Super Street Fighter IV
General: The sequel to the wildly popular Street Fighter IV features a generous 10 new characters including 8 returning veterans and 2 newcomers. New additions to the roster include: Cody, Guy, Adon, T. Hawk, Dee Jay, Dudley, Ibuki, Makoto, Juri, & Hakan... all superb choices in my opinion. The roster update is nothing short of spectacular and demonstrates one of the top "pros" of the series' going with 3D graphics... (there's simply no way any team of artists could've created 10 high quality, well-animated character sprites in less than a year.)
Epic dream match-ups!
The new characters from the series' past look superb in SF IV's "cartoony yet intricately detailed" 3D art style. The majority look and sound the way they should, but a few of the characters indeed have their quirks and "awkward" moments... *sigh* some characters just look more natural in 2D.
More importantly, their play-styles are traditional enough to make most old school Street Fighter players happy, and each has his/her fair share of new abilities & gameplay strategies! The newcomers, Juri & Hakan, offer two exceptionally unique fighting styles & personalities to the series... both of which are forces to be reckoned with!
Besides the new characters, the game really hasn't changed very much at all... if you played the first Street Fighter IV you should know what to expect. Each character now has two Ultra Combos to choose from before the match begins, not unlike Super Arts from Street Fighter III. The new ultras are a mixed bag... some are even more epic than the originals and hit hard; while others seem less-inspired, overly-exaggerated, and/or involve entirely too much spinning....Returning characters didn't receive any movelist updates but certain move priorities & abilities were tweaked. The changes are minor ones overall, but what isn't broken doesn't have to be fixed. The combo system is still solid, fun, and requires a high level of skill to master.
Presentation-wise, SSF IV lives up to the original's... if not succeeding it. Thankfully, that dreadful "Indestructible" theme song was removed from the game entirely. The new intro is packed with style, badass remixed Street Fighter themes from the series' past and present, and flows nicely from beginning to end. The main menu is incredibly slick, and given some much needed personality by badass character artwork (specific for certain modes mind you). Arcade Mode brings back the story element for each character, and offers all new prologues & endings... the character storylines are what you'd come to expect from the series and don't take themselves too seriously, but most of the story artwork doesn't fail to impress at least. Also included are some all new "Rival Fight" sequences which no Street Fighter fan should miss.
Enter Turkish oil wrestling!
The new "Arrange" character soundtracks build upon SF IV's already solid soundtrack, and add some great flavor to the game. Nearly all of the remixed themes bring a certain nostalgia that only a true Street Fighter fan can fully appreciate. ;) The 5 new stages are all visually stimulating and each carries a decent soundtrack of their own. On the flip side, I was hoping they'd "remix" some of the returning stages visually like they did in the old days. Call it nitpicking, but I think a change of sky color and some new background details/characters can go a long way in a sequel. What also seems to be lacking is a Gallery/Theater mode where you can view artwork & ending cinematics, unless I simply haven't unlocked it yet. The Car Crusher & Barrel Buster bonus modes have returned for nostalgia value, but the modes didn't really evolve. I was hoping it would be a bit more challenging to get a high score... why not make "combos" count as more points in Barrel Buster? :/
Now for a bigger gripe I have: Why can't I hit my opponent after KO?Seriously Capcom? You took it out?!? Please tell me it's an unlockable feature or it'll be added with an online update... *wishful thinking* It's fun little things like that, that I love most about fighting games sometimes. Of all things, why take something like that out? Call it nitpicking (again)... but I really really really enjoy punching (or kicking) my opponent in the gut one more time after KO'ing them with a jab. For the record, the lack of this feature lowers my Replayability / Fun rating by "1.0" point... I just have to. :( However, if Capcom fixes this "glitch" I'll raise the score of course... but don't get me wrong, SSFIV is no doubt a fun game.
As expected, the Online Mode improves on the original's layout in every way by offering some awesome new options like Team Battle, Endless Battle, and the all new Replay Channel where you can view, save, & share replays. Replay Channel is an especially stylish mode and actually adds quite a bit of replay value for me (no pun intended)! Lag has been very minimal in my online experience so far and I'd say the online mode gets a high passing grade overall. Stay tuned for my thoughts on the upcoming Tournament Edition DLC!
Last Updated: 8/4/2010 Developer(s): Capcom Publisher(s): Capcom Designer(s): Yoshinori Ono (producer), Daigo Ikeno (character design) Platform(s): Playstation 3, Xbox 360, Arcade Release Date(s): April 27th 2010 ( PS3/360), April 28th 2010 (
PS3/360), December 2010 (Arcade)
Characters: Ryu, Ken, Chun Li, Dhalsim, Zangief, E. Honda, Blanka, Guile, Sagat, Bison, Balrog, Vega, Crimson Viper, El Fuerte, Abel, Rufus, Seth, Akuma, Gouken, Cammy, Rose, Gen, Fei Long, Dan, Sakura, T. Hawk, Dee Jay, Cody, Guy, Adon, Juri, Dudley, Ibuki, Makoto, Hakan Featured Video:
Related Games: Street Fighter, Street Fighter 2, Street Fighter 2 Champion Edition, Street Fighter 2 Turbo, Super Street Fighter 2, Super Street Fighter 2 Turbo, Super Street Fighter 2 Turbo: Revival, Super Street Fighter 2 Turbo HD Remix, Street Fighter 3: New Generation, Street Fighter 3: Second Impact, Street Fighter 3: Third Strike, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter Alpha 3 Upper, Street Fighter Alpha 3 Max, Street Fighter Alpha: Anthology, Street Fighter Anniversary Collection, Street Fighter EX, Street Fighter EX 2, Street Fighter EX 3, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, Super Puzzle Fighter 2 Turbo HD Remix, Street Fighter 4, Pocket Fighter
- Review is for PS3 version of Super Street Fighter IV -
Gameplay Engine 8.5 / 10 Story / Theme 8 / 10 Overall Graphics 9.5 / 10 Animation 9 / 10 Music / Sound Effects 8.5 / 10 Innovation 7.5 / 10 Customization 9.5 / 10 Options / Extras 8.5 / 10 Intro / Presentation 9.5 / 10 Replayability / Fun 8 / 10 "Ouch" Factor 9 / 10 Characters 9.5 / 10 BOTTOM LINE 9 / 10
Final Words: As a Street Fighter fan of 23 years, I had high hopes for this one... and overall, Capcom didn't disappoint. Once again, the new additions to the roster were all excellent choices by the development team. I was slightly disappointed with the original Street Fighter IV roster, but Capcom definitely stepped up their game... 35 characters = great match-ups!
I thought the addition of some "new" moves to returning SF IV characters would've benefited the overall gameplay, but I guess Capcom didn't want to mess with the balance too much. :/ Understandable, since it is Street Fighter and all.
The 10 new characters and 45 new ultra combos are definitely enough to warrant a sequel... it's well worth the $40. In closing, SSF IV is an amazing fighting game, sure to please fans new and old; and gives the series the spark it needs to continue being one of the top 2D fighting games of our time. Buy it. Play it. ~F.Yagami, Webmaster of TFG