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GENERAL/STORY:
Losing both of her
parents when she was still a child, Millia was trained by a group of assassins
to use her hair as weapon. Her conscience would not allow her to murder
innocent people, and as the result, she left the organization. Being pursued
by the assassins, she decided that it was more efficient to put an end
to the organization than to run away from it. She entered the tournament
to kill Zato, the leader of the
organization. Her plan was technically a success and she did gain her freedom,
but her feelings - the guilt of causing her former master to be overtaken
by the shadow and the fear of having to confront him again - still troubled
her. Finally, out of her agony came a conclusion: "I must finish him off."
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ORIGIN:
Guilty
Gear
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OTHER
APPEARANCES:
Guilty
Gear X, Guilty Gear XX, Guilty
Gear X2 #Reload, Guilty Gear XX
Slash, Guilty Gear X Advance,
Guilty
Gear Isuka, Guilty Gear Judgment,
Guilty
Gear XX: Accent Core, Guilty Gear
XX: Accent Core Plus
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REVIEW:
Yeah, so I guess
it's pretty cool and all how she uses her hair as a weapon, and how it seems
"alive"... Though at the same time, just plain weird and doesn't make
a whole'lotta sence. It seems like it was an idea that
the designers just ran with after it was originally conceived, but Millia turned out to be a decent
design for the series overall. Her personality was always kinda bland though if
you ask me.
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|
| Fighting
Style / Moves |
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| Personality
/ Charisma |
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| Outfit(s)
/ Appearance |
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| Effectiveness
in series |
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| Overall
Score |
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