Super Street Fighter II Turbo
    


    
REVIEWSuper Street Fighter II Turbo is the final arcade update to Capcom's long-running and hugely successful Street Fighter II series. Commonly dubbed "Super Turbo" (for short) in competitive circles, this installment also released under the title of Super Street Fighter II X for Matching Service on Dreamcast and arcades. Super Street Fighter II Turbo brought back everything that made the SF2 series so successful since its debut in 1991. New character colors, reworked stages, new moves for returning characters, and brand new gameplay mechanics such as Super Moves and Air Combos. While casuals might've overlooked the "minor" changes and improvements over the prequel (Super SF2), returning fans were treated to solid gameplay enhancements that would extend the competitive lifespan of Street Fighter for years to come.

 
  

SSF2T's intro movie is still amazing...



Super Street Fighter II Turbo
adds a Super Meter for the first time ever in the series, enabling characters to perform a powered-up Super Move when full. SSF2T also adds a handful of new moves & animations for returning characters enabling new combo possibilities. Super Turbo features four gameplay speed settings. Super Turbo also hosts the debut of a new shoto character (and one who would become one of the most iconic Street Fighter characters of all time)... Akuma ("Gouki" in Japan). In the arcade version, players had to input a secret code on the character selection screen in order to play as Akuma. (The secret code for Akuma: On the character select screen, highlight Ryu, wait three seconds. Then highlight T. Hawk, Guile, Cammy and Ryu, waiting three seconds between each selection. Finally, highlight any character, press Start and all three Punch buttons simultaneously.)

 

If you knew how to play as Akuma... you were an instant badass.

 

Super Turbo's
Super Meter allows fighters to unleash powerful super combos when the gauge is full. The Super Meter slowly increases as characters perform and connect with special moves and attacks. This single element alone adds quite a bit of replay value to the classic gameplay, as smart players can save and strategically use their ultra-powerful super move to turn the tide of battle. Even though the graphics look a bit aged compared to other fighters in 1994, Super Turbo still holds its own. Besides, SSF2 Turbo's gameplay is widely regarded as the best version of Street Fighter 2, and that's what matters most. 

 

Akuma's debut! Good times in 1994... (not so much for Bison).

 

In 2008, an enhanced version of Super Street Fighter 2 Turbo was released for PlayStation 3 and Xbox 360, fourteen years after the game's original launch. Super Street Fighter II HD Remix introduces redrawn character sprites and backgrounds created by the talented folks at UDON comics, along with new BGMS for all stages and online netplay.

 


   
 

Here Comes a New Challenger!

        

 

 

 

 

 

 

 

 

 

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Page Updated: March 11th, 2024
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Noritaka Funamizu, Haruo Murata  Planners
Artwork by: Bengus (CRMK), Akiman, Kinu Nishimura
Platform(s): Arcade, 3DO, PC DOS, Amiga, PS2  (in SF: Anniversary Collection)
Dreamcast  
(  SSFII X for Matching Service: Grand Master Challenge)
Gameboy Advance  
(as Super SFII Turbo Revival)
Release Date(s): February 23rd, 1994             Arcade
Nov. 7th, 1994                            3DO
Nov. 14th, 1994                         3DO
Nov. 21st, 1994                          3DO
Nov. 23rd, 1994                         Arcade
May 5th, 1995                            PC
June 1st, 1995                            PC
June 2nd, 1995                           PC
1995                                                 Amiga
Dec. 22nd, 2000                        Dreamcast
July 13th, 2001                           GB Advance - as SSFII Turbo Revival
Oct. 30th, 2001                          GB Advance - as SSFII Turbo Revival
Nov. 1st, 2001                             GB Advance - as SSFII Turbo Revival
Nov. 2nd, 2001                           GB Advance - as SSFII Turbo Revival
Characters Ryu, Ken Masters, Chun-Li, Guile, Dhalsim, Blanka, Zangief, E. Honda, Balrog, Vega, Sagat, M. Bison, Cammy, Fei Long, Dee Jay, T. Hawk, Akuma, Shin Akuma

Featured Video:

Related Games: Ultra Street Fighter 2, Super Street Fighter 2 Turbo Revival, Super Street Fighter 2, Super SF2T HD Remix, Street Fighter 2, SF2 Champion Edition, SF2 Turbo, Street Fighter, SFIII: New Generation, SFIII: 2nd Impact, SFIII: 3rd Strike, SFIII: 3rd Strike Online Edition, Street Fighter 4, Super SF4, SSF4: 3D Edition, SSF4: Arcade Edition, Ultra SF4, Street Fighter V, SFV: Arcade Edition, SFV:CE, Street Fighter 6, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, SFA3 Upper, SFA3 Max, SFA: Anthology, SF: Anniversary Collection, Street Fighter EX, SFEX2, SFEX3, SF: The Movie, Super Puzzle Fighter 2 Turbo, Pocket Fighter, Samurai Shodown 2, KOF '94, Killer Instinct, Art of Fighting 2, X-Men: Children of the Atom, Fighter's History: Dynamite
  

Gameplay Engine

 9.5 / 10

Story / Theme

 8.5 / 10

Overall Graphics

 8.5 / 10

Animation

 8.5 / 10

Music / Sound Effects

 9.0 / 10

Innovation

 7.5 / 10

Art Direction

 8.5 / 10

Customization

 9.5 / 10

Options / Extras

 8.0 / 10

Intro / Presentation

 9.0 / 10

Replayability / Fun

 9.0 / 10

"Ouch" Factor

 9.0 / 10

Characters

 10 / 10

BOTTOM LINE

 9.2 / 10

 Review based on Arcade version    

 

Final Words:

While some 1994 fighting game players with short attention spans immediately deemed Super Street Fighter 2 Turbo "old" or "rehashed" at the time of its release... this game made the very strong point that Street Fighter 2 is timeless. People actually wanted to keep playing the game, so who's complaining about another small yet very effective arcade upgrade? Not the players!

In this final revision of the arcade smash hi, Capcom refined many things, including balancing the roster to make the game fun again. The new moves, new combos, character rebalancing, and addition of Super Moves / Super Meter redefined SF2's tried-and-true gameplay to keep fans happy for decades to come. This mechanic would later evolve and get more interesting in the Street Fighter Alpha series, which was the new direction Capcom moved in following Super SF2 Turbo closing out the SF2 series.
~TFG Webmaster | @Fighters_Gen
    

 
 
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