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GENERAL/STORY:
Kliff was known as
a hero: He had bravely led the heroic Sacred Order of Holy Knights for
decades during the Crusades. Nevertheless, he was thought of something
of a historic relic. In his prime, however, he was regarded with awe...
and, truth be told, a bit of fear as well. As a retirement gift, Kliff
was given his sword of choice - the priceless treasure Dragonslayer, the
gigantic blade that was said to have the power to kill dragons with a single
stroke.
Five years later, Kliff lives his quiet life of retirement in sheer boredom.
His only diversion now is the study of various cultures' fighting techniques,
the most interesting of which stemmed from the lost, legendary nation of
Japan. However, one day while walking through the streets, he notices
a placard announcing a tournament for a proposed Second Sacred Order. Sensing
a disturbance in the natural flow of energies, Kliff suddenly suspects
something so terrible that he dare not speak it aloud: Is Justice being
resurrected? Kliff immediately decides to return to the battlefield...
and enter the tournament.
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ORIGIN:
Guilty
Gear
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OTHER
APPEARANCES:
Guilty
Gear X, Guilty Gear XX, Guilty
Gear X2 #Reload, Guilty Gear XX
Slash, Guilty Gear Judgment,
Guilty
Gear: Isuka, Guilty Gear XX:
Accent Core Plus
.
.
REVIEW:
His weapon is pretty
cool (mainly because it's twice as big as him), but his personality seems like
an after-thought. Overall though, not a bad "geezer"
design when compared to many others. It is a bit weird how he can turn into
his younger self during gameplay, but whatever... Not everything has to make
sense. I like his younger design better anyway, which is probably what Arc
System Works intended. He's outshined by a lot of the other Guilty Gear
characters, but he is one of the originals.
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| Fighting
Style / Moves |
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| Personality
/ Charisma |
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| Outfit(s)
/ Appearance |
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| Effectiveness
in series |
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| Overall
Score |
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