Soul Edge / Soul Blade
(LAST UPDATE: 7/13/09)

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Developer(s): Namco
Publisher(s): Namco
Platform(s): Arcade, Playstation
Release: April 1996 (Arcade), December 1996 (JP PS1), January 1997 (NA PS1)
Characters: Mitsurugi, Hwang, Sophitia, Siegfried, Taki, Voldo, Rock, Li Long, Sueng Mina, Han Myong, Cervantes, Soul Edge
Related Games: Soul Calibur, Soul Calibur 2, Soul Calibur 3, Soul Calibur 3: Arcade Edition, Soul Calibur 4, Soul Calibur: Broken Destiny

Review: Soul Edge was the first "3D weapon based fighting game", and was released in arcades in April 1996. Soul Blade was the Playstation exclusive home version which was released in early 1997. The home port included an epic new intro (still awesome to this day), improved visuals from the arcade version, and a fun and innovative Weapon Master story mode where players could collect a variety of weapons per character, each with their own special abilities.

   The gameplay was generally solid for the time, but also seemed to be at a slower pace when compared to other fighters. The frame rate of 30 frames per second also kept the pace kinda "slow". Still, Soul Edge/Blade offered some very unique gameplay elements, introducing "ring outs" to the fighting game world, as well as "weapon disarms," where fighters actually lost weapons and had to continue fighting empty-handed. Weapon disarms didn't happen often though, so they weren't a big part of the gameplay. Ring outs, on the other hand, were a very significant part of the gameplay, an idea "borrowed" from the likes of Virtua Fighter. Some players hated the very idea of ring outs, though other players that used ring-out strategies to their advantage, grew to love them.

    The quality music & sound effects helped create the historic mood for the game. No doubt, Soul Blade on the PS1 was an awesome presentation from beginning to end, and was no doubt one of the best console fighting games available at the time (if not the best). The thing that really made this series stand out, of course, were the diverse characters... Each representing their own unique brand of weapon fighting. The characters of Soul Edge/Blade were also quite fun to use and really "stood out" at the time... The diversity of their fighting styles and appearances made for an interesting match up every fight.


 

 - Review is for Playstation version of Soul Blade - 

Gameplay Engine
 8 / 10
Story / Theme
 9.5 / 10
Overall Graphics
 8.5 / 10
Animation
 8 / 10
Music / Sound Effects
 9 / 10
Innovation
 8.5 / 10
Customization
 8 / 10
Options / Extras
 8.5 / 10
Intro / Presentation
 10 / 10
Replayability / Fun
 7.5 / 10
"Ouch" Factor
 7.5 / 10
Characters
 8 / 10
BOTTOM LINE

8.5 / 10

Closing Comment: Soul Edge / Blade was the beginning of what became an epic 3D fighting game series. Soul Calibur re-invented the series, bringing it to new heights. It's still fun to go back to the start of the series for nostalgia, with honorable mention going to the extra long introduction. That intro song still rocks!!! They should re-mix that track and bring it back in a future Soul Calibur game!!! C'mon Namco! ~F.Yagami, Webmaster of TFG

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