Fatal Fury: Wild Ambition
Last Updated: 3/22/2013 Developer(s): SNK Publisher(s): SNK Platform(s): Arcade (Hyper Neo Geo 64), Playstation, PSN Release Date(s): January 28th, 1999 ( Arcade)
June 24th, 1999 ( PS1)
December 11th, 1999 ( PS1)
April 25th, 2007 ( PSN)
Characters: Terry, Andy, Joe, Mai, Billy Kane, Kim, Yamazaki, Raiden, Toji, Geese, Xiangfei, Duck King, Mr. Karate, Tsugumi
Related Games: Fatal Fury, Fatal Fury 2, Fatal Fury 3, Fatal Fury Special, Real Bout Fatal Fury, Real Bout Fatal Fury Special, Real Bout Special: Dominated Mind, Real Bout Fatal Fury 2, Fatal Fury: 1st Contact, King of Fighters '99, Garou: Mark of the Wolves, Street Fighter EX, Street Fighter EX2, King of Fighters: Maximum Impact, Samurai Shodown 64: Warriors Rage, Final Fight Revenge, Buriki One, Bloody Roar 2, Toshinden 3, Toshinden 4, Tobal 2, Ehrgeiz: God Bless The Ring, Mortal Kombat 4, Mortal Kombat Gold, Soul Calibur, Dead or Alive 2, Tekken Tag Tournament
Gameplay Engine 4 / 10 Story / Theme 5 / 10 Overall Graphics 3 / 10 Animation 4.5 / 10 Music / Sound Effects 6 / 10 Innovation 4 / 10 Art Direction 8.5 / 10 Customization 4 / 10 Options / Extras 4.5 / 10 Intro / Presentation 7 / 10 Replayability / Fun 3 / 10 "Ouch" Factor 5 / 10 Characters 6.5 / 10 BOTTOM LINE
4.4 / 10
Review based on PS1 version Final Words: Capcom controversially brought the Street Fighter franchise into the 3D realm a few years prior with Street Fighter EX (and barely made par). Naturally, SNK just had to "try their hand" with a 3D game to keep up with their longtime rival... but the outcome obviously wasn't a success this time around, and they were pretty late to the "3D" trend as well. When you consider many of the other fighting games going strong in 1999, Wild Ambition looked like a "last-gen" mess of sorts.
As an early 2D/3D fighting game by SNK, it was practically doomed from the start... but I suppose many Fatal Fury fans still have this game in their collection anyway. Hey, the box art is pretty sweet at least. In my opinion, the only truly "good thing" to come from this game is the artwork. ~TFG Webmaster
REVIEW: In January 1999, SNK's iconic Fatal Fury series made the bold jump from 2D to 3D on SNK's Hyper Neo Geo 64 system board (and was also one of the last games released on it). The game was later was ported to the PlayStation in June 1999 (Japan) and December 1999 (North America).
This installment is a retelling of the story in the original Fatal Fury game, featuring many recognizable classics as well as some new faces to the series. Wild Ambition's presentation was on par with other recent fighting game releases in 1999, featuring a pretty sweet intro (at the time) and slick character artwork. Unfortunately, the actual gameplay and graphics didn't end up complimenting the presentation or the artwork.
Terry's got some big arms.
Graphically, this game is bad news. The 3D rendered characters are sickeningly blocky and animate equally as stiff. Character models also aren't "light sourced" at all, and were prone to polygonal glitching. The backgrounds are nothing but low-quality 2D images, pasted behind a flat square with awful textures (that's supposed to be a floor?). Lastly, the character endings actually use the horrible in-game graphics, giving you a disturbingly close look at how bad the character models are. Compare these shoddy endings with Street Fighter EX's endings (almost 3 years old), and it's even more embarrassing. Unsurprisingly, the gameplay of Wild Ambition is nearly just as bad as the graphics.
This is just embarrassing.
Like in previous Fatal Fury games, characters can "roll" in and out of the background to dodge attacks. The new Heat Gauge replaces the Power Meter system from Real Bout Fatal Fury 2. Players can fill the Heat Gauge by attacking (or taunting), but if they take damage the meter will decrease. Like in previous games, the Heat Meter enables more damaging attacks, and of course your character can perform a super move. The Heat Gauge can also be "overheated" if a player takes too much damage or performs too many counterattacks, rendering them dizzy and vulnerable to their opponent's attack. Wild Ambition also introduces the Guard Impact technique, allowing the defending player to take no damage when they attack and push the opponent away slightly if they perfectly time a block.
At the end of the day, Fatal Fury: Wild Ambition's gameplay just feels sluggish overall, and clearly, everything just looked and felt better in the previous 2D games. While the 3D animation presents many recognizable attacks from the Fatal Fury icons, it's still very clunky when you look close. While some moves look alright (at their very best), others just look sloppy and "slow" in 3D (which sums up the game's overall animation). SNK was ambitious with this 3D reboot of Fatal Fury (or at least they were just trying to match Capcom's SFEX), but Wild Ambition was easily one of the most dull fighting games of the era.