Blazblue: Continuum Shift


StoryA few days have passed since the reported raid by Ragna the Bloodedge, The 13th Hierarchical City "Kagutsuchi" forgets to celebrate New Years, as his alleged involvement in the "Mysterious Bombing" and "Huge Pentacle Sightings" becomes the talk of the town. With the Novus Orbis Librarium offering no official explanation, the citizens voice their own theories, exaggerating and spreading rumors like wildfire. The name "Ragna the Bloodedge" is engraved in the minds of the people. Completely indifferent to the state of the city, the silver-haired Grim Reaper grips his massive sword and quietly bides his time-waiting for the chance to achieve his true objective; and then, the enormous "power" that has ensnared the "Grim Reaper" begins to activate...
 

The wheel of fate turns once more.

Review The first sequel to Blazblue introduces five newcomers... Hazama, Tsubaki Yayoi and Lamda No. 11 (basically a nerfed ν-13) are available from the start. "μ-12" (a sprite edit of ν-13) can also be unlocked by completing the "True End" section of the story mode or she can be purchased/downloaded from the online store if players just can't wait. The console version also features the downloadable/purchasable character Makoto-Nanaya (which possibly may leave a few people feeling ripped off)... for a grand total of 5 new combatants thus far (or 4 if you don't want to count the "palette swap," Lamda-11).

Also featured in this expansion are a generous selection of new moves & animations for returning characters, brand new stages (along with remixed classic stages), new BGMs & voiceovers, a few gameplay tweaks, and some much-needed character balance tweaks. Over-powered "zoning" characters like Rachel, Arakune, and
v-13 have been significantly toned down, making for a much more balanced roster. Several gameplay mechanics from the prequel have also been changed or completely replaced in Continuum Shift. Break Burst replaces the Barrier Burst system from the prequel, with players now able to perform an offensive "Gold Burst" or a defensive "Green Burst".

Continuum Shift expectedly retains a lot of content from the original Blazblue. The new characters help round out the somewhat small roster, but no doubt each character has his or her own defined fighting abilities. Along with the main attack buttons (A, B, & C) each character has his/her own "Drive" abilities/attacks, which really sets each character apart... for example: Rachael can control wind (and the movement of her opponents at times), Tager uses magnetism to draw his opponents closer to him, and Carl Clover can control his android-puppet sister (or at least he thinks she's his sister). Some would say the fighting abilities of the characters are a bit "gimmicky," but none the less they are indeed original to fighting games for the most part.
 

Playing this game on a non-HD TV is just a sin. 

If you haven't figured it out yet, Blazblue's line-up is not your everyday cast of fighting game characters. Much like the Guilty Gear X series, the designs put together by Arc System Works are entirely original in every way... which seem to be their "drive" behind the overall design in this game. If you're looking for a straight-forward "Ryu-type character" or a good old roundhouse-toting Muay Thai fighter in Blazblue... sorry, but you're shit out of luck. In Blazblue, you'll have to say goodbye to "traditional" 2D fighting game attacks and strategies, and enter a world where everyone can perform extravagantly epic attacks and can air dash until their hearts content (except for the beastly Tager). 

If you're an old school 2D fighting game enthusiast like myself, you'll truly have to open your mind to Blazblue in order to enjoy playing it. The most advanced levels of the gameplay system are intimidating to say the least. Thus, Aksys Games included an in-depth Tutorial Mode within the console versions of the game! The Tutorial is narrated by none other than Rachel Alucard, whom blatantly insults your skill level and fighting game knowledge throughout the mode... and some of the things she says is quite hilarious to say the least. Having a Tutorial Mode in a technical fighting game such as Blazblue is a godsend, although at times it becomes slightly monotonous and dare I say... boring? If you're not 120% "serious" about Blazblue, it's likely that you'll start skipping much of the text/dialogue in the intermediate/advanced portions of the Tutorial... sorry Rachel.

Other modes featured in Continuum Shift (and boy are there a lot of them) include: Score Attack, Training, Challenge, Legion, Story, and Gallery! The number of modes in this game are indeed impressive and are sure to keep players busy when not playing the standard Arcade, VS, or Network modes. The Story Mode is a nice change of pace from the intensely fast Arcade & VS battles. Each character has his/her own unique path in Story Mode, where they'll meet up with other characters in Blazblue in order to... you guessed it... fight them! The pacing and storytelling is decent for the most part, but in some cases it's exhaustingly slow. My mind started to drift after the 117th time I pushed the X button to continue the waves and waves of character dialogue (then I figured out there's a to auto-scroll feature, lol). The voiceovers and the vastness of the story is impressive and all... but geeeez, is this an RPG or a fighting game? Don't get me wrong though, it's definitely nice to see such an elaborate story in a fighting game (even though most of the time I have no idea what's going on).
 

Makoto will set you back about $7... yup, on top of the $40 game price. :)

Visually, Blazblue is still a spectacle... it's one of the most original, colorful, and downright flashy titles out there. The intricately designed, fully 3D backgrounds are a perfect setting for Blazblue's high resolution, well-animated 2D sprites which just steal the show. It matters not whether it's a skilled player or a button masher playing this game... Blazblue always looks as sharp. HD to the max baby!

Another aspect that sets Blazblue: Continuum Shift apart from the rest is it's metal/guitar-driven soundtrack, which has evolved considerably from the Guilty Gear X series. Depending on your taste in music, either all of the tracks will sound vaguely similar or you'll find something to like about many of the tracks in this game. Blazblue's BGM's are intricate little tunes and mesh perfectly with the fast-paced action.

Last Updated: 9/9/2010
Developer(s): Arc System Works
Publisher(s): Arc System Works, Aksys Games (), Zen United ()
Designer(s): Toshimichi Mori, Yuuki Katou, Daisuke Ishiwatari (composer)
Platform(s): Arcade, Playstation 3, Xbox 360
Release Date(s): November 20th 2009 ( Arcade), July 1st 2010 ( PS3/360), July 27th 2010 ( PS3/360), October 28th 2010 ( PS3/360)
Characters Ragna The Bloodedge, Jin Kisaragi, Noel Vermillion, Bang Shishigami, Iron Tager, Arakune, Rachel Alucard, Litchi Faye Ling, Carl Clover, Taokaka, Hakumen, Hazama, Tsubaki-YayoiLamda-11, Makoto-Nanaya, μ-12, Valkenhayn R. Hellsing, Platinum the Trinity

Featured Video:

Related Games: Blazblue, Sengoku Basara X, Hokuto No Ken, Battle Fantasia, Guilty Gear X

- Review is for PS3 version of Blazblue: Continuum Shift - 

Gameplay Engine
 8.5 / 10
Story / Theme
 9 / 10
Overall Graphics
 9.5 / 10
Animation
 9.5 / 10
Music / Sound Effects
 9 / 10
Innovation
 8 / 10
Customization
 9.5 / 10
Options / Extras
9 / 10 
Intro / Presentation
 9 / 10
Replayability / Fun
7 / 10 
"Ouch" Factor
 7.5 / 10
Characters
8 / 10 
BOTTOM LINE
8.5 / 10
 
Final Words: Continuum Shift is definitely an improvement over the original and does justice to the word "sequel." The console exclusive characters are much appreciated and the new techniques & animations of the returning fighters don't go unnoticed either. Arc System Works has also confirmed future DLC characters like Platinum & Valkenhayn R. Hellsing; so stay tuned!

I didn't play the first installment on a "competitive level" but I did put in a solid 200+ matches online. As a long time fan of Street Fighter and the entire Marvel VS series by Capcom, I can find a lot to like about Blazblue: Continuum Shift. There are a few familiar gameplay mechanics, but the characters definitely take a lot of time to become fully acquainted with... and still... just aren't "my cup of tea."

In all honestly, I enjoy how this game looks and sounds more than how it plays. I can't see myself playing it as passionately as some of the other fighting games out there (that consume my life). Maybe there are just too many fighting games out right now? Heh heh, imagine that.

Anyhow, I'd call myself "mediocre at best" at Blazblue and probably always will be... something about it just doesn't appeal to me the way other fighting games do, but obviously I haven't let that deter my rating. I can respect Continuum Shift as a tournament-worthy 2D fighter and I'd recommend it to any gamer looking to get back into the 2D fighting game genre, or to anyone who didn't check out the first installment.
~F.Yagami, Webmaster of TFG

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