Fatal Fury: Wild Ambition
(LAST UPDATE: 6/28/09)
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Developer(s): SNK
Publisher(s): SNK
Platform(s): Arcade (Hyper Neo Geo 64), Playstation
Release: 1998 (Arcade), June 24th 1999 (JP PS1), December 11th 1999 (NA PS1)
Characters: Terry, Andy, Joe, Mai, Billy Kane, Kim, Yamazaki, Raiden, Toji, Geese, Xiangfei, Duck King, Mr. Karate, Tsugumi
Related Games: Fatal Fury, Fatal Fury 2, Fatal Fury 3, Fatal Fury Special, Fatal Fury Real Bout, Fatal Fury Real Bout 2, Fatal Fury Real Bout Special, Fatal Fury: 1st Contact, Garou: Mark of the Wolves
Review: In 1998, SNK's trademark Fatal Fury series made the bold jump from 2D to 3D. This new installment introduced some new faces, and brought back a few classics from the franchise. The presentation was on par, featuring a pretty sweet intro (at the time), and the artwork was also pretty decent. Unfortunately the gameplay didn't at all compliment the presentation or the artwork.
Graphically this game was bad news... The 3D characters are extremely blocky and animate equally as stiff. Character models also aren't light sourced and were prone to some pretty nasty polygonal glitching. The "backgrounds" are rather low-quality 2D images, pasted behind a flat square with awful textures (that's supposed to be a floor?)...
Not surprisingly, the gameplay of Wild Ambition was ironically, just as bad as the graphics.
On paper it looked alright... Just like in previous Fatal Fury games, your character can "roll" in or out of the background to dodge attacks. The new "heat gauge" allows for more damaging attacks, and of course your character can perform a super move. Simply put, the gameplay overall just feels sluggish, and worked so much better in 2D. This was easily one of the worst 3D fighting games at the time, if not the absolute worst.
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Gameplay Engine 3.5 / 10 Story / Theme 5 / 10 Overall Graphics 3 / 10 Animation 4.5 / 10 Music / Sound Effects 7 / 10 Innovation 4 / 10 Customization 4 / 10 Options / Extras 4.5 / 10 Intro / Presentation 7 / 10 Replayability / Fun 3 / 10 "Ouch" Factor 4 / 10 Characters 7 / 10 BOTTOM LINE 4 / 10
Closing Comment: Capcom tried out bringing the Street Fighter franchise into 3D for the first time with Street Fighter EX and barely made par. So "of course" SNK had to try their hand at a 3D fighting game, but they failed even worse. Both companies really should have stuck with 2D at the time. ~F.Yagami, Webmaster of TFG
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