Capcom Fighting All-Stars ![]()
Last Updated: 7/20/2012 Developer(s): Capcom Publisher(s): Capcom Platform(s): Arcade, Playstation 2 Release Date(s): 2003 ( Limited Beta test), Eventually Cancelled
Characters: Ryu, Chun-Li, Batsu, Akira, Strider Hiryu, Haggar, Alex, Charlie, Poison, D.D., Ingrid, Rook Featured Video:
Related Games: Capcom Fighting Evolution, Rival Schools, Street Fighter Alpha 3 Max, Street Fighter 4, Final Fight: Revenge
Overall Graphics 8 / 10 Art Direction 8.5 / 10 Final Words: First of all, the character artwork, character selection, and the fact that the game was set in Metro City really got my hopes up... CFAS looked like it could've been a halfway entertaining fighting game for us Capcom fans (and 3D fighting game fans).
Instead, we got Capcom Fighting Evolution...which as we all know, didn't go over very well. Call me crazy, but I think All Stars may have turned out a bit better. Hey, it had to be better than Final Fight Revenge at least. ~TFG Webmaster
STORY: Death was running around Metro City with a bomb called Laughter Sun. Mike Haggar called all above mentioned fighters to beat Death and defuse the bomb. To disarm it codes were needed to be input. D.D., Rook, and Ingrid where the Code Holders, they had the codes that would deactivate the bomb. D.D. was the leader, Ingrid & Rook were his teammates. Their codes were Ogre, Fallen Angel and Isis.
ABOUT: Capcom Fighting All-Stars was a 3D fighting game planned for the arcade & PS2. The game was designed to mix Capcom's trademark 2D fighting system with a 3D engine, which judging by some of the screenshots, allowed for sidestepping. Capcom beta-tested the game, but after negative feedback from players, the game was canceled in August 2003. This "project" eventually turned into Capcom Fighting Evolution.
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Ryu said Sidestep that EWGF!!! Btw, D.D. stands for Doriya! Doriya!
The life system of All Stars was 3-tiered. If the player lost one tier, a break moment would occur and the fight would resume. The life system was also linked to the power bar, and for each tier lost, a character gained an additional level in their super combo gauge. Super moves were also handled in three tiers, each super costing one, two, or three levels to use.
While All Stars never saw an official release, the idea of Capcom's own characters in a crossover game would be instead used in Capcom Fighting Evolution, released in 2004. One of the original characters slated to debut in All-Stars, Ingrid, would later appear in Evolution and Street Fighter Alpha 3 Max.
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Some early SF4 camera angles?