Profile
General: Running
on Tatio's Type X2 arcade board, Blazblue is an all new 2D fighting
game property being created by Arc System Works, but has nothing to do
with the Guilty Gear series as far as storylines go. Judging from the sprite
comparison image (below), the 2D sprites in Blazblue appear to be
twice the size of Guilty Gear X sprites!!!
There will be 4 attack buttons, one attack and one defense super gauge,
and Blazblue is said to have "smoother gameplay" than the Guilty Gear X
series. Another feature of the gameplay is a ground based recovery system,
allowing your character to roll forward or back to get up, stand up quickly,
or even play dead. So far not much is known about the characters... But
the gray-haired guy with the big sword appears to be the protagonist of
the series. His name is "Ragnus the BloodEdge;" a man with
a gigantic bounty on his head, presumably known as the "Death God."
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Blazblue
already takes the title for the "biggest 2D sprites" ever in a fighting
game... Something that will surely make the series stand out in this new age of
2D fighting games with 3D graphics. The graphics look really sick thus far with
awesome 3D/2D backgrounds, amazingly detailed character sprites, and wild new effects. The characters, much like those
from the Guilty Gear series, are a mixed bag of badasses and a few
"odd balls." So far the gameplay looks solid, and looks to "one up" the GGX
series in both graphics and gameplay... Blazblue is surely a 2D fighter to look
forward to!
Manufacturer: Arc
System Works
Platforms: Arcade
Release: November 2008
Characters: Ragna
The Bloodedge, Noel Vermillion, Jin Kisaragi, Iron Tager, Taokaka, Arakune,
Rachel Alucard, Shishigami, Litchi Faye Ling, Carl Clover
Related Games:
Sengoku Basara X, Hokuto
No Ken, Battle Fantasia, Guilty
Gear X
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Closing Comment: Blazblue
is an awesome
looking 2D fighter, that's for sure... The question is whether or not it's going
to be an enjoyable fighting game. Honestly some of the characters turn me off,
but there are some badasses that make up for it.
~F.Yagami,
Webmaster
of TFG
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