Debuting under the odd title of "Capcom Fighting Jam"
Japan, Capcom Fighting Evolution (as we know it in North America) is a 2D fighter
featuring an assortment
of Capcom characters from the likes of Street Fighter 2, Street Fighter Alpha,
Fighter III: Third Strike, Darkstalkers and Red Earth. Capcom
also threw the brand new female character, Ingrid, originally from the canceled Capcom
Fighting All Stars.
The battles in Capcom Fighting Evolution are 2 VS 2 (team style, not tag) and each
character uses a super meter corresponding to their respective series. After each
have the option to switch out their current character. While the premise of Capcom Fighting Evolution sounds like a novel idea on paper, a few key things went wrong with this fighting game
"effort" by Capcom... if you dare
call it that.
Well... where else can you
see Chun-Li VS a big-ass dinosaur?
As expected, the gameplay of Capcom Fighting Evolution feels very much like something we've played before,
which can be interpreted as both a good thing and a bad thing in this case. It
actually feels and plays most similar to that of Capcom VS SNK 2... which, ironically
enough, is the last 2D fighting game Capcom released before CFE.
At first glance, Evolution gives off the same vibe that the original Capcom VS SNK did
when it debuted. To sum up the "feeling" I'm referring to: Rushed
presentation, not enough characters, missing
key combos, imperfect gameplay, and leaving much to be desired overall. CFE's
roster should've been a lot more comprehensive, especially considering the quality of
character sprites we're getting... I mean,
where's Captain Commando, Strider Hiryu, or even Jin Saotome? Unfortunately, we're stuck with some very outdated 2D
sprites and characters (not to mention a measly 2 colors per character! Booooo!) If that
doesn't say lazy, I don't know what does.
Just to state the obvious,
Capcom Fighting Evolution's visuals are below average. For one, Demitri's sprite is
seriously too old to be in a 2004 fighting game
(10 years old to be exact)... and to top it off, his sprite looks particularly
crappy in this game (yes, Demitri's sprite actually looks better in Darkstalkers). They also
curiously edited Zangief's sprite from
SFA2... shrinking the original dimensions and changing his facial expression. Overall, he looks pretty terrible in
As a matter of fact, for
a quick comparison you can always perform Zangief's taunt, which strangely
switches back to his old
sprite for a moment.
Are those characters in
the background supposed to be made of cardboard? :(
Some of the stages are
fairly decent-looking and there are some catchy BGMs. However, several backgrounds
feature cameos of other Capcom characters; and for some reason, these
resemble 2D cardboard cutouts... seriously Capcom dev-team, what type of drugs were you
The animation in
general is sped up, which means the3rd Strike characters that appear
in Evolution don't animate quite as smoothly they do from their original
Strike characters also look noticeably "out of place" when fighting against
characters from Darkstalkers or SFA, simply because those character sprites
contain far less frames of animation.... It just looks weird.
You can sum up the graphics of CFE in one world... "messy".
All of the sprites blended together from different games just gives me a headache.
One of the only good parts of the game visually, are the endings. All characters have endings drawn by UDON Comics
and are presented in a comic-panel-like sequence. Many endings also contain cool
cameos of other Capcom characters (many of whom should've been playable in the
game). Besides the spectacular ending artwork,
still... CFE is probably one of Capcom's sloppiest 2D fighting games
Overlooking these obvious
flaws, hardcore Capcom fighting game fans still might be able to enjoy Evolution
for its nostalgia value and "classic" 2D gameplay. For one, certain characters can parry, which can
make for some fun (and comical) match-ups,
even considering the dated animations. Most characters retain almost all of their special & super moves, but unfortunately, characters definitely don't play
"exactly like they do from
previous games" (which is funny, because the back of the box says different).
I happen to be a decent 3rd Strike Urien player myself, and most
of his (good) Aegis Reflector combos are NOWHERE to be found... disappointing
indeed. What's the use of having Urien from 3rd Strike if he plays nothing
like the real thing?! This case repeats itself with other characters... but on
the bright side, the SFA, SF2 and Darkstalkers characters
play closer to the originals (as far as I know). I'm sure most fighting gamers can find
a handful of characters/teams in CFE that they enjoy using, but in most cases,
those characters are far more fun to use in the original games that they are from.
This game could've been a hell of a lot better, Capcom.
Capcom Production Studio 2
(character art /posters)
UDON Comics (ending
Playstation 2, Xbox, PSN
Nov. 16th, 2004 (
2nd, 2004 (
Feb. 12th, 2005 (
June 14th, 2005 (
24th, 2005 ( Xbox)
My friends and I actually had some fun with Evolution,
for a while... it was something "different" to play at the time, at
least. Of course we spent a lot of time laughing at how bad the game is, but we
surprisingly ended up having some pretty entertaining matches.
While a bit lonely, the character selection isn't terrible and there are some fun
match-ups to be had. The
gameplay is pretty solid in "2D fighting game terms"... but at the end
of the day, that doesn't save CFE from being a lazily-made piece of crap.
I don't completely hate the game... I've certainly played worst fighting
games in my time. My favorite things about Evolution would be parrying (with the few characters that
can parry), the endings, the epic character artwork & poster artwork by Shinkiro
(which you can find below), and a few of the music tracks. Sadly, everything else
about the game is lackluster. So what crawled
up into Capcom's ass and died? I actually have a theory....
Perhaps, someone at Capcom
thought it'd be a "brilliant" idea to purposely make the
game look cheap to mock the many people who ripped off their 2D fighting games using emulators. I've seen a fair share of MUGEN games that shoved SFA,
SF3, and Darkstalkers sprites together... and they looked eerily
similar to this game!
Why would Capcom do such a thing? I don't know... to show they can
money with minimal effort (not sure if that even worked)? Who knows the reason, but
the lazy effort behind CFE seems to make such a statement. I would only
recommend this game to hardcore Capcom fighting game fans... everyone else should probably steer clear.