Pocket Fighter / Super Gem Fighter Mini mix
Last Updated: 12/21/2012 Developer(s): Capcom Publisher(s): Capcom Artwork by: Shima Maeda, Edayan (minor artwork), L. George (secret file cover) Platform(s): Arcade, Sega Saturn, Wonderswan, Playstation, PS2 (in SF: Anniversary Collection), PSN Release Date(s): September 1997 ( Arcade)
June 11th, 1998 ( PS1)
July 1st, 1998 ( PS1)
July 9th, 1998 ( Saturn)
April 6th, 2000 ( Wonderswan)
May 25th, 2006 ( PS2 in SFA: Anthology)
June 13th, 2006 ( PS2 in SFA: Anthology)
July 7th, 2006 ( PS2 in SFA: Anthology)
February 8th, 2011 (PSN)
Characters: Ryu, Ken, Chun-Li, Sakura, Morrigan, Lei Lei, Felicia, Tessa, Zangief, Ibuki, Dan, Akuma
Related Games: Street Fighter 2, Street Fighter 3: New Generation, Street Fighter Alpha, Super Puzzle Fighter 2 Turbo, Super Puzzle Fighter 2 Turbo HD Remix, Match of the Millennium, Darkstalkers, Red Earth
Gameplay Engine 8.5 / 10 Story / Theme 8 / 10 Overall Graphics 8.5 / 10 Animation 8.5 / 10 Music / Sound Effects 8.5 / 10 Innovation 8.5 / 10 Art Direction 9.5 / 10 Customization 7 / 10 Options / Extras 7 / 10 Intro / Presentation 8 / 10 Replayability / Fun 7.5 / 10 "Ouch" Factor 7.5 / 10 Characters 7.5 / 10 BOTTOM LINE
8.2 / 10
Review based on Arcade version Final Words:
Pocket Fighter is an enjoyable game to whip out every now and then for some good laughs and good fun. The gameplay is pretty solid overall... but who really cares, this game doesn't take itself seriously, so why should you? lol.
Whether or not this little game "fits your style," you should at least give it a try, but be warned... it can become addicting. And if it's your first time, make sure you go to the bathroom before playing... it's possible you may piss yourself laughing. ~TFG Webmaster
REVIEW: Pocket Fighter (known as Super Gem Fighter Mini Mix in Japan) is a 2D fighting game featuring Capcom characters from several different franchises... but not exactly how you remember them. Each of the fighters have been transformed into ulta-cute "super deformed" chibi versions, some of which coming straight out of Super Puzzle Fighter 2 Turbo.
A charming and catchy art style.
Pocket Fighter's gameplay can be summed up as fast, addicting, and simply hilarious at times. There are four buttons: Punch, Kick, Special, and Taunt. In addition to the standard special and super moves, each cuddly character can activate "Flash Combos" and "Costume Combos". These special combos are 4-hits long, and most of which allow a character to change into various "costumes" during the length of the combo. In addition, most of the "costumes" the fighters change into are cameos of other characters spanning the Capcom universe. Epic fan service! Players also collect gems during battle to help fill up their super combo and special move meters.
The "Special" button activates a chargeable, unblockable move and if connected will cause the opponent to drop a significant amount of gems. The longer the Special button is charged, the more gems will be dropped on impact. Players can also cause specific color gems to drop from the enemy depending on which directional button is held when "Special" is pressed.
Felicia somehow learned that from Blanka.
Pocket Fighter has some solid graphics for a 2D fighter, and is quite flashy at times. There's always a ton of action going on and there are also a ton of cameos in the backgrounds, ranging from some lesser known characters like Leo from Warzard, to a handful of your favorite Street Fighter and Darkstalkers characters.
Don't let the "kiddie" look fool you, Pocket Fighter is a through-and-through Capcom fighter that no 2D fighting game fan should miss. It doesn't have the deepest gameplay system out there, but all of the fundamentals are in place (and why even take it seriously enough to talk about the gameplay?)... Pocket Fighter is obviously a "casual" fighting game with entertainment value at the forefront, an awesome fan service for old school Capcom fans, and it's pretty damn fun to play once you learn the ropes.