom Designer(s): Tomoshi Sadamoto (producer), Yasuhiro Seto, Tomonori Ohmura, Obata Shinichiro, Halachie du Harais, Hidetoshi Ishizawa (planner) Artwork by: Daigo Ikeno, Harumaru (soundtrack & covers) Platform(s): Arcade, Dreamcast, Playstation 2 (in SF Anniversary Collection), Xbox (in SF Anniversary Collection), PSN (as SF3: 3rd Strike Online Edition), Xbox Live (as SF3: 3rd Strike Online Edition) Release Date(s): May 12th, 1999 ( Arcade)
June 29th, 2000 (Dreamcast)
October 4th, 2000 (Dreamcast)
July 22nd, 2004 (PS2)
October 28th, 2004 (Xbox)
October 29th, 2004 (Xbox)
February 22nd, 2005 (Xbox)
August 23rd, 2011 (PSN - Online Edition)
August 24th, 2011 (XBLA - Online Edition)Characters: Ryu, Ken, Dudley, Alex, Yun, Yang, Ibuki, Necro, Sean, Oro, Elena, Hugo, Urien, Remy, Chun-Li, Makoto, Q, Twelve, Akuma, Gill Featured Video:
Related Games: Street Fighter 3: New Generation, Street Fighter 3: 2nd Impact, Street Fighter 3: 3rd Strike Online Edition, Street Fighter, Street Fighter 2, Street Fighter 2 Champion Edition, Street Fighter 2 Turbo, Super Street Fighter 2, Super Street Fighter 2 Turbo, Super Street Fighter 2 Turbo: Revival, Super Street Fighter 2 Turbo HD Remix, Street Fighter 4, Super Street Fighter 4, Super Street Fighter 4: 3D Edition, Super Street Fighter 4: Arcade Edition, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter Alpha 3 Upper, Street Fighter Alpha 3 Max, Street Fighter Alpha: Anthology, Street Fighter Anniversary Collection, Street Fighter EX, Street Fighter EX 2, Street Fighter EX 3, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, Super Puzzle Fighter 2 Turbo HD Remix, Pocket Fighter
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- Review is for Dreamcast version of SFIII: Third Strike -
Gameplay Engine 10 / 10 Story / Theme 9 / 10 Overall Graphics 10 / 10 Animation 10 / 10 Music / Sound Effects 9 / 10 Innovation 8.5 / 10 Art Direction 10 / 10 Customization 9.5 / 10 Options / Extras 9.5 / 10 Intro / Presentation 9 / 10 Replayability / Fun 10 / 10 "Ouch" Factor 10 / 10 Characters 10 / 10 BOTTOM LINE 9.8 / 10
Final Words: As far as traditional 2D fighting games go, it really doesn't get much better than Street Fighter III: 3rd Strike. You're simply not a true fan of 2D fighting games if you don't like Third Strike... my words can't really do this game justice; you just have to play it. Flawless animation, awesome and memorable characters and breathtaking martial arts action!
The character roster isn't huge, but this time it's about "quality," not "quantity". The gameplay & parry system is spot-on and also stands out as unique in the fighting game genre. 3rd Strike is fun to pick up and play, but an incredibly tough game to master... it's a timeless fighting game and will always have a place in history as one of the all time best. ~TFG Webmaster
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Review: Capcom's third and last installment to their epic SFIII series marks the return of Chun Li and adds four newcomers: Remy, Makoto, Q and Twelve. The returning SFIII characters have been given new moves, many new outfit colors and even some new (and notably witty) win quotes, many of which are character-specific! The Street Fighter III series quickly became known in the fighting game universe for its breathtaking 2D animation and rock solid gameplay, and 3rd Strike continues the trend... with style.
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Make your first move... so what's it gonna be?
The "parrying" system is still intact and more solid than ever before. Parrying is a skillful way to defend against your opponent's incoming attacks (by tapping forward in time with your opponent's attack), instead of just holding back to block. By parrying, you can quickly counter-attack your opponent with a priority attack, special move, or even right into a combo or super move if you have such skills.
The fluid pace of SFIII's animation makes it easier for the eyes to anticipate incoming attacks, which is why parrying works so well with this game. You can of course parry while standing, parry low attacks by tapping down and parry in the air (with more punishable outcomes this time around since fighters aren't "pushed back" like in New Generation).
The commands for air parries, throws and leap attacks were changed from 2nd Impact. Additionally, the player can perform a "guard parry" or a parry during a guard stun if the timing is right. A guard parry is also known as a "red parry" due to the fact that the character turns red while performing it. The game also introduces the "judgment system," where the winning player is given a letter grade based on their performance in several different categories: offense, defense, techniques and extra points... pretty cool!
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Wanna be good at this game? You best learn to parry... and parry with style.
Parrying also adds power to the super combo gauge, which of course allows players to perform a devastating super art (or two) against their opponent. The super combo gauge can also be used to perform "EX specials" which enhance regular special moves by making them faster or more damaging (This mechanic was introduced in the prequel, 2nd Impact). Characters have a great selection of priority attacks, command attacks, special moves and a choice of three hard-hitting super moves. Overall, the characters are represented incredibly well and are some of the "deepest" 2D fighting game characters to date. Thanks to the updated character roster, SFIII is definitely more fun than ever, but that's not all that's changed...
3rd Strike also features a brand new soundtrack which can be summed up as a "mix" of techno, jazz and hip-hop... an interesting choice that takes some getting used to, but the end result is a win! BGMs are particularly well done... each song actually has three different remixes, which kick in during the beginning of each round and brilliantly flow with the "pace" of the fight. The new tunes also do a superb job at creating the feeling of "unique atmosphere" in each location. The 2D backgrounds themselves are also completely new to the Street Fighter series and look excellent for the most part.
Also updated from the prequel was the character voice acting. All voiceovers for each and every character were completely re-done and sound spot-on for the most part. However, I must say that I prefer 2nd Impact's voice acting (and music) over 3rd Strike's... but I was still glad to see that they actually took the time to update the sound in this installment. Capcom definitely paid close attention to presentation this time around, which some of us more "nitpicky" fans really appreciate.
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Possibly the best "traditional" 2D fighting game of all time.
In closing, 3rd Strike's overall presentation is expertly done; from the flashy (yet simple) introduction, to the awesome music & sound, to the slick game menu & options. Visually, it stands out as one of the best looking 2D video games ever made... 3rd Strike is also one of those fighting games that "looks good" regardless of the skill level of the people playing the game. It's literally a "work of art" in motion. And this game is definitely not all about looks, because (if you didn't know) Street Fighter III: 3rd Strike is one of the deepest 2D fighting game experiences in existence. It's a timeless fighting game, and you'd be a fool not to play it and like it.