Guilty Gear X  
Last Updated: 1/8/2011
Developer(s): Arc System Works
Publisher(s): Sammy Corporation
Designer(s): Daisuke Ishiwatari
Platform(s): Arcade, Dreamcast, Playstation 2, Game Boy Advance, Windows 95
Release Date(s): July 2000 (Arcade)
December 14th, 2000 ( Dreamcast)
September 30th, 2001 ( PS2)
Characters Sol Badguy, Ky Kiske, Millia, Chipp, May, Jam, Johnny, Baiken, Potemkin, Faust, Axl, Anji, Venom, Dizzy, Testament, Zato-1

gx-s3.jpg (106085 bytes)ggx-screen.jpg (68254 bytes)

Featured Video:

Related Games: Guilty Gear, Guilty Gear X Advance, Guilty Gear XX, Guilty Gear X2 #Reload, Guilty Gear XX Slash, Guilty Gear Isuka, Guilty Gear Judgment, Guilty Gear XX Accent Core, Guilty Gear XX Accent Core Plus, Blazblue, Hokuto No Ken, Sengoku Basara X

Gameplay Engine
 8.5 / 10
Story / Theme
 9 / 10
Overall Graphics
 9.5 / 10
Animation
 8.5 / 10
Music / Sound Effects
 8.5 / 10
Innovation
 9.5 / 10
Art Direction
 10 / 10
Customization
 8 / 10
Options / Extras
 8 / 10
Intro / Presentation
 9.5 / 10
Replayability / Fun
 7.5 / 10
"Ouch" Factor
 7 / 10
Characters
 8.5 / 10
BOTTOM LINE

8.9 / 10

 Review based on PS2 version
Final Words:

The first Guilty Gear X made a pretty big splash when it first arrived, and undoubtedly caught the attention of many casual and even "non" 2D fighting game players, while offering a brand new flavor to 2D fighting game diehards. 

I remember being very impressed with the game when I first got my hands on it... but for me, it didn't have the lasting appeal that other (more traditional) 2D fighting games have. I could tell the game had bark and bite however... and featured a fighting system that's easy to pick up and play but difficult to master.

The bizarre characters are no doubt the main draw of the series, and are no doubt some of the wildest and most intricately designed fighting game characters to date. The best part is, there's likely a character or two that you'll find to your liking.
~TFG Webmaster  

 
ggx-boxart1.jpg (145251 bytes)
             
 

                 
 


STORY:  Less than a year later reports of a newly discovered commander Gear surfaced. Fearing the dawn of another war, the United Nations held a tournament, offering 500,000 World Dollars for the destruction of the Gear. The Gear was a girl named Dizzy, who, while very powerful, lacked a desire for war and unnecessary destruction. She was defeated but her life spared by Sol Badguy. Soon, though, she was found by Ky Kiske, the charismatic police chief of the United Nations and ex-chief of the Sacred Order of Holy Knights. He entrusted her care to Johnny, leader of the Jellyfish air pirates, who welcomed her as one of their own. Jam Kuradoberi, a bounty hunter and struggling chef, claimed credit for Dizzy's disappearance so she could collect the reward and finance her restaurant.
 

Sol Badguy just flipped a lid.

REVIEWGuilty Gear X was a huge improvement over its PS1 predecessor, presenting some of the largest and most impressive 2D sprites ever seen in a fighting game (or video game for that matter). GGX's presentation is complete with a badass anime intro, a wild metal-driven soundtrack, top notch voice acting, and stylized high-res graphics from start to finish. GGX was surely one of the best looking fighting games out there in the year 2000.
 

It's always fun fighting the behemoth Potemkin.

Guilty Gear X definitely isn't your typical 2D fighting game.... The characters and gameplay can be described as "unorthodox" or "off-the-wall," which is clearly the inspiration behind Arc System Works' design direction. This unusual, and perhaps "extreme" take on the traditional fighting game engine really allows Guilty Gear to stand out from the crowd. Although Guilty Gear X borrows the obvious framework from Capcom's and SNK's iconic 2D fighters, the control scheme and style of gameplay is almost completely different than your traditional 2D fighter. 

The dynamic and fast-paced gameplay system features Air Dashing, Overdrive Attacks, Instant Kills, Faultless Defense, Roman Cancels, and Dead Angle Attacks. I could go and explain every one of those gameplay elements, but that would take more paragraphs than I'm willing to write. To sum it up, each characters super meter or "Tension" gauge can be used for several different techniques, but is usually saved to unleash those devastating super moves or overdrive combos. The instant kill moves are quite entertaining if you can manage to pull them off, although they cause a bit of unbalance in high level play.
 

Sol learned that sweep from Kyo Kusanagi...

Guilty Gear X's visuals made a pretty big impact when the game debuted. The animation can be described as "anime style"... in other words, frame counts are kept low but seem to animate best where it counts. However, some of the characters could move a bit more fluidly, especially when compared with "the best" 2D fighting game animation out there. For instance, the animation of Guilty Gear X doesn't come close to the fluidity of the Street Fighter III series... a somewhat understandable compromise for the larger sprites, I suppose. Still, GGX's animation does a lot of justice to the character designs and overall visuals of the game. The colorful, diverse and dynamic fighters of Guilty Gear duel in some of the flashiest and most intense battles you'll see in any fighting game.