JoJo's Bizarre Adventure
(LAST UPDATE: 6/29/09)
.
.
Developer(s): Capcom
Publisher(s): Capcom
Platform(s): Arcade, Dreamcast, Playstation
Release: 1998 (Arcade), 1999 (JP DC/PS1), 2000 (NA DC/PS1)
Characters: Jotaro, Joseph, Kakyoin, Avdol, Polnareff, Dio, Chaca, Midler, Hol Horse, Shadow Dio, Mahrahia, Iggy, Alessy, D'Bo, Petshop, Rubber Soul, Vanilla Ice, Khan
Related Games: N/A
Review: Capcom turned the popular comic book series, made by Hirohiko Araki, into a great looking 2D fighting game. While a bit... Hmm, what's the word... Ohh, BIZARRE, JoJo's Bizarre Adventure offers some interesting gameplay, as each character has an alter-ego or "stand," which the player can also control during a battle.
The game uses a 4-button control scheme, consisting of three attack buttons (light, medium and strong) as well as a Stand button, which switches the fighter's stand On & Off. Fighting with a Stand "on" improves each character's offensive and defensive abilities in different ways, depending on the character. With a stand in the battle, character power ups including things like double jumping, powered-up special moves, new combo possibilities, etc. Another interesting aspect of Jojo's gameplay is "clashing" which happens if two attacks of the same strength collide at the same time. This initiates a rarely seen but cool looking Blazing Fists mode, where players simply mash the attack buttons to decide who will receives the damage.
The home versions of the game include a decent story mode for each main character, and also packs some interesting mini-games. The animation was done nicely, and the off-the-wall characters offer an interesting change in the pace of fighting game character designs that we've been seeing over the years. Overall, Jojo's Bizarre Aventure is a solid and flashy 2D fighting game; the gameplay may or may not be to your liking. It's a bit slower paced than some of the other 2D fighters out there, but there are some kickass combos that can be done.
![]()
![]()
- Review is for Dreamcast version of Jojo's Bizarre Adventure -
Gameplay Engine 8 / 10 Story / Theme 8.5 / 10 Overall Graphics 9 / 10 Animation 8.5 / 10 Music / Sound Effects 8.5 / 10 Innovation 8.5 / 10 Customization 7.5 / 10 Options / Extras 7.5 / 10 Intro / Presentation 8.5 / 10 Replayability / Fun 7 / 10 "Ouch" Factor 7 / 10 Characters 7.5 / 10 BOTTOM LINE 8.5 / 10
Closing Comment: Jojo's Bizarre Adventure is rightfully named bizarre... The art style alone might make you feel like you're on some sort of drugs. Some of the characters are indeed too bizarre for their own good, but the series does offer some designs (and insane moves) that you can't find anywhere else. The fighting game engine suits the character designs well. This game is actually more like a work-of-art in motion than anything else... The game is fun for a while, but comes up short when compared to other 2D fighters of the time. ~F.Yagami, Webmaster of TFG