The shadow of fear was approaching Metro City. A man
only known as DEATH, was running around Metro City with a bomb. The bomb was
codenamed Laughter Sun. Mayor Mike Haggar contacted well known fighters in order to locate and defeat DEATH and then defuse the bomb. Codes were needed
to disarm the bomb, and that is where the Code Holders subtitle of the game
comes into play. D.D. and his teammates, Rook and Ingrid, were the Code Holders.
Their codes are Ogre, Fallen Angel, and Isis.
had every reason to happen... it would've been better than many of 2003's
Capcom Fighting All-Stars: Code Holder was a 3D fighting game planned for
release in arcades and on Playstation 2. The game
was designed to mix Capcom's trademark 2D fighting system with a 3D engine.
Judging by some of the screenshots, this included a sidestepping technique. Capcom
held beta tests for Capcom Fighting All-Stars in Japan and London, but the game was
eventually canceled in August 2003. It is speculated that the game was canceled
due to negative feedback from players. This "project" eventually turned into
say that this game didn't have potential. Props to Capcom for trying...
The life system of All Stars
was 3-tiered. If the player lost one tier, a break
moment would occur and the fight would resume. The life system was also linked
to the power gauge, and for each tier lost, a character gained an additional level
in their super combo gauge. Super moves were also handled in three tiers, each
super costing one, two, or three levels to use.
Fighter, Rival Schools, Final Fight & Darkstalkers in 1 game?
While All Stars never saw an official release, the idea of Capcom's own
characters in a crossover game would be instead used in Capcom Fighting
Evolution, a 2D fighter released in 2004. One of the original characters slated to debut
in CFAS, Ingrid,
would later appear in Capcom Fighting Evolution in addition to Street Fighter Alpha 3 Max.
Ryu said Sidestep that
EWGF!!! D.D. must stand for Doriya! Doriya!
First of all... the cool artwork, the character
the fact that All-Stars was set in Metro City really got my hopes
up back when it was announced. CFAS was basically turning into a mash-up of Street
Fighter, Final Fight and Rival Schools... (which happen to be
3 of my all time favorite Capcom franchises). It also had a gritty,
"not-overly-colorful" look, which I also kinda fancy and could've
worked. The new characters even looked good. I particularly like D.D., who had a
Mishima-style Electric Wind God Fist. Yep, there was some TEKKEN
inspiration going on here.
Regardless whether or not it would've been one of Capcom's best efforts,
Capcom Fighting All-Stars would've easily been competitive if not better with
some other fighting games of the era. It the very very least, it
would've been an entertaining trip for us old school Capcom fans who love all of
got Capcom Fighting Evolution.....
which we all know didn't go over very well. Call me crazy, but I think All
Stars would've turned out better. It's a shame that they came so far, only
to cancel the whole thing. Maybe one day Capcom will return to the idea of
characters fighting it out across all of their classic franchises. ~TFG