Tobal No. 1
(LAST UPDATE: 6/27/09)
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Developer(s): Dream Factory
Publisher(s): Squaresoft (JP), SCE (NA)
Designer(s): Seiichi Ishii
Platform(s): Playstation
Release: August 2nd 1996 (JP), September 30th 1996 (NA), January 1997 (PAL)
Characters: Chuji Wu, Epon, Fei Pusu, Nork, Hom, Gren Kutz, Oliems, Mary Ivonskaya, Ill Goga, Emperor Udan
Related Games: Tobal 2, Ehrgeiz
Story: Tobal No. 1 takes place in the year 2027 on a fictional planet called Tobal, which has large deposits of Molmoran, an ore that can be used an energy source. The planet's 98th tournament is held to determine who has the rights to the ore. A number of humans and aliens compete for the title.
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Review: Tobal No. 1 was Dream Factory's first attempt at a 3D fighting game, yet all of the characters for the game were designed solely by Akira Toriyama (Dragonball series). Tobal was a console-only fighting game, which is one of the main reasons why it never gained much popularity, since "arcade" fighting games were still going strong at the time, and doing a good job at retaining the interest of most of the hardcore fighting game fans/players. However, Tobal No. 1 offered one of the best 3D fighting game experiences you could get for a console fighting game at the time. The game was also packed with a sampler disc featuring a pre-release demo of Final Fantasy VII, which naturally helped it sell quite a few copies.
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Tobal No. 1 features a traditional arcade mode, VS mode, practice mode, and a unique "quest mode," which utilizes the game's fighting engine, and combines it with a 3D dungeon crawler. The game runs at a smooth 60 frames per second, but compromises on textured polygons and graphical polish... Graphically, Tekken 2 (the big Playstation 3D fighter of the time) looked a lot better, and not to mention the later Virtua Fighter 3, graphically putting both to shame... But of course, let's compare apples to apples. It wasn't terrible looking for a console fighting game in 1996, though the character models actually didn't have any textures.
The gameplay engine features free movement around the 3D ring AKA sidestepping, something that very few 3D fighting games had at the time. Characters can perform high, mid, and low attacks (much like Tekken 2); as well as counters, and also some pretty cool looking throws as well. In all honesty though, Tobal struck me as a Tekken rip-off, first in terms of animation. It seems like some of the same movements and especially "hit" animations were ripped straight from Tekken, and even Virtua Fighter... Tobal had it's own flow of animation and also seemed much much slower (and more clunky) than the likes of Tekken 2 and even VF2.
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The quest mode was definitely something unique to fighting games at the time, but was rather simple, short, and had clunky controls. The graphics in this mode are rather bland to say the least, but at least it still held on to a steady 60 frames; not that it matters all that much since this mode isn't exactly what I'd call "fun." With only 1 life (if you die you completely start over) you and your blocky character try to advance through 3D maps (if you dare call them that) filled with goofy traps, a few cool useable items, and engage in fights against all of Tobal's characters. Overall, it's not much, but it is a nice break from the decent 1-on-1 fighting system that Tobal No. 1 offers.
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Gameplay Engine 7.5 / 10 Story / Theme 4.5 / 10 Overall Graphics 6.5 / 10 Animation 8 / 10 Music / Sound Effects 8 / 10 Innovation 5.5 / 10 Customization 6 / 10 Options / Extras 7 / 10 Intro / Presentation 7 / 10 Replayability / Fun 6 / 10 "Ouch" Factor 6 / 10 Characters 4.5 / 10 OVERALL SCORE 6.5 / 10
Closing Comment: Tobal No. 1 features some unique, yet very odd character designs... Which isn't a big surprise coming from Dragonball's Akira Toriyama, although I actually expected better from him in this case. Back then, the characters didn't hold my interest very much at all...
Let's just say... They don't float my boat. I didn't have much incentive to play the game in the first place, simply because the characters didn't strike me as great designs (and most would probably agree with me)... All characters also have the same boring ending in this game.
Boooo.
For what it's worth, Tobal was a decent (console 3D fighting game for the time, but it really didn't offer much "new." At the time of it's release and thereafter, there were also much better fighting games out there to be getting good at. The serious fighting game players were out at the arcades racking up win streaks in Tekken 2, VF2/VF3, Street Fighter Alpha 2, Samurai Shodown 4, and X-men VS Street Fighter... Who was really sitting at home playing Tobal?
I wasn't. ~F.Yagami, Webmaster of TFG