Guilty Gear XX / X2
(LAST UPDATE: 6/28/09)

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Developer(s): Arc System Works
Publisher(s): Sammy Corporation
Designer(s): Daisuke Ishiwatari

Platform(s): Arcade, Playstation 2
Release: 2002 (Arcade), December 2nd 2002 (JP PS2), February 3rd 2003 (NA PS2)
Characters: Sol Badguy, Ky Kiske, Millia, Chipp, May, Jam, Johnny, Baiken, Potemkin, Dr. Baldhead, Axel, Anji, Venom, Dizzy, Testament, Zato-1, Justice, Kliff, Slayer, Bridget, I-no, Zappa, Robo Ky
Related Games: Guilty Gear, Guilty Gear X, Guilty Gear X Advance, Guilty Gear X2 #Reload, Guilty Gear XX Slash, Guilty Gear Isuka, Guilty Gear Judgement, Guilty Gear XX Accent Core, Guilty Gear XX Accent Core Plus, Blazblue, Hokuto No Ken, Sengoku Basara X

Story: In the time following Dizzy's disappearance, the mysterious Post War Administration Bureau began secretly investigating the Gears and fighters from previous tournaments for their own needs and ambitions. Various powers were working in the shadows to gain control of the world, one being the very creator of the Gears, a mysterious figure known only as "That Man". Fighters find themselves in a reality beyond their control, most notably in the manipulative hands of the villainess I-No, who is revealed to be a servant of That Man for reasons yet unknown.



Review: Also known as Guilty Gear X2, this update brings three interesting new characters: I-no, Slayer, & Dizzy. Gameplay mechanics, stages, music, and character abilities have also been updated. A notable update to the gameplay is the inclusion of the "False Roman Cancels" which generally are used for offensive pressure or mix-up, requiring 25% tension, and can even be performed if the move does not hit. Even though the game is merely an update to Guilty Gear X, the game packed an all new anime intro (which is no doubt badass) and all new character artwork!

   The PS2 version is also packed with some cool extras and some exclusive modes as well, including a rather deep story mode with lots of dialogue and complete with voice-overs for every character... The character voice acting is in Japanese (as it probably should be) and is fantastic for the most part! There are also different paths you can take during story mode which allows for different character confrontations, and slightly altering each character's story. The metal-themed soundtrack is a bit much in some cases, as many stage BGMs end up sounding very similar; but gives the game a very unique sound at least. Graphically, the game still impresses and it truly a work of art in motion... The 3 new character designs & animations really add that extra wow factor, and show off some of the wildest moves ever seen in a fighting game.


  
Gameplay Engine
 9 / 10
Story / Theme
 9.5 / 10
Overall Graphics
 9.5 / 10
Animation
 8.5 / 10
Music / Sound Effects
 8.5 / 10
Innovation
 9 / 10
Customization
 8.5 / 10
Options / Extras
 9 / 10
Intro / Presentation
 10 / 10
Replayability / Fun
 7.5 / 10
"Ouch" Factor
 7.5 / 10
Characters
 8.5 / 10
BOTTOM LINE

8.5 / 10

Closing Comment: The mainstream media rated this game incredibly well, most reviewers going GAGA over the graphics & larger sprites... Some reviewers even went all out and called it "the best 2D fighting game" and/or "has the best 2D animation ever in a fighting game! weeeee!!!", and probably said all of that before even learning how to play it.  

   As much as I like the game and the characters, I wouldn't go that far...   Street Fighter III: Third Strike anyone? As far as gameplay goes, it's really personal preference... But as far as "animation" goes, Third Strike is ahead by miles. GGXX does have it's awkward moments of animation, and characters don't move as fluid as they could (or as seen in SFIII). Guilty Gear XX's gameplay, as blisteringly fast and innovative as it is, just isn't quite as solid or satisfying as a few other (more traditional) 2D fighting games I can think of. A quality fighting game none the less, but a bit too extreme of a fighting game for my tastes.
~F.Yagami, Webmaster of TFG
 
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