Last Updated: 1/9/2011 Developer(s): Capcom Publisher(s): Capcom Designer(s): Takashi Nishiyama, Hiroshi Matsumoto Artwork by: Bengus (CRMK) Platform(s): Arcade, PC, Commodore 64, Amiga, Atari ST, ZX Spectrum, TurboGrafx CD, PSP, Wii Virtual Console Release Date(s): August 30th, 1987 (Arcade) Characters: Ryu, Ken, Lee, Eagle, Birdie, Geki, Joe, Gen, Mike, Retsu, Adon, Sagat
Related Games: Street Fighter 2, Street Fighter 2 Champion Edition, Street Fighter 2 Turbo, Super Street Fighter 2, Super Street Fighter 2 Turbo, Super Street Fighter 2 Turbo Revival, Super Street Fighter 2 Turbo HD Remix, Street Fighter 3: New Generation, Street Fighter 3: 2nd Impact, Street Fighter 3: 3rd Strike, Street Fighter 3: 3rd Strike Online Edition, Street Fighter 4, Super Street Fighter 4, Super Street Fighter 4: 3D Edition, Super Street Fighter 4: Arcade Edition, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter Alpha 3 Upper, Street Fighter Alpha 3 Max, Street Fighter Alpha: Anthology, Street Fighter Anniversary Collection, Street Fighter EX, Street Fighter EX 2, Street Fighter EX 3, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, Super Puzzle Fighter 2 Turbo HD Remix, Pocket Fighter, Art of Fighting, World Heroes, Fighter's History, Fatal Fury, Mortal Kombat
Gameplay Engine 7.5 / 10 Story / Theme 8.5 / 10 Overall Graphics 9 / 10 Animation 8.5 / 10 Music / Sound Effects 8 / 10 Innovation 9.5 / 10 Art Direction 8.5 / 10 Intro / Presentation 8 / 10 Replayability / Fun 8 / 10 "Ouch" Factor 7.5 / 10 Characters 8 / 10 BOTTOM LINE
8.5 / 10
Review based on Arcade version Final Words:
I was 4 years old in the late 80's when I first played Street Fighter, and I remember I absolutely loved it... it was one of my top favorite games to play at the arcades (my parents took me to mall arcades quite a lot). This game was actually part of the reason I became interested in Karate... I was dressing up in karate uniforms before I officially became a student at 7 years old.
I loved the characters, the vibrant graphics, and believe it or not... the music. It was also one of the hardest games I had ever played, and being a "self-proclaimed" video game master at the age of 4 (I was pretty good); finding a game that could actually "beat me" was quite a motivation for me to keep on playing... and for the record, I was never able to beat the game back then. After Stage 5 or 6, my quarters started to run out. lol.
When the sequel, Street Fighter 2 came out, it abruptly became one of my biggest video game obsessions... and little did I know at the time, I certainly wasn't the only one. The sequel to Street Fighter redefined the idea of "fighting game". ~TFG Webmaster
REVIEW: Street Fighter debuted at the arcades in 1987, laying the framework for the fighting genre we know and love today. The player takes control of a lone martial artist named Ryu who competes in a worldwide martial arts tournament spanning five different countries (United States, Japan, China, England and Thailand). Ryu fights against ten different opponents in a specific order (two per country).
These graphics were epic in 1987.... Epic.
Players can perform 3 basic types of punches and kicks which vary between speed and strength. There are a total 6 attack buttons and 3 special attacks (the Fireball, Rising Dragon Punch and Hurricane Kick) that could be performed only by executing specific motions. A second player can join in any time and take control of Ryu's rival, Ken, during competitive matches and play the rest of the game as Ken if they won.
At the time, some of the best animation to come from a video game.
The original Street Fighter has been noted by fans of the series for its considerable difficulty in executing special moves in comparison to its more well known sequels. The original arcade cabinet also used "pressure-sensitive" pads to measure the three strengths of attack used in the game. The harder the player would hit the pad, the stronger the attack was. Alas, the pads quickly became damaged causing arcade owners to have to replace them (and they weren't cheap)... so Capcom wisely dropped this "innovation" and went back to using traditional arcade buttons for the game.
Who the hell is Bill Cravens anyway?
There's no denying Street Fighter's impact on the arcade scene. There was simply nothing else like it at the time, and it was definitely one of the best looking and most eye-catching video games in 1987. As someone who personally played on a mint Street Fighter cabinet in the late 80's quite frequently, I can vouch. This little game paved the way for one of the most recognizable video game franchises of all time... and inspired many other companies to venture into the realm of fighting.