Throughout the history of video games, many
great video game franchises have been periodically downgraded in the form
of horrible Hollywood movies. In the case of Street Fighter, look
no further than Street Fighter:
The Movie starring Jean Claude Van
Damme as Guile and Raul Julia as Bison, a movie that bombed at the box office in late
This movie... though timelessly funny and somehow still manages to be watchable...
was bad. It's so bad, in fact, that you'd be overpaying if you bought it for $3.99 from the crappy DVD bin
I could think of better ways to spend that money. Seriously though, if you're going to actually buy this atrocity, you might as well just
go all out and pick up the Blu-ray
bad movies (and bad movies based on video games) are then sloppily transformed into even worse
games. See where this is going yet? Street Fighter:
The Movie (The Game) is possibly the all time best example of this trend
that should be stopped, but probably never will. This game... *twitch twitch* ...
It's so bad, you wouldn't even want to "insert 2 coins"
to play it at an arcade in the 90's, because you'd be overpaying. Ouch!
(For your information, I purposely
neglected putting the Street Fighter: The Movie game on TFG for
yes, it is indeed that bad. Most games this bad I don't bother
putting on the site, but to complete the full library of Street Fighter games
ever released, I suppose it deserves its dark corner of the website.
I can't believe I actually decided to finally write a full review on this sorry
excuse for a game, but the the fans demanded it.
So I'll try to make this review
as quick and as painless as possible to keep anyone from killing themselves and/or suddenly
combusting (like the hideous life bars in this game).
Street Fighter: The Movie was actually developed by American company
Incredible Technologies, who were responsible for creating atrocities known as Time
Killers and Bloodstorm. Sorry, but if you think those games were any
good, you're demented and need to go see a doctor. Clearly borrowing the model
that Mortal Kombat was successful with, Incredible Technologies used
digitized actors in SF: The Movie, which consisted of (mostly) the same
cast that appeared in the movie. In a nutshell, the animation and overall
visuals of the game are laughable and awkward at their
very best moments. The music & sound quality is also terrible, featuring
plenty of odd, incoherent grunting during character special moves. I'm also
pretty sure "Ken" said "faggot" during Shoryuken... great
Take that Mortal Kombat... yeah..... *sound of crickets*
Most characters in the game have some entirely
new moves (which only appeared in this game), along with a few old ones (which
look absolutely horrible, of course). The gameplay
is equally as bad as the graphics, featuring a horribly stiff and sloppy control
scheme. Gameplay systems include "counter" throws, which are based on Saturday
Night Slam Masters, "interrupt moves", which are performed after
blocking an opponent's attack, and "comeback moves", which are special
moves that can only be used when the player's
life gauge is on the "danger" level. It might sound halfway decent on
paper, but it's really a sloppy mess of a game.
Can you please choke me
with a... rope (?) too?
For the console iterations, Capcom developed the PlayStation
& Sega Saturn home versions internally, and the game was published by
Acclaim. Capcom obviously realized how lackluster the arcade version turned out,
because they actually decided to reprogram the entire game engine on consoles!
In a nutshell, Capcom copy-pasted the horrible graphics over to the Super
Street Fighter II Turbo engine, and added EX Specials to the gameplay (later
introduced in SFIII: 2nd Impact). They also changed the game's appearance in a few ways,
remixing the backgrounds and music. Furthermore, Japanese voiceovers were added in,
made the characters sound like they should.
Differences in the character roster for the home versions, include: Blanka
& Dee Jay as playable characters, the absence of Blade and the palette-swap Bison troopers,
and Akuma as a hidden character. Indeed, the console versions of Street
Fighter: The Movie were... dare I say... an
"improvement" over the original arcade version. Even so... in my
doesn't change the fact that this game (atrocity) never should've happened.
Leif Pran Marwede (Project manager)
Sega Saturn, Playstation
Aug. 3rd, 1995
Aug. 10th, 1995
In case you haven't figured it out yet, Street
Fighter: The Movie is among the worst games Capcom ever put their name on.
The only reason to ever play this game is for comic value, but chances
are you'll be more put-off than actually find it funny. In any case, be sure to
play the arcade version to experience the true comedic value of this game.
Worst Street Fighter game ever? Check. Worst fighting game ever? Not
really, but close enough. Moral of the story, do not mention this game... *ehem*
this "disgrace to
everything that is Street Fighter"... ever.