Guilty Gear XX / Guilty Gear X2
STORY: In the time following Dizzy's disappearance, the mysterious Post War Administration Bureau began secretly investigating the Gears and fighters from previous tournaments for their own needs and ambitions. Various powers were working in the shadows to gain control of the world, one being the very creator of the Gears, a mysterious figure known only as "That Man". Fighters find themselves in a reality beyond their control, most notably in the manipulative hands of the villainess I-No, who is revealed to be a servant of That Man for reasons yet unknown.
Quite a cool selection screen if I do say so.
REVIEW: Guilty Gear XX (also known as Guilty Gear X2) is an update to the original Guilty Gear X. The game debuts 3 new playable characters: I-no, Slayer and Bridget. Gameplay mechanics, stages, music, and character abilities have also been noticeably tweaked. New to the mechanics is the "False Roman Cancel," used for offensive pressure or mix-up. It requires 25% tension, and can even be performed if the move doesn't hit.
For the record, Testament is a dude (yes, the one in the dress). ;)
Even though GGXX is merely an update to Guilty Gear X, the game presented an all new badass anime intro and slick new character artwork! If you ask me, a great intro and great character art goes a long way for a fighting games "presentation". The PS2 version is also packed with some cool extras and exclusive modes, including a deep Story Mode containing tons of dialogue. All of the spoken words also feature complete with voice-overs for every character. Character voice acting is in Japanese (as it should be) and is fantastic for the most part! There are also several different paths you can take during story mode which enable alternate character confrontations, slightly altering each character's story.
Guilty Gear's trademark metal-themed soundtrack is a "bit much" in some cases, as many stage BGMs end up sounding very very similar... but as always, the guitar-thrashing insanity gives the game a unique sound. Graphically, the game still impresses and is nothing short of a work of art in motion. The 3 new character designs and their ultra cool animations really add that extra "wow" factor. The characters of Guilty Gear have some of the wildest moves ever seen in a fighting game, period. Whether or not it suits your individual fighting game tastes, it's worth trying out for sure.
Page Updated: November 28th, 2012 Developer(s): Arc System Works Publisher(s): Sammy Corporation Designer(s): Daisuke Ishiwatari Artwork by: Daisuke Ishiwatari, Emiko Iwasaki Platform(s): Arcade, Playstation 2 Release Date(s): 2002 ( Arcade)
December 12th, 2002 ( PS2)
February 3rd, 2003 ( PS2)
Characters: Sol Badguy, Ky Kiske, Millia, Chipp, May, Jam, Johnny, Baiken, Potemkin, Faust, Axl, Anji, Venom, Dizzy, Testament, Zato-1, Justice, Kliff, Slayer, Bridget, I-no, Zappa, Robo Ky
Related Games: Guilty Gear, Guilty Gear X, Guilty Gear X Advance, Guilty Gear X2 #Reload, Guilty Gear XX Slash, Guilty Gear Isuka, Guilty Gear Judgment, Guilty Gear XX Accent Core, Guilty Gear XX Accent Core Plus, Guilty Gear Xrd -SIGN-, Blazblue, Hokuto No Ken, Sengoku Basara X , Street Fighter III: 3rd Strike, Marvel VS Capcom 2
Gameplay Engine 9 / 10 Story / Theme 9.5 / 10 Overall Graphics 9.5 / 10 Animation 8.5 / 10 Music / Sound Effects 8.5 / 10 Innovation 9 / 10 Art Direction 9.5 / 10 Customization 8.5 / 10 Options / Extras 9 / 10 Intro / Presentation 10 / 10 Replayability / Fun 7.5 / 10 "Ouch" Factor 7.5 / 10 Characters 8.5 / 10 BOTTOM LINE
8.9 / 10
Review based on PS2 version Final Words:
The mainstream media rated GGXX incredibly well, most reviewers going GAGA over the graphics & larger sprites. Some reviewers even went all out and called it "the best 2D fighting game ever"... or claimed "has the best 2D animation ever in a fighting game! weeeee!!!"..... And I bet you they said all of that before even learning how to play it. Mainstream reviewing sites suck.
As much as I like GGXX and the characters, I wouldn't go that far. Best 2D fighting game? Best animation? Uhh... Street Fighter III: 3rd Strike anyone? Thank you. It's really personal preference when judging how good a fighting game's gameplay engine is... and I prefer the smoother, sturdier, more traditional feel of SFIII: 3rd Strike. I'm also a big fan of MVC2, which I also like to play much more than GGXX.
Seriously, as far as "animation" goes, 3rd Strike is still ahead by miles. In fact, GGXX has its fair share of awkward/stiff moments in terms of animation... some moves just look off, and still don't really say "ouch" when they connect either. There's also not a whole lot of impact shown when fighters hit the ground, which in my book is an important part of a fighting game's animation grade.
In closing, Guilty Gear XX is a quality fighting game nonetheless, but a bit too extreme and "air-dash happy" for my tastes. In terms of "presentation," however, Guilty Gear XX is easily one of the leaders of the era. ~TFG Webmaster