Street Fighter II Turbo: Hyper Fighting ![]()
Last Updated: 2/5/2013 Developer(s): Capcom Publisher(s): Capcom Designer(s): Akira Nishitani & Akira Yasuda (Akiman) Artwork by: Bengus (CRMK), Akiman, Kinu Nishimura Platform(s): Arcade, Super Nintendo, Wii Virtual Console, XBLA Release Date(s): December 1992 ( Arcade)
1993 (SNES)
June 25th, 2007 (Wii VC)
Characters: Ryu, Ken, Chun-Li, Guile, Dhalsim, Blanka, Zangief, E.Honda, Balrog, Vega, Sagat, Bison Featured Video:
Related Games: Street Fighter, Street Fighter 2, Street Fighter 2 Champion Edition, Super Street Fighter 2, Super Street Fighter 2 Turbo, Super Street Fighter 2 Turbo Revival, Super Street Fighter 2 Turbo HD Remix, Street Fighter 3: New Generation, Street Fighter 3: 2nd Impact, Street Fighter 3: 3rd Strike, Street Fighter 3: 3rd Strike Online Edition, Street Fighter 4, Super Street Fighter 4, Super Street Fighter 4: 3D Edition, Super Street Fighter 4: Arcade Edition, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter Alpha 3 Upper, Street Fighter Alpha 3 Max, Street Fighter Alpha: Anthology, Street Fighter Anniversary Collection, Street Fighter EX, Street Fighter EX 2, Street Fighter EX 3, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, Super Puzzle Fighter 2 Turbo HD Remix, Pocket Fighter, Art of Fighting, World Heroes, Fighter's History, Fatal Fury, Fatal Fury 2, Mortal Kombat
Gameplay Engine 10 / 10 Story / Theme 9.5 / 10 Overall Graphics 9.5 / 10 Animation 9.5 / 10 Music / Sound Effects 10 / 10 Innovation 8.5 / 10 Art Direction 6.5 / 10 Customization 9 / 10 Intro / Presentation 8.5 / 10 Replayability / Fun 10 / 10 "Ouch" Factor 9.5 / 10 Characters 9.5 / 10 BOTTOM LINE 9.7 / 10
Review based on Arcade version Final Words: Did you really think Capcom would quit with Street Fighter 2 Champion Edition? Capcom knew they had a gem, and they ran with it... no doubt a smart move. And no doubt many fighting game fans were pleased with the shiny new Hyper Fighting installment. Thanks to this memorable update, SF2 remained as one of the top arcade games of the early 90's.
Also worth a mention... the unique character artwork for SF2: Turbo was particularly memorable, known for its sharp black lines and killer foreshortening (which you can conveniently check out below). If you read any gaming magazines in the early 90's or picked up one of the official SF2 strategy guides, I know you know what I'm talking about.As a kid who loved to draw in the early 90's, I remember being very inspired by the artwork of not only SF2: Turbo, but all of the original SF2 games up to SSF2 Turbo. I still have quite a few Street Fighter sketches I did from back then. ~TFG Webmaster
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REVIEW: Capcom wasn't satisfied with just one "enhancement" to the arcade phenomenon known as Street Fighter 2. And why would they quit, seeing as both titles were massive hits at the arcade scene. After the release of Champion Edition, unauthorized hacks of SF2 were popping up in some arcades, enabling faster gameplay and additional special moves. In response, Capcom released Street Fighter 2: Turbo or "Hyper Fighting", which increased the gameplay speed and added new moves for characters, along with balance tweaks.
The main changes from Champion Edition to Hyper Fighting include: New (and better looking) character artwork for the character selection screen, the ability to select one new color per character, re-colored backgrounds/stages, and of course... a noticeable enhancement to the overall speed of the gameplay, which only intensified the classic mind games that the two previous Street Fighter titles became known for.
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Try not to get Guile's theme music stuck in your head.... (won't work).
No, Street Fighter 2: Turbo didn't reinvent the wheel... and why would they do such a thing in the first place. It's easy for a casual onlooker to say "not much has changed" in the world of Street Fighter 2, but if it ain't broke... don't fix it.
Street Fighter 2: Turbo was no doubt a must have/must play for any fighting game fan at the time, and was one of the best and most competitive fighting game experiences possible in 1992/1993.