Tobal 2 was planned
for release in North America but was mysteriously cancelled all together. Rumor has it that third party companies
wanted to release the game in the US, but Square refused to give them rights to
the license for some reason. Square's official statement was that the game was
never released because the PlayStation's limited memory prevented the English
dialogue from fitting in the game's text boxes. Long story short, to play
it here in the USA you'd either have to import it or use an emulator.
Epon dashing! Looks like
old school Tekken animation... lol.
Tobal 2 is definitely an improvement over
the prequel in terms of graphics & gameplay. The title's claim to fame is
characters" which are unlockable through the new Quest Mode. Many of
these characters are "monsters" with silly names to boot, and most of
which are just simple cut & paste jobs. Basically, if you ever wanted to take all of
the monsters out of a classic RPG and put them in a fighting game, Tobal 2 is
the fighting game for you...
there are skeletons, wizards, ghosts, giant
floating squids, giant ferrets, giant monkeys, bears, tons of different
robots, a chocobo from the Final Fantasy series (complete with theme music), plenty
of walking blocky things (wait that's every character), and even a Mokujin
look-a-like. It's madness.
Of course, the entire roster from the original make their return, and do look
and feel a bit smoother this time around. The fighting mechanics feel much more complete than Tobal No. 1's,
and the combo
system is thankfully more open-ended. The reworked grappling/counter system is also an
improvement, and is probably the most unique feature about the gameplay...
characters can escape out of throws and flow right into their own
throws/counters. Overall Tobal 2 is more fun to play than the original, and thankfully the pace
of the gameplay is
faster this time around. Even so, Tobal 2 is still noticeably "slow" when compared to
most other fighting games of the era.
Some of the best graphics
to come out of the PS1, actually.
Tobal 2's updated polygonal graphics engine
features sharper character models & backgrounds, and finally, "textures" have found their way into
the visuals (welcome to 1993)! Overall,
character models are still on the blocky side when compared to the top of the 3D
fighting game crop. The animation has also improved, but there are a handful of
awkward moments, especially during hit and falling animations. Attacks and
combos that connect just don't seem to "hurt" very much in Tobal 2...
And it really doesn't help when a character gets knocked down after a brutal
hit or combo, just to jump or flip right back up like nothing happened.
look pretty painful, as they should.
The RPG-like Quest Mode was one of the things that made Tobal No. 1 stand out,
and Tobal 2's has the same effect as the original (actually better).
This time there's a whole town to explore,
complete with shops and dungeons. Your character must also eat and sleep to stay
alive. The dungeons themselves aren't much different from Tobal No. 1's, but
look a tad better with improved textures. The overall designs of the dungeons
are still kinda generic, though.
I was never a big
fan of the Tobal series, mainly due to the oddball character designs (and I know I'm not the only
one). Goes to show how important character designs
are in a fighting game. I'm sorry, but... a chicken-man, obese wrestler lady,
Master Roshi wannabe, and a fat
devil wearing Andre the giant's wrestling attire just don't do it for me.
Quest Mode is a worthy play-through at least, and there are a ton of silly characters to meet and unlock. Gameplay-wise, it's
solid enough to play competitively, but still lacking in
some areas. Tobal 2's engine pretty much paved the road for Ehrgeiz.
On that note, I personally liked
Ehrgeiz better than Tobal 2 for the
characters alone, but I know there are a few out there who would say they prefer
Tobal 2 is a solid console fighter for 1997. On that
note, there really wasn't a great selection of new fighting games for home
consoles at the time, so Tobal 2 did fill that void (at least in Japan). Still,
hardcore fighting game players were out at the arcades getting their fighting game
And since the Tobal series never saw an arcade release, it never had a
chance to gain nearly as much popularity as other fighters. Thankfully, Square's
next 3D fighting game, Ehrgeiz, did find its way to both arcades and