Final Fight: Revenge
Last Updated: 5/24/2010 Developer(s): Capcom Publisher(s): Capcom Designers): Tetsuya Iijima Artwork by: Akiman (original character design & reference artwork) Platform(s): Arcade, Sega Saturn, Playstation Release Date(s): July 1999 (Arcade)
March 30th, 2000 ( Saturn)
Characters: Cody, Damn D, Sodom, Hugo, Haggar, Rolento, El Gado, Edi E., Poison, Guy, Belger
Related Games: Street Fighter Alpha 3, Street Fighter III: 2nd Impact, Super Street Fighter IV, Street Fighter X Tekken, Street Fighter EX, Street Fighter EX2, Samurai Shodown 64, Mortal Kombat 4, Fatal Fury: Wild Ambition, Buriki One, King of Fighters: Maximum Impact
Gameplay Engine 2.5 / 10 Story / Theme 4 / 10 Overall Graphics 1.5 / 10 Animation 2 / 10 Music / Sound Effects 4 / 10 Innovation 3 / 10 Art Direction 8.5 / 10 Customization 3 / 10 Options / Extras 2.5 / 10 Intro / Presentation 1 / 10 Replayability / Fun 2.5 / 10 "Ouch" Factor 2 / 10 Characters 5.5 / 10 BOTTOM LINE
2.7 / 10
Review based on Saturn version Final Words:
Like many old school arcade-dwellers of the late 80's / early 90's, I have a special place in my heart for the original Final Fight. The characters, the music, and the gameplay made it a very memorable gaming experience for back then. Capcom's classic beat-em-up really should have translated smoothly into a decent fighting game, but the team behind Final Fight: Revenge seriously screwed it up.
For us Capcom fans, it was utterly heartbreaking to see our beloved Final Fight characters transform into "walking Lego-people" with laughable, terrible looking moves and animations. Final Fight Revenge's gameplay makes the game too hilarious to be taken seriously, which is ironic because the original Final Fight actually had a fairly serious tone. The character roster is also very small, with no new faces to the series (besides the retarded zombie version of Belger). It would've been cool to see some faces from Final Fight 2 or even Final Fight 3. They could have done so much more.
Needless to say, if you're looking to experience the true Final Fight vibe, just go back and play the original. The bright side of all of this is that most Final Fight characters faithfully translated into other Capcom fighting games, such as: Super Street Fighter IV, Street Fighter Alpha 3, SF III: 2nd Impact and Street Fighter X Tekken. ~TFG Webmaster
REVIEW: Capcom's classic "beat-em-up" series Final Fight (which debuted in arcades in 1989) is host to a variety of memorable characters, some who've already crossed over into Capcom's iconic Street Fighter Alpha series. For some reason, some "brilliant" person decided to bring back the Final Fight franchise and turn it into a "3D" fighting game. While the words "Final Fight fighting game" certainly have a nice ring in the ears of old school arcade gamers, Final Fight: Revenge ended up being one very disappointing game.
Tis a shame to put such good artwork to waste.
First off, there's no story or intro to the game (ouch)... so let's just talk about the "theme" then. Well, the theme of FF: Revenge is gritty and street-like, with most stages in fact being some sort of city street (and most looking quite ugly to say the least). Low-res 2D images that wrap around a horribly textured square ground pretty much describe every stage in the game. Character models are large, but have a sickeningly low polygon count, making them look nothing short of Lego people. Nearly every character is out of proportion and has stubby arms & legs, and yes, they look absolutely horrible. The grainy background and character model textures make things even worse. Alright, I'll go ahead and say it because it needs to be said... Final Fight Revenge is one of the worst looking fighting games of all time.
Sadly, but expectedly... the gameplay is equally as bad as the graphics... and pretty much defines what you'd call "slow and clunky". The crappy animation makes the gameplay even more choppy and awkward. Could this game get any worse? Yes. The fighters don't have many moves, which means (if you actually bothered to play this game) you'll be seeing a lot of spamming. In turn, you'll also be hearing the characters say the same (stupid) things over and over, and over, and over, again. The super moves are somewhat entertaining... at least. For example: Eddy E. runs his opponent over in a police car, Rolento guns down his opponent from an Apache helicopter, Poison does a pole dance, and Hugo squishes his opponent under his big ass... classy right? Other super moves are beyond disappointing and make very little sense at all.
That pile of blocks up there... is actually Damn D.
In Final Fight: Revenge, characters are able to pick up weapons from the ground and use them in a fight. It's a novel idea that seems like it would make sense, especially since it's a trademark of the original Final Fight. Some of the weapons fighters can use, include: knives, swords, guns (lots of guns), spiked knuckles, bombs, a chainsaw, etc... as you can see, it gets a little silly. Most characters also have their own exclusive weapons at their disposal.
From my description of the game alone, you might think this would be a "violent" game, but it's actually not as brutal as it sounds. FF: Revenge doesn't seem to take itself too seriously, or even care very much that it's a Capcom fighting game. *sigh* It's embarrassing for a Capcom fan, but hey... in what other fighting game can you use a bazooka, a machine gun, rifle, bow gun, freeze gun, and a shotgun? Sounds more like the recipe for a cut & paste FPS! -.- Some of the projectile weapons actually offer some semi-entertaining projectile wars... for a few minutes... (if you're drunk, that is).
This... is... embarrassing.