Soul Calibur
(LAST UPDATE: 7/13/09)
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Developer(s): Namco
Publisher(s): Namco
Designer(s): Hiroaki Yotoriyama
Platform(s): Arcade, Dreamcast, Xbox 360 (XBLA)
Release: July 30th 1998 (Arcade), August 5th 1999 (JP Dreamcast), September 9th 1999 (NA Dreamcast), July 2nd 2008 (XBLA)
Characters: Mitsurugi, Hwang, Sophitia, Siegfried, Taki, Voldo, Rock, Maxi, Yoshimitsu, Ivy, Kilik, Xianghua, Nightmare, Astaroth, Lizard Man, Sueng Mina, Edge Master, Inferno, Cervantes
Related Games: Soul Edge, Soul Calibur 2, Soul Calibur 3, Soul Calibur 3: Arcade Edition, Soul Calibur 4, Soul Calibur: Broken Destiny
Review: Namco completely re-invented Soul Edge with an enhanced gameplay system that runs at a silky smooth 60 fps. The new gameplay innovations (besides running at 60 fps) include the "8-way run", allowing players to move in all directions as they fight, and "guard impacting", one of the most innovative defensive/counter systems to date. The home (Dreamcast) version offered a great improvement over the arcade, with cool extra options like creating your own custom intro, and the inclusion of Theater mode where you can watch awesomely fluid "katas" by all of the characters, check out official art, or even listen to all of the character dialogue in the game (which is a lot).
Most of the classic characters from the prequel have returned with badass new looks, and tons of new moves to boot, but still staying true to their original weapon fighting styles. The brand new characters like Kilik & Ivy, each introduce innovative weapon styles to the series and balance out the roster nicely. Through the use of "motion capture", the characters of Soul Calibur move around with some of the most fluid animation seen in a video game to date, and look equally as good. Characters also have vivid personalities, and actually say a wide variety of quotes before and after gameplay!
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The arcade version of Soul Calibur lacked graphical polish, with lackluster character renders & gritty textures, but the Dreamcast version really cleaned things up, showing off some ultra-crispy graphics and practically looked like an all new game... It was actually the best looking Dreamcast launch title, by far! Character models are ultra-detailed from head to toe, and even have facial expressions / animations. Characters' mouths move accordingly to what they are saying in real-time gameplay, which was an innovative step to fighting games (and video games) at the time. Sparkling hit effects, weapon movement trails, and highly detailed backdrops complete the graphical polish of this unquestionably epic fighting game.
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- Review is for Dreamcast version of Soul Calibur -
Gameplay Engine 10 / 10 Story / Theme 9.5 / 10 Overall Graphics 10 / 10 Animation 10 / 10 Music / Sound Effects 10 / 10 Innovation 10 / 10 Customization 9 / 10 Options / Extras 9.5 / 10 Intro / Presentation 9 / 10 Replayability / Fun 10 / 10 "Ouch" Factor 9.5 / 10 Characters 10 / 10 BOTTOM LINE 10 / 10
Closing Comment: The original Soul Calibur made a huge impact at arcades with it's amazing fluidity, even though at the time it wasn't the most popular fighter out there. The Dreamcast version was really a "re-birth" of the game, and arguably the best looking console game on the market when it launched. The thing was, not only did it look amazing, it played like a gem.
Soul Calibur was one of the most technical & fun 3D fighting games of it's time, and paved the way for some superb sequels. ~F.Yagami, Webmaster of TFG