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Super Street Fighter IV
 

 
REVIEW
The sequel to the wildly popular Street Fighter IV features a generous 10 new characters made up of 8 returning veterans and 2 newcomers. Additions to the roster include: Cody, Guy, Adon, T. Hawk, Dee Jay, Dudley, Ibuki, Makoto, Juri & Hakan... all superb choices in my opinion. The roster update is nothing short of spectacular and demonstrates one of the top "pros" of the series' going with 3D graphics... (there's simply no way any team of artists could've created 10 high quality, well-animated character sprites in less than a year.)
 

Epic dream match-ups! ... "Time to learn some class, Balrog!"

 
The new characters from the series past look superb in SF4's "cartoony yet intricately detailed" 3D art style. The majority look and sound the way they should, but a few of the characters indeed have their quirks and "awkward" moments... *sigh* some characters just look much more natural in 2D. More importantly, their play-styles are traditional enough to make more old school Street Fighter players happy and each has his/her fair share of new abilities & gameplay strategies! The newcomers, Juri & Hakan, offer two exceptionally unique fighting styles & personalities to the series... both of which are forces to be reckoned with!

The most significant update in addition to the new characters is that each character now has two Ultra Combos to choose from before the match begins, not unlike Super Arts from Street Fighter III. The new ultras are a mixed bag... some are even more epic than the originals and hit hard, while others seem less-inspired, overly-exaggerated, and/or involve entirely too much spinning.... Returning characters didn't receive any movelist updates but certain move priorities & abilities were tweaked. The changes are minor ones overall but what isn't broken doesn't have to be fixed I guess. The combo system is still solid, fun, and requires a high level of skill to master.

Presentation-wise, SSF IV lives up to the original's... if not succeeding it. Thankfully, that dreadful "Indestructible" theme song was removed from the game entirely. The new intro is packed with style, badass remixed Street Fighter themes from the series' past and present and flows nicely from beginning to end. The main menu is incredibly slick, and given some much needed personality by badass character artwork (specific for certain modes mind you). Arcade Mode brings back the story element for each character, and offers all new prologues & endings... the character storylines are what you'd come to expect from the series and don't take themselves too seriously, but most of the story artwork doesn't fail to impress at least. Also included are some all new "Rival Fight" sequences which no Street Fighter fan should miss.

 

Enter Turkish oil wrestling! ... "Time to oil up!"

 
The new "Arrange" character soundtracks build upon SF IV's already solid soundtrack and add some great flavor to the game. Nearly all of the remixed themes bring a certain nostalgia that only a true Street Fighter fan can fully appreciate. ;) The 5 new stages are all visually stimulating and each carries a decent soundtrack of their own. On the flip side, I was hoping they'd "remix" some of the returning stages visually like they did in the old days. Call it nitpicking, but I think a change of sky color and some new background details/characters can go a long way in a sequel. What also seems to be lacking is a Gallery/Theater mode where you can view artwork & ending cinematics. The Car Crusher & Barrel Buster bonus modes have returned for nostalgia value, but the modes didn't really evolve. I was hoping it would be a bit more challenging to get a high score... why not make "combos" count as more points in Barrel Buster?

Now for one of my biggest gripes I have with the game, and it might surprise you: Why can't I EX cancel or hit my opponent after KO anymore? Seriously Capcom? You took the time... to take it out of the game?!? Of all things, why take something like that out? It's fun little things, like overkill hits, that I love most about fighting games sometimes. Call it nitpicking (again)... but I really really really enjoy punching (or kicking) my opponent in the gut one more time after KO'ing them with a light attack. For the record, the lack of this feature lowers my Replayability / Fun rating by one full point. :(

As expected, the Online Mode improves on the original's layout in every way by offering some awesome new options like Team Battle, Endless Battle and the all new Replay Channel where you can view, save, & share replays. Replay Channel is an especially stylish mode and actually adds quite a bit of replay value for me (no pun intended)! Lag has been very minimal in my online experience so far and I'd say the online mode gets a high passing grade overall.
 

Page Updated: November 17th, 2012
Developer(s): Dimps, Capcom
Publisher(s): Capcom
Designer(s): Yoshinori Ono        (producer)
Daigo Ikeno            (character design)
Yasuyuki Oda         (game designer)
Artwork by: Daigo Ikeno
Platform(s): Playstation 3, Xbox 360, Arcade, Nintendo 3DS
Release Date(s): Apr. 27th, 2010       ( PS3/360)
Apr. 28th, 2010
       ( PS3/360)
Dec. 16th, 2010
      ( Arcade)
Feb. 26th, 2011
       ( 3DS)
Mar. 27th, 2011
      ( 3DS)
Characters Ryu, Ken, Chun Li, Dhalsim, Zangief, E. Honda, Blanka, Guile, Sagat, Bison, Balrog, Vega, C. Viper, El Fuerte, Abel, Rufus, Seth, Akuma, Gouken, Cammy, Rose, Gen, Fei Long, Dan, Sakura, T. Hawk, Dee Jay, Cody, Guy, Adon, Juri, Dudley, Ibuki, Makoto, Hakan, Yun (Arcade), Yang (Arcade), Evil Ryu (Arcade), Oni Akuma (Arcade)

Featured Video:

Related Games: Street Fighter 4, Super SF4: 3D Edition, Super SF4: Arcade Edition, Ultra SF4, Street Fighter, Street Fighter 2, SF2 Champion Edition, SF2 Turbo, Super SF2, Super SF2 Turbo, Super SF2 Turbo: Revival, Super SF2 Turbo HD Remix, SF3: New Generation, SF3: 2nd Impact, SF3: 3rd Strike, SF3: 3rd Strike Online Edition, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, SFA3 Upper, SFA3 Max, SFA: Anthology, Street Fighter Anniversary Collection, Street Fighter EX, Street Fighter EX 2, Street Fighter EX 3, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, SPF2T HD Remix, Pocket Fighter, Street Fighter X Tekken
  

Gameplay Engine

 8.5 / 10

Story / Theme

 8.0 / 10

Overall Graphics

 9.5 / 10

Animation

 9.0 / 10

Music / Sound Effects

 9.0 / 10

Innovation

 8.0 / 10

Art Direction

 8.5 / 10

Customization

 9.5 / 10

Options / Extras

 8.5 / 10

Intro / Presentation

 9.0 / 10

Replayability / Fun

 8.5 / 10

"Ouch" Factor

 9.0 / 10

Characters

 9.0 / 10

BOTTOM LINE

 9.2 / 10

 Review based on PS3 version

 

Final Words: As a Street Fighter fan of 23 years, I had high hopes for this one... and overall Capcom didn't disappoint. Once again, the new additions to the roster were all excellent choices by the development team. I was slightly disappointed with the original Street Fighter IV roster but Capcom definitely stepped up their game... 35 characters = lots of great match-ups!

I thought the addition of some "new" moves to returning SF IV characters would've benefited the overall gameplay and mix-up game, but I guess Capcom didn't want to mess with the balance too much. :/ Understandable, since it is Street Fighter and all.

The 10 new characters and 45 new ultra combos are definitely enough to warrant a sequel... it's well worth the full price of $40. In closing, SSF IV is an amazing fighting game sure to please fans new and old; and gives the series the spark it needs to continue being one of the top 2D fighting games of our time. Buy it. Play it. 
~TFG Webmaster
 

 
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Click Here for all character art!

 


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