Street Fighter Alpha 2 / Street Fighter Zero 2
REVIEWStreet Fighter Alpha 2 is sequel to Capcom's Street Fighter Alpha "reboot". Branching off from the wildly successful Street Fighter 2 series, the Alpha series sure had big shoes to fill at the time... and in such a competitive era of the fighting game genre, also had something to prove. Thankfully, SFA2 was a much bigger and more colorful game than the prequel.

SFA2 provided Street Fighter fans with exactly what they wanted: more characters, more moves, and more balanced gameplay. New characters in SFA2, include: Gen from Street Fighter ( 1), Dhalsim & Zangief from Street Fighter 2, and even the mysterious mid-boss from the arcade version of Final Fight, Rolento. All returning characters got some nice updates and are even more fun to use this time around, thanks to the expanded gameplay system.

Such a great selection screen... and announcer.

Street Fighter Alpha 2 retains most of the gameplay elements introduced in the prequel. Returning from the prequel, are the Super Combo Gauge, Air-Blocking, Alpha Counters, and Fall Breaking. What's new this time around is the Custom Combo System, allowing players to perform a series of basic and special moves to create a custom combo of their own (until the timer gauge for the custom combo runs out). Chain Combos from the prequel were taken out, although Guy & Gen can still perform a select few. Street Fighter Alpha 2 also fixed up the balance and damage issues that were apparent in the first Street Fighter Alpha.

The Yoga master has returned! Or rather, Street Fighter returns to India!

Presentation-wise, Street Fighter Alpha 2 succeeded the original in every way imaginable. For starters, the visuals are brighter and pack more vibrant effects. The HUD gauges are more eye-catching, and the amazing in-game artwork by Bengus speaks for itself. Like the prequel, every character has his or her own unique stage, all of which were brilliantly drawn & designed (and much more exciting than the prequel's stages). In my opinion, the stages were some of the best in the entire genre at the time... with some really cool cameos for the true Capcom fans.

Epic background character cameos for the true Capcom fans.

In closing, SFA2 pretty much had it all together for a fighting game in the mid 90's... a badass intro, solid and intuitive 2D gameplay, an amazing art direction (Bengus, Edayan & Dai-chan), catchy new music tracks, and tons of throwbacks for fans of classic Capcom games. All of these elements came together in harmony, making SFA2 a very appealing and memorable fighter for its time. No doubt players knew they were looking at a quality 2D fighting game when SFA2 was on the screen. It was ahead of its time!


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Page Updated: June 18th, 2018
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Noritaka Funamizu, Haruo Murata, Hideaki Itsuno, Akiman (character design)
Artwork by: Bengus (CRMK), Dai-chan, Edayan
Platform(s): Arcade, Super Nintendo, PlayStation, Sega Saturn, Windows
Release Date(s): Feb. 27th, 1996          ( Arcade)
Mar. 6th, 1996
           ( Arcade)
Aug. 9th, 1996           
( PS1)
Sept. 30th, 1996        
( PS1)
Sept. 14th, 1996        
( Saturn)
Sept. 30th, 1996 
        ( Saturn)
Nov. 1996                    
Dec. 20th, 1996
          ( SNES)
Mar. 12th, 1998        
( Windows)
( Windows)
Characters Ryu, Adon, Chun-Li, Guy, Ken, Dhalsim, Gen, Sakura, Rolento, Zangief, Charlie, Birdie, Rose, Sodom, Sagat, Akuma, Bison, Dan, Evil Ryu, Shin Akuma

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Featured Video:

Related Games: Street Fighter Alpha, Street Fighter Alpha 3, SFA3 Upper, SFA3 Max, SFA Anthology, Street Fighter, Street Fighter 2, SF2 Champion Edition, SF2 Turbo, Super SF2, Super SF2 Turbo, Super SF2 Turbo: Revival, Super SF2T HD Remix, Ultra SF2, SF3: New Generation, SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter 4, Super SF4, Super SF4: 3D Edition, Super SF4: Arcade Edition, Ultra SF4, Street Fighter 5, SF Anniversary Collection, Street Fighter EX, SF EX2, SF EX3, SF: The Movie, Super Puzzle Fighter 2 Turbo, Super PF2T HD Remix, Pocket Fighter, Art of Fighting 3, Samurai Shodown 4, King of Fighters '96, Killer Instinct Gold, Mortal Kombat Trilogy, Warzard, X-Men VS Street Fighter, Final Fight Revenge

Gameplay Engine  9.0 / 10
Story / Theme  10 / 10
Overall Graphics  9.5 / 10
Animation  9.5 / 10
Music / Sound Effects  9.5 / 10
Innovation  9.0 / 10
Art Direction  10 / 10
Customization  8.0 / 10
Options / Extras  8.0 / 10
Intro / Presentation  10 / 10
Replayability / Fun  9.0 / 10
"Ouch" Factor  8.0 / 10
Characters  8.5 / 10

 9.0 / 10

 Review based on Arcade / SNES versions


Final Words:

Not only is SFA2 an attractive game visually and presentation-wise, it still holds up today as a very playable and competitive game. Some hardcore fans even prefer SFA2 over SFA3 for the custom combo system (and I have to admit, it's fun). There's just something about SFA2 all around, and it's still one of the best fighting games from the time period.

SFA2 was definitely a big step in the right direction for the Street Fighter series. SFA2 was one of my favorite Street Fighter titles when it debuted, and is still on my "all time favorites" list. I'll throw down in some Alpha 2 (or Alpha 3) any day of the week.  

As great as SFA2 was, certain disgruntled fans might've said the game sucked because it didn't have their favorite SF2 characters in it... like Vega (Claw), Blanka, or E. Honda, for example. That's when Capcom stepped up to the plate yet again and answered with yet another epic sequel... Street Fighter Alpha 3! 
~TFG Webmaster

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