
Developer(s): Arc
System Works
Publisher(s): Sammy Corporation
Designer(s): Daisuke Ishiwatari
Platform(s): Arcade,
Dreamcast, PS2, Game Boy Advance, Windows 95
Release: July 2000 (Arcade), December 14th 2000 (JP Dreamcast),
September 30th 2001 (NA PS2)
Characters:
Sol
Badguy, Ky Kiske, Millia,
Chipp,
May,
Jam,
Johnny,
Baiken,
Potemkin,
Dr.
Baldhead, Axel,
Anji,
Venom,
Dizzy,
Testament,
Zato-1
Related Games:
Guilty Gear, Guilty
Gear X Advance, Guilty Gear XX, Guilty
Gear X2 #Reload, Guilty Gear XX Slash,
Guilty Gear Isuka, Guilty
Gear Judgement, Guilty Gear XX Accent Core, Guilty
Gear XX Accent Core Plus, Blazblue, Hokuto
No Ken, Sengoku Basara X
Story:
Less than a year later reports of
a newly discovered commander Gear surfaced. Fearing the dawn of another war, the
United Nations held a tournament, offering 500,000 World Dollars for the
destruction of the Gear. The Gear was a girl named Dizzy,
who, while very powerful, lacked a desire for war and unnecessary destruction.
She was defeated but her life spared by
Sol
Badguy. Soon, though, she was found by Ky Kiske,
the charismatic police chief of the United Nations and ex-chief of the Sacred
Order of Holy Knights. He entrusted her care to Johnny, leader of the Jellyfish
air pirates, who welcomed her as one of their own. Jam
Kuradoberi, a bounty hunter and struggling
chef, claimed credit for Dizzy's disappearance so she could collect the reward
and finance her restaurant.
.
.
.
.
Review: Guilty
Gear X was a huge improvement over it's predecessor, showing off some
of the largest and most impressive 2D sprites ever seen in a fighting
game (or video game for that matter). GGX's presentation is complete with a badass
anime intro, a wild metal-driven soundtrack, top notch voice acting, and
high-res graphics from start to finish. Surely one of the best looking fighting
games out there at the time.
Guilty Gear X is not your
typical 2D fighting game... The characters and gameplay
can definitely be described as unorthodox and off-the-wall, which really allows
the game to stand out from the crowd of more traditional 2D fighters. Though Guilty
Gear borrows some obvious attributes from Capcom's and SNK's more well known 2D
fighters, the game's control scheme and style of gameplay is nearly completely
different than your traditional 2D fighting game. The dynamic and fast-paced
gameplay system features air dashing, overdrive attacks, instant kills,
faultless defense, roman cancels, and dead angle attacks. I could go and explain
every one of those gameplay elements, but that would take quite a few
paragraphs...
To sum it up, each characters super meter or "tension" gauge is used
for several different techniques, but most notably is used to unleash those
devastating super moves or overdrive combos. The instant kill moves are quite
entertaining if you can manage to get them off, although they cause unbalance in
high level play.
.
Once again,
the graphics of Guilty Gear X are top notch and helped the game make a
pretty big impact when the game debuted. The animation can be described as
"anime" style, in other words, frame counts are kept low but animate
best "where it counts"... However, some of the characters could move a bit
more fluidly, especially when compared with "the best" 2D fighting
game animation out there. In comparison, the animation of Guilty Gear X
doesn't come close to the fluidity of
the Street Fighter III series... A compromise
for the bigger sprites perhaps. Still,
the animation does justice to the tall 2D sprites,
as fighters duel in some of the flashiest and most intense battles you'll
see in any fighting game.
.
.
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8.5 / 10 |
Closing Comment:
The first Guilty
Gear X certainly made a big splash when it first arrived, and undoubtedly
caught the attention of many casual & even non-2D fighting game players,
while offering a new "flavor" to the diehard 2D
fighting game fans. I remember being quite impressed with the game when I
first got my hands on it, but for me, it didn't have the lasting appeal that
other (more traditional) 2D fighting games had. I could tell the game had bark and
bite however, and featured a fighting system that's easy to pick
up and play, but hard to master.
The bizarre characters are no doubt the main draw of the series,
and are no doubt some of the wildest and most intricately designed
fighting game characters to date... The best part is, nearly all characters are
in fact good designs, which means there's likely a character or two that
will float your boat. ~F.Yagami,
Webmaster
of TFG
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