Fatal Fury: King of Fighters
(LAST UPDATE: 3/15/2010)
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Developer(s): SNK, Takara
Publisher(s): SNK
Platform(s): Neo Geo, Neo Geo CD, Sega Genesis, SNES, PS2, Wii Virtual Console
Release: November 25 1991 (Arcade), December 20th 1991 (Neo Geo), November 27th 1992 (SNES), April 1992 (
SNES), April 23rd 1993 (
Genesis), September 9th 1994 (Neo Geo CD), September 21st 2007 (
Wii VC), October 8th 2007 (
Wii VC)
Characters: Terry, Andy, Joe, Richard Myer, Duck King, Tung Fue Rue, Michael Max, Hwa Jai, Raiden, Billy Kane, Geese
Related Games: Fatal Fury 2, Fatal Fury 3, Fatal Fury Special, Fatal Fury Real Bout, Fatal Fury Real Bout 2, Fatal Fury Real Bout Special, Fatal Fury: Wild Ambition, Fatal Fury: 1st Contact, Garou: Mark of The Wolves
Story: A martial arts tournament known as the "King of Fighters" tournament, is being held in the fictional American city of South Town and sponsored by local crime boss Geese Howard. Ten years prior to the events of the game, Geese murdered a rival martial artist named Jeff Bogard who was on his trail. Now, Jeff's sons, Terry and Andy, along with their friend Joe Higashi, enter the tournament to get their revenge on Geese.
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Review: In Fatal Fury, you play the role of one of 3 characters... You can select either Terry, Andy, or Joe to head into South Town in order to to compete in the King Of Fighters tournament. Your first four opponents are Richard Myer, Duck King, Tung Fue Rue, and Michael Max. You can select the order of the first four battles. After defeating the first four opponents, you must face off against Hwa Jai, Raiden, and Billy Kane (in that order) before fighting the current champion, Geese Hoard.
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Compared to the arcade smash that was Capcom's Street Fighter 2 (and yes, we must compare) the gameplay engine of Fatal Fury felt really stiff. Character movement wasn't as responsive, but could move around a bit differently than characters in the Street Fighter series. The main unique draw of Fatal Fury was the ability to "jump" into the background or foreground and continue fighting. Character sprites obviously appeared smaller in the background, and then bigger and more detailed in the foreground... It looked kinda weird, but at the same time there was something cool about it. Yeah, I think it was a borderline "graphical achievement" for the time.
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The character designs were definitely unique in their own right, but on the same token, couldn't match those of SF2 at the time (and some were even blatant rip-offs). They all had some serious development to do, and thank goodness they did (well, most of them anyway). The first Fatal Fury was simply an alternative to Street Fighter 2 to those who were just tired of getting their asses handed to them at the arcades... But little did we know at the time, Fatal Fury was the start of a truly great and memorable fighting game series, and also the debut of several future fighting game icons.
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Gameplay Engine 5 / 10 Story / Theme 6.5 / 10 Overall Graphics 7.5 / 10 Animation 6 / 10 Music / Sound Effects 6.5 / 10 Innovation 6 / 10 Customization 3 / 10 Options / Extras 2 / 10 Intro / Presentation 7 / 10 Replayability / Fun 4.5 / 10 "Ouch" Factor 3 / 10 Characters 5 / 10 BOTTOM LINE 6 / 10
Closing Comment: SNK would admit themselves that they were mooching off of the huge success that Capcom's Street Fighter 2 was having at the arcades. Fatal Fury was definitely one of the games marked the beginning of the Capcom VS SNK rivalry. While Fatal Fury was a decent effort by SNK, the characters and gameplay really left something to be desired. While a true classic to look back at (and maybe laugh at), Fatal Fury lacked a truly solid gameplay system, and only had three selectable characters which paled in comparisons to Street Fighter 2's eight characters. SNK soon released some sequels to their new fighting game franchise, which became considerably better competition for Capcom's Street Fighter series. ~F.Yagami, Webmaster of TFG
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