Guilty Gear Isuka


Review: Guilty Gear: Isuka takes the Guilty Gear X series away from it's roots and into an entirely new direction, featuring "simultaneous 4-player fighting" for the first time. Along with the new gameplay style comes the debut of a new playable character, A.B.A; and an all new (and ridiculous looking) boss, Leopaldon. The title also features all new music tracks, backgrounds, and an entertaining color edit mode on the home versions.

Sol even looks confused on how to play this game.

The main difference between Isuka and all the previous versions of the series is most definitely (and unfortunately) the gameplay mechanics... "unfortunately" because it doesn't play nearly as well as previous installments. The main flaw is that players have to manually "turn" using R1 to turn (by default). Manually having to turn around to face your opponent in a 2D fighting game???   ...yeah, it's pretty clunky. Manually having to turn your character is unfamiliar and annoying because "auto-targeting" is a staple in every single fighting game to date. It works "alright" in a 2 player battle, but the manual turn becomes a huge problem when playing against the computer AI, which has a ridiculous edge on turning! It's completely unfair. The new fighting engine also features a foreground and a background (much like in SNK's classic Fatal Fury series).

What the hells goin' on?!?

The single-player frustration continues with the new GG Boost mode... a novel idea that borrows it's side-scrolling inspiration from games like Final Fight. Boost could have been a terrific addition to help fill the void when not playing the regular game, if not for it's need to use the damn turn button once again. Why should there be a need to manually flip yourself in the other direction in a side scrolling beat-em-up?!? It just doesn't make any sense. All in all, it's a decent extra mode if you can get a hold of the controls, but still seems rushed and leaves a lot to be desired... it's also very, very repetitive if you're playing by yourself.

Last Updated: 5/27/2010
Developer(s): Arc System Works
Publisher(s): Sammy Corporation
Designer(s): Daisuke Ishiwatari
Platform(s): Arcade, Playstation 2, Xbox, Windows 98
Release Date(s): 2004 ( Arcade), July 29th 2004 ( PS2), November 2nd 2004 ( PS2), December 16th 2004 ( Xbox), November 28th 2005 ( Windows)
Characters Sol Badguy, Ky Kiske, Millia, Chipp, May, Jam, Johnny, Baiken, Potemkin, Dr. Baldhead, Axel, Anji, Venom, Dizzy, Testament, Zato-1, Justice, Kliff, Slayer, Bridget, I-no, Zappa, Robo Ky, Leopaldon, ABA

Featured Video:

Related Games: Guilty Gear, Guilty Gear X, Guilty Gear X Advance, Guilty Gear XX, Guilty Gear X2 #Reload, Guilty Gear XX Slash, Guilty Gear Judgement, Guilty Gear XX Accent Core, Guilty Gear XX Accent Core Plus, Blazblue, Hokuto No Ken, Sengoku Basara X
Gameplay Engine
 5 / 10
Story / Theme
 6 / 10
Overall Graphics
 7.5 / 10
Animation
 8.5 / 10
Music / Sound Effects
 7 / 10
Innovation
 6 / 10
Customization
 9 / 10
Options / Extras
 7.5 / 10
Intro / Presentation
 6 / 10
Replayability / Fun
 3 / 10
"Ouch" Factor
 7 / 10
Characters
 8.5 / 10
BOTTOM LINE
5.5 / 10
 
Final Words:

Isuka most likely wouldn't have turned out so bad if the controls weren't so lousy... the game can be played with some practice, but a player shouldn't have to work so hard to control their character. My favorite thing about the game would have to be the character color edit mode... even though I didn't actually bother playing the game enough to enjoy the colors I created. ~F.Yagami, Webmaster of TFG

isuka-box.jpg (68332 bytes).