Samurai Shodown / Samurai Spirits
Last Updated: 2/22/2013 Developer(s): SNK Publisher(s): SNK Artwork by: Eiji Shiroi Platform(s): Neo Geo, Neo Geo CD, Super Nintendo, 3DO, Game Gear, Game Boy, Wii, PS2, PSP, XBL, PSN Release Date(s): August 11th, 1993 Characters: Haohmaru, Ukyo, Galford, Hanzo, Kyoshiro, Gen-an, Earthquake, Wan-Fu, Nakoruru, Charlotte, Jubei, Tam Tam, Amakusa, Kuroko
Related Games: Samurai Shodown 2, Samurai Shodown 3, Samurai Shodown 4, Samurai Shodown 5, Samurai Shodown 5 Special, Samurai Shodown 6, Samurai Shodown 64 - Warriors Rage, Samurai Shodown 64 , Samurai Shodown Pocket, Samurai Shodown 2 Pocket, Samurai Shodown Warrior's Rage, Samurai Shodown: Edge of Destiny, Samurai Shodown Anthology, Street Fighter 2, Super Street Fighter 2, Mortal Kombat 2, Fighters History, Fatal Fury Special, Eternal Champions, World Heroes 2
Gameplay Engine 9 / 10 Story / Theme 10 / 10 Overall Graphics 9.5 / 10 Animation 9 / 10 Music / Sound Effects 9.5 / 10 Innovation 10 / 10 Art Direction 9 / 10 Customization 7 / 10 Options / Extras 8 / 10 Intro / Presentation 9 / 10 Replayability / Fun 9 / 10 "Ouch" Factor 9.5 / 10 Characters 10 / 10 BOTTOM LINE
9.3 / 10
Review based on Arcade version Final Words:
Samurai Shodown really stood out among other fighters at the arcades (even years after its release), which was no easy feat, considering some of the competition. The game's exceptional art style, great music, and mood and make Samurai Shodown unlike any other fighting game out there.
The original Samurai Shodown was one of the most innovative titles to come from SNK in the early days and paved the way for some great sequels to come. Samurai Shodown 2 built upon everything that was great about the first game and actually updated the character sprites (unlike Capcom's SF2 series)! ~TFG Webmaster
STORY: Plagues of unknown origin, strange phenomena, repeated outbreaks of war: these were enough to cause panic and plunge people into despair. But one smiled as he surveyed the unfolding chaos rending the world asunder. For this "man," once slain by the forces of the Tokugawa Shogunate, hate for the Shogunate is all he possesses along with newly acquired dark powers to bring it down.
This "man," Amakusa Shirou Tokisada, unleashes his unworldly forces and spreads his false creed in an attempt to lead the world to ruin. But in the midst of such calamities, there were still warriors who put their beliefs to the test. These warriors spurred by different motives and beliefs converge as if drawn together, battle, and make their way to the source of the chaos.
REVIEW: Samurai Shodown (known as Samurai Spirits in Japan) is a 2D fighting game released in late 1993, rivaling the likes of Capcom's long-running fighting series, Street Fighter 2. Instead of fighting with fists, each of the characters of Samurai Shodown fight with a unique weapon. Each fighter utilizes their own distinguishable play style, some of which comparable to other fighting game characters we've seen, but the designs of Samurai Shodown are truly unique (and overflowing with personality). Many of the characters are also based on real-life historical figures such as Miyamoto Musashi (Haohmaru), Amakusa Shirou Tokisada and Hanzo Hattori.
Iza Jin Jou ni... Ippon ne, Shoubu!
The characters of Samurai Shodown are colorful, intricately designed, and play their part very well in this epic little title. The whole roster really comes together as "one" and is very balanced from a design standpoint. Some fighters also have animals that tag along with them, such as Nakoruru's hawk and Galford's dog. Their animal friends can even be used to attack their opponent in the midst of battle... yet another innovative gameplay element to the fighting genre.
Samurai Shodown is responsible for introducing the "Rage" gauge (or "POW" gauge) to the fighting game genre (which ended up appearing in several other fighting games, years later). Basically, the more damage your character takes, the more damage they can deal out (for a limited time). The Rage system is a strategic element of the gameplay that can really turn the tide of a battle.
I miss old school 2D blood...
Another unique element that stands out in Samurai Shodown are the characters featured in the background who interact with the gameplay. Firstly, Kuroko (the ump) attentively watches the duel from the sidelines. Kuroko doesn't actually play a part in the gameplay besides starting the fight, but he does add to the mood and setting of every stage. However, there is a character from the background (unnamed) who runs across the stage and tosses an item into the battleground. This item ranges from food (to increase a players health) to money or items (for ' useless' points).
As colorful and "cartoony" as Samurai Shodown may look, this isn't really a game for kids. Samurai Shodown proudly features "deaths" at the end of duels (if that last move hits just right). Deaths seem random and don't happen every time, but if you win with the right "style," your opponent will be cut in half, or have a fatal wound and drop to the ground after a large amount of blood sprays into the air. In any case, the fatalities at the end of the match are stylish, are done tastefully, and add that extra touch that makes victory even sweeter.