Last Updated: 3/19/2013 Developer(s): ADK Publisher(s): SNK Designer(s): Kenji Sawatari (producer & director), Kimitoshi Yokoo (planner) Platform(s): Neo Geo, Super Nintendo, Sega Genesis, Wii Virtual Console Release Date(s): July 28th, 1992 (Neo Geo)
September 28th, 2007 ( Wii VC)
October 8th, 2007 ( Wii VC)
Characters: Hanzou, Fuuma, Dragon, Janne, J. Carn, Muscle Power, Brocken, Rasputin, Neo Dio, Neo Geegus
Related Games: World Heroes 2, World Heroes 2 Jet, World Heroes 2 Perfect, Street Fighter 2, Street Fighter 2, Street Fighter 2: Champion Edition, Street Fighter 2 Turbo, Fatal Fury, Fatal Fury 2, Art of Fighting, Mortal Kombat, Fighters History
Gameplay Engine 6 / 10 Story / Theme 5 / 10 Overall Graphics 6.5 / 10 Animation 4.5 / 10 Music / Sound Effects 3 / 10 Innovation 5 / 10 Art Direction 6 / 10 Intro / Presentation 4 / 10 Replayability / Fun 4.5 / 10 "Ouch" Factor 4 / 10 Characters 4 / 10 BOTTOM LINE
4.9 / 10
Review based on Arcade version Final Words:
World Heroes had a weird vibe overall. The character designs, the stages, and pretty much everything else about the game was just weird... along with being a Street Fighter 2 doppelganger. Not exactly the recipe for a hit 2D fighter in the 90's.
World Heroes was a pretty much deemed "lame" at the one arcade in my area that actually had it in the early 90's. Anyone that was caught playing World Heroes was laughed at... and that about sums up my experience with the original WH. The sequel was a bit better though. ~TFG Webmaster
STORY: Dr. Brown, a scientist, perfected a time travel machine, and organized the "World Heroes" tournament for various fighters throughout all of history to combat each other. True to this plot, many of the fighters are based on actual historical figures.
What a dull selection screen... at least put some borders around those pictures... geeez.
REVIEW: World Heroes is an arcade 2D fighting game by ADK that released in 1992, and the beginning of a series that would spawn 3 sequels. World Heroes was yet another fighting game which was clearly riding the coattails of Capcom's wildly successful Street Fighter 2 in the early 90's. WH follows the same format as many of the other fighting games out in 1992, but instead of a 6-button layout, World Heroes uses only 3 of the standard 4 Neo-Geo buttons: one for punching, another for kicking, and the last for throwing. Certain buttons can also be used to deliver stronger attacks by holding them down.
World Heroes hosted the first ever Bruce Lee doppelganger... Kim Dragon.
Though a bit clunky at times, the gameplay of World Heroes is at least halfway decent. The one unique gameplay element that World Heroes presents is the inclusion of "stage traps". The likes of electric fences, flaming wrestling ring ropes, and spiky walls await the combatants at the corners of select stages. Players can knock each other into the walls for added damage, or possibly even make a mistake a jump into a trap due to their own stupidity. It can be entertaining for a while... but even so, I wouldn't go as far as calling the gameplay of World Heroes fun or original.
Overall, the graphics of World Heroes weren't too bad for the time, but the game definitely looked like a handful of other titles at the arcade. The character sprites seemed competitive enough with their SF2 counterparts in terms of color and size, but definitely not animation. The sound effects and music also didn't make much of a statement... and I do remember some of the sounds in this game being incredibly annoying (that electric fence sound is particularly irritating, for one).
That looks like it could get messy. (it doesn't though).
Finally, most of the characters of World Heroes just weren't very likeable. The fact that characters are based on historical figures was a unique gimmick, but the designs really couldn't hold a candle to other well known characters in the fighting game realm. Plus, a few of the World Heroes just seemed like they really wanted to be Street Fighter 2 characters. Additionally, World Heroes is known for some of the all time worst win quotes in fighting game history. And keep in mind... back then, simple win quotes went a pretty long way for fighting game characters. If you want to see what I'm talking about, take a look at some of the screenshots on the right.