Capcom Fighting Evolution
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Review: Originally entitled Capcom Fighting Jam, this 2D fighter brings together an assortment of Capcom characters from likes of Street Fighter 2, Street Fighter Alpha, Street Fighter III: Third Strike, Darkstalkers, and Warzard. Capcom also threw in a new character: Ingrid from the canceled Capcom Fighting All Stars. The battles are 2 VS 2 (team style, not tag) and each character uses their super meter from the original game that they're from. After each round, the player can switch out their current character for their partner, or keep the same character. A novel idea on paper, but a few key things went wrong with this "effort," if you dare call it that.
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Well where else can you see Chun-Li VS a big-ass dinosaur?
While the "idea" of the game seems like a dream come true for Capcom fighting game enthusiasts, the gameplay feels very much like something we've played before (which is a good thing in some ways) and seems to be most similar to that of Capcom VS SNK 2... which is ironically the last 2D fighting game Capcom released. Hmmm.
At first glance, Evolution gives off the same aura that the original Capcom VS SNK did when it came out... not having enough characters, missing combos, and leaves much to be desired from a Capcom fighting game. The character roster should've been a lot bigger, especially considering the quality of characters we're getting... I mean, where's Captain Commando, Strider Hiryu, or even Jin Saotome? Unfortunately, we're stuck with some very outdated 2D sprites and characters.
For example, Demitri's sprite is seriously too old to be in a 2004 fighting game (10 years old to be exact)... and to top it off, his sprite looks particularly shitty in this game (yes, he actually looks better in the Darkstalkers series). They also edited the Zangief sprite (from SFA), shrinking the original sprite and changing his facial expression; and overall he looks quite terrible in this game as well. As a matter of fact, for a quick comparison you can always do Zangief's taunt, which still uses his old face, so you can compare the two when needed.
Ridiculous.
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Are those supposed to be cardboard stand-ups of E. Honda & Maki? :(
Just to state the obvious, graphically the game is well below average. Some of the backgrounds are pretty decent looking (and even have quality background music), but several backgrounds include cameos of other Capcom characters; and for some reason they closely resemble 2D cardboard cutouts... seriously Capcom designers, what were you on?!?
The animation in general is sped up, which means the Third Strike characters that appear in Evolution don't animate as smoothly they do from their original game.
You can sum up the graphics of this game in one world... and that's "messy."All of the sprites blended together from different games just gives me a headache. One of the only good parts of the game visually, are the endings. All characters have endings this time around, yes... real endings for once. The art for the endings come up in a comic-panel-like sequence (Drawn by UDON), and they look pretty damn good. Besides spectacular endings, this is definitely one of Capcom's worst 2D fighting game to date.
Overlooking the obvious flaws, hardcore Capcom fighting game fans will be able to enjoy Evolution for it's historical value and classic 2D gameplay. At least you can parry with certain characters in the game, which can be fun times. Most characters retain almost all of their special & super moves (but a few are missing). Also, characters definitely don't play "exactly" like they do from previous games (which is funny, because the back of the US version box says different). I happen to be a decent Third Strike Urien player myself, and most of his (good) Aegis Reflector combos are NOWHERE to be found...disappointing indeed. What's the use of having Urien from Third Strike if he's nothing like the real thing?! This case repeats itself with other characters... but on the bright side, the SFA, SF2, and Darkstalkers characters actually play more like they should. I'm sure most fighting gamers can find a handful of characters in CFE that they enjoy using, but in most cases those characters are more fun to use in the original games that they are from.
Last Updated: 4/30/2010 Developer(s): Capcom Production Studio 2 Publisher(s): Capcom Platform(s): Arcade, Playstation 2, Xbox Release Date(s): October 2004 (Arcade), November 16th 2004 ( PS2), December 2nd 2004 (
PS2), February 12th 2005 (
PS2), June 14th 2005 (
Xbox), June 16th 2005 (
Xbox), June 24th 2005 (
Xbox)
Characters: Ryu, Chun Li, Demitri, Guile, Leo, Hydron, Ingrid, Felicia, Hauzer, Yun, Guy, Sakura, Bison, Alex, Urien, Kenji, Jedah, Rose, Anakaris, Zangief, Karin, Shin Akuma, Pyron Featured Video:
Related Games: Capcom Fighting All Stars, Street Fighter 2, Street Fighter Alpha, Street Fighter III: Third Strike, Darkstalkers, Warzard
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Gameplay Engine 7.5 / 10 Story / Theme 6 / 10 Overall Graphics 4 / 10 Animation 6 / 10 Music / Sound Effects 7.5 / 10 Innovation 6 / 10 Customization 3 / 10 Options / Extras 3 / 10 Intro / Presentation 4.5 / 10 Replayability / Fun 7 / 10 "Ouch" Factor 6.5 / 10 Characters 7 / 10 BOTTOM LINE 6 / 10
Final Words: Evolution was actually somewhat fun for a while... the character selection wasn't bad and there were some fun match-ups. The gameplay was also solid in 2D fighting game terms, but that doesn't mean this game isn't a lazily-made piece of $#!@%. lol.
My favorite things about Evolution would be parrying (with the few characters that can parry), the endings, the character artwork by Shinkiro, and a few of the music tracks... but yeah, everything else pretty much sucks. So what crawled up into Capcom's ass and died? I actually have a theory...
Perhaps, someone at Capcom thought it'd be a brilliant idea to purposely make the game look cheap to "mock" the people currently ripping off their 2D fighting games using emulators. Why would they do that? To show they can make money with little effort? (not sure if that even worked). Who knows the reason, but this cheap-looking game seems to make such a statement. ~F.Yagami, Webmaster of TFG