Last Updated: 11/1/2010 Developer(s): Dream Factory Publisher(s): Squaresoft (), SCE () Designer(s): Seiichi Ishii Platform(s): Playstation Release Date(s): April 25th, 1997 Characters: Chuji Wu, Gren Kuts, Chaco Yutani, Epon, Fei Pusu, Doctor V, Nork, Hom, Gren Kutz, Oliems, Mary Ivonskaya, Ill Goga, Mufu, Emperor Udan, Mark The Devil
Related Games: Tobal No. 1, Tekken 3, Ehrgeiz , Bloody Roar, Battle Arena Toshinden 3, Bushido Blade, Mortal Kombat 4
Gameplay Engine 8 / 10 Story / Theme 6 / 10 Overall Graphics 7.5 / 10 Animation 7 / 10 Music / Sound Effects 8 / 10 Innovation 7.5 / 10 Art Direction 6.5 / 10 Customization 7.5 / 10 Options / Extras 9 / 10 Intro / Presentation 7 / 10 Replayability / Fun 7 / 10 "Ouch" Factor 7 / 10 Characters 7.5 / 10 BOTTOM LINE
7.4 / 10
Final Words: I was never a big fan of the Tobal series due to the "oddball" character designs and I know I'm not the only one... goes to show how important character designs are in a fighting game. I'm sorry... a chicken-man, obese wrestler lady, master roshi wannabe, and a fat devil in Andre the giant's wrestling attire just doesn't do it for me.
The new quest mode is a worthy play-through and there are a ton of characters to meet and unlock. Gameplay-wise, it's solid, but still lacking in some areas. Tobal 2's engine pretty much paved the road for Ehrgeiz... I personally liked Ehrgeiz better than Tobal 2 for the characters alone, but I know there are a few of you out there who swear up and down over Tobal 2.
I can respect Tobal 2 as a solid console fighting game. On that note, there really wasn't a great selection of fighting games to play on home consoles at the time, so Tobal 2 was a pretty good choice. Square saw the void as well, so they set out to make a unique home console fighting game, and that's just what they did... the only problem was, most of the hardcore fighting game players were out at the arcades getting our fighting game fix when Tobal 2 came out. Since it wasn't an arcade game, I'm sure a lot of the diehard fighting gamers, like myself, would rather put their "time" into a fighting game where they can test their skills against other human opponents and have their time pay off. That factor may be the very reason why this series seems to have died. ~TFG Webmaster
REVIEW: Tobal 2 was planned for release in North America but was mysteriously cancelled all together. Rumor has it that third party companies wanted to release the game in the US, but Square refused to give them rights to the license for some reason. Square's official statement was that the game was never released because the PlayStation's limited memory prevented the English dialogue from fitting in the game's text boxes. Long story short, to play it here in the USA you'd either have to import it or use an emulator.
Epon is dashing in...
Tobal 2 is definitely an improvement over the prequel in terms of graphics & gameplay, and features "over 200 characters" which are unlockable through the new quest mode. Many of these characters are "monsters" with silly names to boot, and most of which are just palette swaps. Basically, if you ever wanted to take all of the monsters out of a classic RPG and put them in a fighting game, Tobal 2 is the fighting game for you... there are skeletons, wizards, ghosts, giant floating squids, giant ferrets, giant monkeys, bears, a shit-load of different robots, a chocobo from the Final Fantasy series (complete with theme music), plenty of walking blocky things (wait that's every character, lol) and even a Mokujin look-a-like! Craziness.
The fight mechanics feel much more complete than Tobal No. 1 and the combo system is more open ended. The reworked grappling/counter system is also an improvement, and is probably the most unique feature about the gameplay... characters can escape out of throws and flow right into their own throws/counters. Overall it's more fun to play, and thankfully the pace is a bit faster this time around, but it's still slow when compared to nearly all the other 3D fighting games out at the time.
Some of the best graphics to come out of the PS1 actually.
The polygonal graphics are much sharper and smoother than before, and textures have finally found their way into Tobal's graphics engine (welcome to 1993). Overall, character models are still on the "blocky" side when compared to the top of the 3D fighting game crop. The animation has also improved, but there are a handful of awkward moments, especially during hit and falling animations. Attacks and combos that connect just don't seem to "hurt" very much in this game... And it doesn't help when a character gets knocked down after a brutal hit or combo, just to jump or flip right back up like nothing happened. Throws look pretty painful however, as they should.
The RPG-like quest mode was one of the things that made Tobal No. 1 stand out, and Tobal 2 has the same effect as the original. There's a whole town to explore, complete with shops and dungeons. Your character must also eat and sleep to stay alive. The dungeons themselves aren't much different from Tobal No. 1's, but look a tad better with improved textures. The overall designs of the dungeons are on the generic side though.