Street Fighter II: The World Warrior  
Last Updated: 3/1/2011
Developer(s): Capcom
Publisher(s): Capcom
Designer(s): Akira Nishitani & Akira Yasuda (Akiman)
Artwork by: Bengus (CRMK), Akiman, Kinu Nishimura, Shoei, Sensei
Platform(s): Arcade, Super Nintendo, Genesis, PC Engine, Amiga, Commodore 64, ZX Spectrum, PC, 3DO, Sega Master System, Game Boy, Wii Virtual Console
Release Date(s): March 1991 ( Arcade)
1992 ( Arcade)
June 10th, 1992 ( SNES)
July 1st, 1992 ( SNES)
December 25th, 1992 ( ZXS)
1994 ( PC)
September 1st, 1995 ( Gameboy)
December 2nd, 2006 ( Wii VC)
December 25th, 2006 ( Wii VC)
Characters Ryu, Ken, Chun-Li, Guile, Dhalsim, Blanka, Zangief, E.Honda, Balrog, Vega, Sagat, Bison

Featured Video:

Related Games: Street Fighter, Street Fighter 2 Champion Edition, Street Fighter 2 Turbo, Super Street Fighter 2, Super Street Fighter 2 Turbo, Super Street Fighter 2 Turbo Revival, Super Street Fighter 2 Turbo HD Remix, Street Fighter 3: New Generation, Street Fighter 3: 2nd Impact, Street Fighter 3: 3rd Strike, Street Fighter 3: 3rd Strike Online Edition, Street Fighter 4, Super Street Fighter 4, Super Street Fighter 4: 3D Edition, Super Street Fighter 4: Arcade Edition, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter Alpha 3, Street Fighter Alpha 3 Upper, Street Fighter Alpha 3 Max, Street Fighter Alpha: Anthology, Street Fighter Anniversary Collection, Street Fighter EX, Street Fighter EX 2, Street Fighter EX 3, Street Fighter: The Movie, Super Puzzle Fighter 2 Turbo, Super Puzzle Fighter 2 Turbo HD Remix, Pocket Fighter, Art of Fighting, World Heroes, Fighter's History, Fatal Fury, Mortal Kombat

Gameplay Engine
 10 / 10
Story / Theme
 9.5 / 10
Overall Graphics
 10 / 10
Animation
 10 / 10
Music / Sound Effects
 10 / 10
Innovation
 10 / 10
Art Direction
 9 / 10
Intro / Presentation
 8.5 / 10
Replayability / Fun
 10 / 10
"Ouch" Factor
 10 / 10
Characters
 9.5 / 10
BOTTOM LINE

10 / 10

 Review based on Arcade version
Final Words:

I was 8 years old when I first played SF2... I remember literally "looking up" at the shiny Street Fighter 2 arcade cabinet and becoming completely obsessed with it since the first time I saw it. I even remember drawing Ryu & Zangief that night at the dinner table right after playing SF2!

Simply going to arcades and playing video games was one of my favorite things to do when I was growing up, but this new dawn of "competitive" fighting games really changed everything. In SF2, there seemed to be reason to keep playing... to keep improving your skills. There was simply nothing like getting an epic win streak.

After getting some practice in, I loved testing my newly found "Street Fighter skills" against other players from different arcades, win or lose... but one thing I sharply remember and loved doing, was being able to beat teenagers and even adults (twice my size) in this game when I was a kid. Button mashing does not work in this game, fools.  
~TFG Webmaster

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REVIEWStreet Fighter 2 debuted in arcades in 1991 and saw incredible success around the world. It sparked the 2D fighting game revolution in the early 90's and is one of the most iconic video games of all time. Street Fighter 2 introduced a cast of 8 unique fighters, each showcasing their own unique fighting style and special moves. After the player defeated all eight fighters, they moved on to fighting the 4 bosses: Balrog, Vega, Sagat, and M. Bison. After defeating M. Bison, players were treated to a special ending movie, unique to each character.
 

One of the most memorable selection screens.... Ever.

SF2 re-introduced a few familiar faces from the original Street Fighter and have been further fleshed out as character designs, which any fan of the original could clearly notice. Character sprites were bigger and far more colorful than any other arcade game at the time, and the amazingly detailed backgrounds were accompanied by particularly catchy theme songs that were guaranteed to be stuck in your head for days (possibly months) after playing.

The most important thing that changed since the original Street Fighter was the "competitive gameplay" that Street Fighter 2 introduced at the arcades. Button mashers were sure to lose their tokens against a skilled player who took their time and waited for their opponent to make a mistake. 8 selectable characters... but far more than 8 ways to play the game. Brilliant.
 

Guile's original theme still gives me goose bumps.

The fact that there were many "enhancements" to SF2 kept the game fresh and kept players coming back to the arcades for more, anxious to spend their hard-earned dollars... Capcom knew what they were doing. Every few years, there seemed to be another version of SF2 popping up in arcades... Street Fighter 2: Champion Edition was the first update to see the light, then Street Fighter 2: Turbo, Super Street Fighter 2, and finally Super Street Fighter 2 Turbo. Fans loved each and every one of these installments and little did they know back then, the lifespan of Street Fighter was far from over.
 

This game was pure crack in 1991... and remember, "Winners don't use drugs."