Based on the manga's third main story arc, Stardust
Crusaders, the game follows a Japanese teenager named Jotaro Kujo, who has
developed a supernatural ability known as a "Stand". Approached by his
grandfather, Joseph Joestar, Jotaro learns that this power is the result of the
influence of the sworn enemy of the Joestar family, a vampire named Dio Brando.
As his mother's life is put in danger when she starts developing a Stand that
she can't control, Jotaro and Joseph go on a quest to destroy Dio so they can
ZA WORLDO!!! Epic poses
for the win.
In December 1998, Capcom turned the popular Shonen Jump comic book series by Hirohiko Araki into a next-gen 2D fighting
game. This game was actually the first piece of JoJo related media
in North America, exposing the characters to the western audience for
the first time ever. The first JJBA fighting game was originally
released in arcades in 1998 on the CPS3 arcade system, known outside of Japan
simply as "JoJo's Venture".
An updated version of the game was released in 1999 as "JoJo's Bizarre
Adventure: Heritage for the Future". FUN FACTS: This title was the 6th
and final game released for the CPS-3 board and was developed by the same team
responsible for the Street Fighter III series.
JoJo's Bizarre Adventure for the Dreamcast contains 2 discs, the original
version of the game (JoJo's Venture) and the updated version (JoJo's
Bizarre Adventure). The games are essentially the same, but the second disc
features many additional characters. While a bit... hmm, what's the word... ahh, BIZARRE, JoJo's Bizarre Adventure offers
a truly unique art style, and some very innovative gameplay for the time period.
Basically, each character has an alter-ego or "stand" which
the player can also control during battle.
The artwork is simply
Jojo's Bizarre Adventure
uses a 4-button control
layout, consisting of three
attack buttons (light, medium & strong). A fourth "Stand" button switches the
fighter's stand on & off. Fighting with a Stand
"on" improves each character's offensive and defensive abilities in
different ways (depending on the character). With a stand in the battle, the
respective character can gain various power-ups, such as: double jumping, powered-up special
moves, new combo possibilities, etc.
Another interesting and cool aspect of Jojo's
gameplay is "clashing," which occurs if two attacks of the same
strength collide at the same time. This initiates a rarely seen but cool
looking "Blazing Fists" mode, where players simply mash the attack buttons to
decide who will receive the damage. It's kinda mindless, but somehow suits the
nature of the game... and certainly looks
Don't even try to make
sense of this.
The smooth and particularly stylish animation
is no doubt one of the game's best attributes. The off-the-wall character designs offer an interesting change of pace in the fighting
genre. If you're not familiar with the manga, the designs of JoJo's Bizzare
Adventure will leave you with plenty of "WTF" moments. However,
the cast has translated into fighting game characters amazingly well, through the
clever eyes of Capcom designers. Even if you're a total newb to the series,
you should find a character or two that you enjoy playing as.
To get newcomers even more acquainted with the characters, the home versions of the
game include a pretty decent Story Mode, based on part 3 of the manga (Stardust
Crusaders). Each main character has his or her own
story path, and there are even a few fun mini-games sprinkled in among the
battles and text to keep things interesting. For the record, the best home version of the game is no doubt
the Dreamcast version.
Dreamcast, Playstation, PS3, Xbox 360
Aug. 21st, 2012 (PSN - as JJBA: HD)
Aug. 22nd, 2012 (XBL - as JJBA: HD)
It definitely isn't the most fun or most
balanced 2D fighter, but Jojo's Bizarre
Aventure is a solid and very flashy fighting game. It's definitely unlike any other 2D fighter you've
and also offers some wildly unique gameplay elements. The overall gameplay is slower paced than some of the top 2D fighters
out at the time, but there
is a solid gameplay system in place. Dedicated players will find plenty of stylish-looking and
fun combos that can be performed (including some very very cheap ones, too. lol).
Jojo's Bizarre Adventure has bizarre in the title for a reason... the art style alone
might make you feel like you're on some sort of drugs. As fighting game
characters, some of the cast may be too bizarre for their own good
(in my opinion), but the series does offer some very memorable designs
(and insane moves) that you simply can't find anywhere else.
JoJo's Bizarre Adventure is actually more like a work-of-art in motion than anything
else. I found it to be a fun fighting game for a while, but to me it didn't have
the lasting appeal of other
2D fighters of the time. In any case, it's a very unique 2D fighter, and a
classic that should not be missed.
At San Diego Comic-Con 2012, Capcom confirmed JoJo's Bizarre Adventure HD for PSN &
XBL. The updated version was released on Aug. 21st/22nd and features an HD graphics filter
along with online play. In September of 2013, the spiritual successor of the
first JJBA fighting game, JoJo's
Bizarre Adventure: All-Star Battle was released on PS3.