Mortal Kombat
(LAST UPDATE: 7/6/2009)
Developer(s): Midway
Publisher(s): Midway
Designer(s): Ed Boon, John Tobias
Platform(s): Arcade, Super Nintendo, Sega Genesis, Sega CD, Sega Master System, Game Gear, Amiga, Game Boy, PSP (in Midway Arcade Treasures)
Release Date(s): October 8th 1992 (Arcade), September 13th 1993 (SNES, Genesis, Game Gear, Game Boy), May 25th 1994 (PC), May 25th 1994 (Sega CD)
Characters: Johnny Cage, Kano, Rayden, Liu Kang, Scorpion, Sub Zero, Sonya, Goro, Shang Tsung, Reptile
Related Games: Mortal Kombat 2, Mortal Kombat 3, Mortal Kombat 3 Ultimate, Mortal Kombat 4, Mortal Kombat: Armageddon, Mortal Kombat: Deadly Alliance, Mortal Kombat: Deception, Mortal Kombat Gold, Mortal Kombat Trilogy, Mortal Kombat VS DC Universe
Story: Goro lives... A 2,000 year old half human dragon Goro remains undefeated for the past 500 years. He won the title of grand champion by defeating Kung Lao, a shaolin fighting monk. It was during this period that the tournament fell into Shang Tsung's hands and was corrupted.
Review: Inspired by the arcade success of Street Fighter 2, Mortal Kombat featured groundbreaking digitized graphics, bone-crunching sound, and unparalleled video game violence that spawned tons of controversy. Featuring 7 selectable characters, 2 boss characters (and 1 secret character) MK introduced an exciting new cast of characters to the arcade scene and caused a huge buzz in arcades. Mortal Kombat's trademark feature was allowing the fighter to "finish" their opponent at the end of the fight with a brutal and gory fatality move; which only added to the hype... Because every little kid at the arcade, after watching someone's head getting ripped of, or watching someone burn to death, most likely asked the winning player "How did you do that!?" And thus, a new hit in the growing fighting game industry was born.
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Mortal Kombat featured five buttons, two punches and two kicks (low and high), and a block button. The block button was unique to the series, as most other fighting games at the time used "holding the joystick back, or back down" for blocking. Along with the general look of the game, the block button separated Mortal Kombat from the rest of the fighting games at the arcades in the 90's. MK's basic, yet complex, style of gameplay made it enjoyable for newcomers and rewarding for long-time players.
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- Review is for Arcade version of Mortal Kombat - Gameplay Engine 9 / 10 Story / Theme 9 / 10 Overall Graphics 9 / 10 Animation 8.5 / 10 Music / Sound Effects 9 / 10 Innovation 9 / 10 Customization 5 / 10 Options / Extras 6 / 10 Intro / Presentation 7.5 / 10 Replayability / Fun 8.5 / 10 "Ouch" Factor 10 / 10 Characters 9 / 10 BOTTOM LINE 9 / 10
Closing Comment: I grew up playing this game when it first came out in the arcades, and was as shocked as everyone else to see people falling to their deaths onto bloody spikes, getting burnt to death, and having their heads ripped off... I was younger back then, and I have to admit it even slightly disturbed me at times; but I actually came around and began to appreciate this game after a while.
No one could ever deny the "shock value" of the first Mortal Kombat... Everyone from parents to congress was talking about this game, and how it will corrupt the nation's youth and such. Needless to say, this fighting game made a huge impact on the genre when it first came out, and sold millions of copies worldwide. For what it did, it did well... It was actually a pretty fun game at the end of the day. The sequel, Mortal Kombat 2, managed to live up to the original. ~F.Yagami, Webmaster of TFG
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