Street Fighter Alpha 2 / Street Fighter Zero 2
Last Updated: 2/6/2013 Developer(s): Capcom Publisher(s): Capcom Designer(s): Noritaka Funamizu, Haruo Murata, Hideaki Itsuno, Akiman (character design) Artwork by: Bengus (CRMK), Dai-chan, Edayan Platform(s): Arcade, Super Nintendo, Playstation, Sega Saturn, Windows Release Date(s): February 27th, 1996 ( Arcade)
March 6th, 1996 ( Arcade)
August 9th, 1996 ( PS1)
September 30th, 1996 ( PS1)
September 14th, 1996 ( Saturn)
September 30th, 1996 ( Saturn)
November 1996 (SNES)
December 20th, 1996 ( SNES)
March 12th, 1998 ( Windows)
1998 ( Windows)
Characters: Ryu, Adon, Chun-Li, Guy, Ken, Dhalsim, Gen, Sakura, Rolento, Zangief, Charlie, Birdie, Rose, Sodom, Sagat, Akuma, Bison, Dan, Evil Ryu, Shin Akuma
Related Games: Street Fighter Alpha, Street Fighter Alpha 3, Street Fighter Alpha 3 Upper, Street Fighter Alpha 3 Max, Street Fighter Alpha: Anthology, Street Fighter, Street Fighter 2, Street Fighter 2 Champion Edition, Street Fighter 2 Turbo, Super Street Fighter 2, Super Street Fighter 2 Turbo, Super Street Fighter 2 Turbo: Revival, Super Street Fighter 2 Turbo HD Remix, Street Fighter 3: New Generation, Street Fighter 3: 2nd Impact, Street Fighter 3: 3rd Strike, Street Fighter 3: 3rd Strike Online Edition, Street Fighter 4, Super Street Fighter 4, Super Street Fighter 4: 3D Edition, Super Street Fighter 4: Arcade Edition, Street Fighter Anniversary Collection, Street Fighter EX, Street Fighter EX 2, Street Fighter EX 3, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, Super Puzzle Fighter 2 Turbo HD Remix, Pocket Fighter, Art of Fighting 3, Samurai Shodown 4, King of Fighters '96, Killer Instinct Gold, Mortal Kombat Trilogy, Warzard, X-Men VS Street Fighter
Gameplay Engine 9 / 10 Story / Theme 10 / 10 Overall Graphics 9.5 / 10 Animation 9.5 / 10 Music / Sound Effects 9.5 / 10 Innovation 9 / 10 Art Direction 10 / 10 Customization 8 / 10 Options / Extras 8 / 10 Intro / Presentation 10 / 10 Replayability / Fun 9 / 10 "Ouch" Factor 8 / 10 Characters 8.5 / 10 BOTTOM LINE
9 / 10
Review based on Arcade & SNES versions Final Words:
Now with a larger roster, the Alpha series shows of a more well-rounded and "fan-approved" line-up. SFA2 was definitely a step in the right direction for the series. SFA2 was one of my favorite games when it debuted, and to this day remains on my list of "all time favorite" fighting games. I'll throw down in some Alpha 2 (or Alpha 3) any day of the week. However, something about SFA2 was special, and it's still a great game to this day.
Even though SFA2 was a great game, many fans still might've been disgruntled that their favorite SF2 characters like Blanka, E. Honda and Vega were missing in action. That's when Capcom stepped up to the plate yet again and answered with the epic sequel, Street Fighter Alpha 3! ~TFG Webmaster
REVIEW: Street Fighter Alpha 2 is the much anticipated sequel to the first entry of Capcom's fresh Street Fighter Alpha series. Branching off from the wildly successful Street Fighter 2 series, the Alpha series sure had big shoes to fill... and in such a competitive time in the fighting game genre, also had something to prove.
Thankfully, SFA2 delivered the goods... giving fans exactly what they wanted: more characters, more moves, and more balanced gameplay. New characters in SFA2, include: Gen from Street Fighter ( 1), Dhalsim & Zangief from Street Fighter 2, and even the mysterious mid-boss from the arcade version of Final Fight, Rolento! All returning characters see some nice updates and are even more fun to use this time, thanks to the expanded gameplay system.
Such a great selection screen... and announcer.
Street Fighter Alpha 2 retains most of the gameplay elements introduced in the prequel. Returning, are the Super Combo Gauge, Air-Blocking, Alpha Counters, and Fall Breaking. What's new this time around is the Custom Combo System, allowing players to perform a series of basic and special moves to create a custom combo of their own (until the timer gauge for the custom combo runs out). Chain Combos from the prequel were taken out, although Guy & Gen can still perform a select few. Street Fighter Alpha 2 also fixed up the balance and damage issues that were apparent in the first Street Fighter Alpha.
The Yoga master has returned! Or rather, Street Fighter returns to India!
Presentation-wise, Street Fighter Alpha 2 succeeded the original in every way imaginable. For starters, the visuals present more vibrant effects, more eye-catching HUD gauges, and something about the art really stands out this time. Like the prequel, each of the characters has their own unique stage, all of which were brilliantly drawn & designed. In my opinion, the stages were also eons more interesting and "exciting" than those found in the prequel... which goes a long way when playing a fighting game for any extended period of time.
In closing, SFA2 pretty much had it all together... Solid and competitive 2D gameplay, an amazing art team (Bengus, Edayan & Dai-chan), catchy new music tracks, and a badass intro. All of these elements came together in harmony, making SFA2 a very appealing and memorable fighting game.