Buriki One
(LAST UPDATE: 6/24/2009)
Developer(s): SNK
Publisher(s): SNK
Platform(s): Arcade (Hyper Neo Geo 64)
Release Date(s): May 1st 1999 ()
Characters: Rob Python, Gai Tendo, Ryo Sakazaki, Jacques Ducalis, Seo Yong Song, Saionji Takato, Payak Sitpitak, Song Xuandao, Patrick Van Heyting, Ivan Sokolov, Akatsuki Maru, Silber
Related Games: Art of Fighting, Art of Fighting 2, Art of Fighting 3
Story: Known as Buriki One in Tokyo: World Grapple Tournament '99 in Japan... In spring 1999, fighters from across the world gather at the Neo-Tokyo Grapple Dome to compete in the World Grapple Tournament. Each contender represents their own fighting discipline, such as Karate, Judo, Boxing, Pro Wrestling, Tae Kwon Do, Tai Chi, Muay Tai, and Sumo. Buriki One is said to be set 15 years after Art of Fighting 3.
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General: Buriki One does not play like your traditional 3D (or even 2D) fighter. In fact, the control scheme is pretty much backwards. The control stick (now on the right) is used for attacks, and only two buttons are used for moving around. One button to advance, one to retreat, and hitting both buttons to block. Special moves are done by holding the control stick in a certain direction, and releasing it in the opposite direction. Fighters can also perform counters, ground attacks, and submissions. And there are NO life bars. Instead, you can see your "heart monitor," and if it turns red, you lose.
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Buriki One places a lot of emphasis on throwing, grappling, and pins. You can get a victory by either knockout, or making your opponent submit via submission hold. A "balance gauge" is also used to represent the player's center of gravity, showing the direction in which your character may be forced to move. Fights are held in a ring, and if a ring-out occurs, the fighters are set back in the middle of the ring to continue the fight.
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The characters in Buriki One are a pretty good mix... Each character is representing his or her martial art, and character designs seem to have a more realistic tone; which is exactly what Buriki One was going for, realism. The graphics are likely the biggest flaw though, and the gameplay engine doesn't quite look as fun as a traditional fighter. But it's one of the only fighting games that put a big emphasis on ground fighting and submissions.
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Gameplay Engine Story / Theme 8 / 10 Overall Graphics 4.5 / 10 Animation 6 / 10 Music / Sound Effects 6 / 10 Innovation 8 / 10 Customization Options / Extras Intro / Presentation 6.5 / 10 Replayability / Fun "Ouch" Factor 7 / 10 Characters 7.5 / 10 BOTTOM LINE Not Rated
Closing Comment: Buriki One was/is rare in US arcades, and the Hyper Neo Geo 64 never took shape in America, so very few people have actually got to play it here in the states. I only "played it" once at an arcade in California when I was on vacation, but the arcade stick was broken... so I couldn't attack at all... Not fair. :( However, the general theme of Buriki One is appealing and original because of it's "realistic" approach on martial arts. The character designs aren't too bad either, but unfortunately they appeared quite "blocky" within the game itself. The daring control scheme is unique and all, but as far as 3D fighting games go, I think you should be able to move more than just forward and back... Just like in a real fight. ~F.Yagami, Webmaster of TFG
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